Losing Money to Be a Tycoon

Chapter 1264 "Bullet Scar 2"

At this time, President Pei gave everyone the feeling that he was a peerless master.

The disciples went to ask, Master, what martial arts did you teach me today?

President Pei replied: What do you want to learn?

That obviously means that I will teach you whatever you want to learn!

Otherwise, the disciple said that I want to learn swordsmanship, and the master said, I won't, change it.

Does that sound like a word!

It must be that I have whatever you want to learn, so I can ask this confidently.

So Mr. Pei's question stopped everyone.

Those designers who were eager to perform well before, temporarily lost the courage to stand up and fell into silence.

Because they never thought about such a thing at all, they were able to participate in the discussion.

According to the normal process, the producer should first decide on a game type, or even a rough prototype of the game, and then on this basis, everyone will discuss and express their opinions.

Are you even talking about game types now?

With such a large and vague topic, everyone is a little at a loss as to how to speak.

Coupled with this invisible pressure from President Pei, it is even more difficult for everyone to speak for fear of saying the wrong thing.

Pei Qian is a little puzzled, why, is this question too much?

I'm just asking what kind of game you want to make, just say whatever you want!

Why didn't they open their mouths one by one, and some people bowed their heads in shame?

He couldn't help but look at Zhou Muyan, thinking, are you sure this is the best designer selected by Tianhuo Studio?

Zhou Muyan coughed twice: "Mr. Pei, let's just follow the procedure from Tengda, don't care too much about our opinions."

Obviously, Zhou Muyan also had some misunderstandings about Tenda's working model.

After all, the type of game should be set from the beginning, right? It's odd that it's only discussed at the meeting.

Pei Qian said: "This is the process of Tenda. The type of game, everyone expresses their opinions, you can say whatever you want, and it doesn't matter if you say it wrong."

After listening to Mr. Pei's words, everyone was more sure of their previous guesses.

President Pei really can design anything!

This kind of all-rounder can only be described with the word "brilliant"...

Obviously, it is not a coincidence that Tenda does not play the same game.

Zhou Muyan was silent for a while before he recovered from the shock. Seeing that others were too embarrassed to speak, he had to speak.

"At present, the games developed by our studio mainly fall into three categories: the first two categories are more traditional, namely MMORPGs and shooting games, both of which have had successful projects, and the latter category is mobile game projects."

"There are more types of mobile games if they are subdivided. There are projects that have been modified from previous end games, and there are also self-developed card and national warfare mobile games."

"If Mr. Pei chooses a game type, try to choose from these types. We still have a little experience in this regard, so we won't be too blind."

Zhou Muyan was also afraid, if President Pei gave them a design plan for an action game like "Back to the Shore", it would be a bit laborious to make.

It's not that it can't be done, the key is to worry that it won't taste that good.

Pei Qian nodded: "Okay, since that's the case, let's make a shooting game."

He also felt that it was best not to do stand-alone games, but for a completely different reason.

The main reason is that stand-alone games are really not too difficult. The more moth and niche game types, the more likely they are to give people a bright feeling and break the circle.

In contrast to shooting games, Tianhuo Studio has the first failure experience of "Bullet Scar". At the same time, there are very powerful competitors such as "Fortress at Sea" on the market, and the possibility of failure is greatly increased.

Of course, if it is more ruthless, Tianhuo Studio can develop a MOBA game and fight with GOG.

But considering that Min Jingchao himself is the chief designer of GOG... of course this plan is not.

In short, shooting games meet the requirements of Tianhuo Studio and Longyu Group, and the probability of success is not high, but this probability still exists. Pei Qian feels that it is the most suitable choice after comprehensive consideration.

Hearing the FPS game, Zhou Muyan instantly became energized.

This is the unique skill of Tianhuo Studio!

Although "Bullet Scar" is no longer available, it was a small hit for a while when it first came out, so it won't lose money.

Moreover, Tianhuo Studio has a very sufficient talent pool in the genre of FPS games, and Mr. Pei has a proven and successful idea like "Fortress at Sea"...

Wouldn't that add up to almost 100% success?

Pei Qian thought for a while, and said, "I remember you guys had a game called "Bullet Scar" before? Don't waste a good IP, let's call the new game "Bullet Scar 2"."

Zhou Muyan: "..."

The enthusiasm that was still high just now was instantly poured into a basin of cold water.

This name is a little unlucky, isn't it?

Although "Bullet Scar 2" didn't lose a lot of money back then, it wasn't really a successful project! It was completely pressed to the ground by "Fortress at Sea" and the hammer could not move.

Is there any need to use this kind of IP?

Can't use the good ones?

Zhou Muyan looked at Min Jingchao, and found that Min Jingchao didn't say anything, just recorded.

Is this the workflow of Tenda?

Zhou Muyan thought about it for a while, and he said that he didn't ask many questions before, and cooperated with all his strength, but now it seems a little inappropriate to raise an opinion because of the name, so he had to accept it silently.

Seeing that everyone didn't speak, Pei Qian was a little uncomfortable.

You have to speak!

I have to deny my proposal!

If you don't talk, where do I get inspiration and inspiration?

I have no inspiration and inspiration, so how can I do design if I don’t negate your denial in turn?

Thinking of this, Pei Qian said again: "If you have any questions, you can speak freely, don't be embarrassed, and don't be afraid of making a mistake. I'll make the decision for everyone, don't be burdened."

"Min Jingchao, you first set an example for everyone."

Min Jingchao, who had been keeping his head down and recording, nodded: "Okay, President Pei."

"Then the game "Bullet Cracks 2" still uses the previous design of "Bullet Cracks"?"

"For example, in terms of feel, art style, charging mode, etc.?"

This question stopped Pei Qian on the spot.

It's not that he doesn't know how to make a decision. There is no such thing in the world that Pei Qian dares to make a decision. The key is that he forgot what kind of game "Bullet Scar" is...

After all, it was more than two years ago, how can I remember it so clearly?

But I can't show it, let alone ask Zhou Muyan directly, otherwise I just finished talking about "Bullet Scar 2", but I don't even know what kind of game "Bullet Scar" is.

Pei Qian fell into a brief silence, trying to remember what kind of game "Bullet Scar" was.

Hmm... I still remember that when I came to Tianhuo Studio, Zhou Muyan seemed to have introduced the design intention of "Bullet Scar".

At that time, Pei Qian was listening below, and he felt stable. "Fortress at Sea" would definitely lose money.

That means...it should be the opposite of "Fortress at Sea".

Oh, remembered.

"Bullet Cracks" restores the "Counter-Terrorism Plan" to the greatest extent in terms of feel, which is similar to 80 to 90%; the art is realistic, and the weapons are absolutely restored; the charging mode seems to use the MMORPG set, free + props TOLL.

So now, from the point of view of hindsight, the combination of "Bullet Scar" will indeed lose money.

It imitated "Anti-Terrorism Plan" but did not make it perfect. Instead, it discouraged some rookie players because of the high difficulty. Although the realistic style is real, it is not as cool and lovable as the fire unicorn. The charging model seems to be more conscientious than "Fortress at Sea". Plenty of holes...

It's a pity, such a perfect mode of losing money has already been used by Zhou Muyan once, and it is not good to use it again.

Or "Bullet Scar 2" will completely continue the setting of "Bullet Scar"?

Pei Qian glanced at Zhou Muyan silently, saw his expectant expression, and silently dismissed the idea.

If the setting of "Bullet Cracks" is completely continued, it would be too obvious. I am afraid that Zhou Muyan will be the first to raise a knife and fight with himself.

Therefore, it is best to keep the most critical failures of Bullet Scar as much as possible, and only make some adjustments and modifications to the innocuous areas.

After all, it is a spiritual sequel, and it is reasonable to continue the previous settings a little bit.

Pei Qian thought about it quickly, and then said, "Since it's a sequel, of course we have to inherit some parts and modify some parts."

"In my opinion... the feel can be inherited."

"The style of painting needs to be modified."

"The charging model... Skins that sell very cheaply should not be sold at high prices."

The feel of "Bullet Scar" is close to "Anti-Terrorism Project", but it is not so perfect, so both sides are not flattering, core players feel almost tasteless, and rookie players are persuaded to quit.

In Pei Qian's view, this is obviously the core element of the failure of "Bullet Scar". Nothing can be changed and must be continued.

In terms of charging mode, although props are charged a lot, they make more money!

Players scolding and paying for money have been seen a lot in the game circle, and they must not be taken lightly.

What's more, there is also the successful precedent of Huo Qilin. The spending power of this group of local tyrant players in FPS games should not be underestimated.

So like GOG, if you make a very cheap skin fee, you will definitely earn less.

Of course, GOG doesn't make a lot of money at all, but that's because the player base is large, so it has the effect of small profits but quick turnover.

There are only so many FPS game players, and a large number of players are on the side of "Fortress at Sea". If "Bullet Scar 2" sells skins cheaply, it will be difficult to make money.

Conscience games do not always have small profits but quick turnover, and it is also possible that the income is too small to support the cost. This method of death has been introduced in "Game Producer" for a long time.

Of course, just these two changes are still too few and not obvious enough.

In the end, it just changed the charging mode. What is the difference between this and no change?

The same dish, just changed the price?

That doesn't seem to confuse an old fritter like Zhou Muyan, and it's easy for him to doubt his motives.

So Pei Qian thought about it, in order to better block Zhou Muyan's mouth, he had to be ruthless with the packaging.

Anyway, the packaging, it's just a skin, no matter how you change it, it doesn't affect the core of the game.

This aspect has been changed a lot. It seems that there has been a big change, but in fact it is a change of soup instead of dressing, which is perfect.

Min Jingchao lowered his head to record quickly.

Zhou Muyan and the other designers looked at each other in dismay.

At this time, they had a lot of doubts in their hearts.

President Pei, when you designed "Fortress at Sea", you didn't do that!

We now highly suspect that you have deliberately avoided the design of "Fortress at Sea", just want to deceive us to go the wrong way, so as not to affect "Fortress at Sea" to make money!

Chapter 1285/1703
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Losing Money to Be a TycoonCh.1285/1703 [75.46%]