Chapter 1301 Ordinary Employee Li Yada
Yan Qi decided to start thinking about his next game.
Of course, as a mature game producer, you can't play games like this, and you can't just slap your forehead.
After all, game producers do not make games for themselves, but also for all the employees up and down the company, and also for the players.
If you start a project with a hot head, and everyone works overtime to make it, in the end, the game is abruptly dead, and the loss is lost, how can this be worthy of everyone's efforts?
If Yan Qi is very rich, he gives everyone all kinds of benefits, overtime pay and all kinds of bonuses, then the game is a failure, and he won't feel too guilty. enough.
But the key is that Yan Qi has no money.
The game "Blade of Empire" makes a lot of money, but if you want to develop a new game, especially a single-player game, it is estimated that all this money has to be invested, and it is not necessarily enough.
In this case, it is definitely not necessary to think about the full benefits, overtime pay and various bonuses.
You can only count on the next game when it becomes a big hit.
So, be careful and considerate.
Yan Qi created a new document, first accumulated inspiration, smoothed his ideas, and determined the basic form of the game.
At present, he actually has a relatively clear general direction: action-type stand-alone games.
3A quality may not be achieved, but it can be regarded as a goal of hard work.
Other than that, he had no idea.
When I did "Blade of Empire" before, it was completely based on the taste of mobile game players, and it was a Western fantasy theme.
But single-player games are not the same thing at all.
On the one hand, the tastes of stand-alone gamers are much different from those of mobile gamers. On the other hand, the development difficulty of the two games is also different.
To put it simply, the quality of the art materials required by mobile games is relatively low, the mobile phone screen is small, the details are a little bit worse, the movements are a little bit stiffer, and it can’t be seen on the small screen, and mobile game players are not picky.
But if you take it to a computer screen and let those players who have played a lot of AAA action games and have picky tastes play it, this is another matter.
Therefore, Yan Qi was a little blind.
"Don't worry, take it slow."
"Action games can be said to be one of the most difficult game types to develop. Any shortcomings may lead to the failure of the game."
"At present, you can shrink anywhere, but the combat system and basic picture quality can't be reduced. The feel, the sense of strike, the smoothness of the action, the special effects... As long as these are not in place, the score will be greatly reduced. "
"Fortunately, the current technical level is relatively high, and it is not completely impossible."
"The duration and content of the game can be shortened a little bit, or filled with replayable content, as long as the price of the game is lowered accordingly."
"The key is to make the player feel so special and irreplaceable."
"Speaking of which... Aren't "Back to the Shore" and "Eternal Fallen Reincarnation" the perfect answer?"
"Sure enough, President Pei is still very good. He has seen through all this as early as the development of "Back to the Shore", and researched the only standard answer for domestic stand-alone action games, which is still out of date until now."
"What a novel combat system in "Eternal Fallen Reincarnation"! If only I could come up with such an idea."
The more Yan Qi thought about it, the more he admired President Pei.
He is an avid fan of action games himself, and a loyal player of "Return to the Shore" and "Eternal Fallen Reincarnation".
After pondering for a long time, I found that the mode of "Back to the Shore" is simply the best solution for domestic companies, especially small companies like them, to make action games.
Because it is a small company, it does not have much capital and has a weak ability to bear risks. Therefore, cutting some game time and game capacity and filling it with replayable content is a good way to control costs and risks.
In order to stand out among the excellent action games, two points must be possessed: the first is that the game quality is excellent, the feel and picture are up to standard, the higher the better; the second is that it has unique memory points and characteristics.
The high difficulty of "Going Back to the Shore" and the profound plot of "breaking the dimensional wall", as well as the unique combat system of "Eternal Fallen Reincarnation", these are all unique memory points and characteristics.
Do both to be successful.
Otherwise, the quality of the game is not up to standard, and players will not buy it; without memory points, it is impossible to cooperate with the announcement to break the circle and explode, and most of the costs will not be recovered in the end.
"Otherwise, Pei is always a genius game producer. I can't accept it."
"I still have to study one."
Yan Qi's thoughts automatically turned to "Back to the Shore".
"It seems that Mr. Pei doesn't plan to make action games for a long time. After all, he is a person who likes to challenge himself, likes to make breakthroughs, and never indulges in past success."
"A combat system like "Eternal Fallen Reincarnation" can be used as "Back to the Shore 2", or another new action game, but Mr. Pei just made a DLC, obviously feeling that the level of innovation has not been done. The extent of a new game."
"This is good news for me, after all, this domestic market is relatively vacant."
"After "Back to the Shore" and "Eternal Fallen Reincarnation", there have been no particularly outstanding works."
"Although there are also 3A masterpieces of action from abroad, domestic games are a natural plus. After all, because of cultural barriers, sometimes only Chinese designers understand Chinese players best."
"Just like the cultural heritage of "Back to the Shore", it should be difficult for foreign designers to make it."
"So, working hard in this direction should be a good choice."
"Make a game like "Back to the Shore"?"
"Well, "Back to the Shore" has cultivated a group of die-hard action game players. The label of high difficulty and suffering will no longer discourage players. Instead, it has gradually become a popular game type."
"In action games, if the difficulty is not high enough, you are embarrassed to say hello to people."
"If I also make a more difficult action game, combined with a little Chinese traditional culture, and the quality is okay, there should still be sales."
"So...what should I use for the game background?"
Yan Qi made notes on the document while smoothing his thoughts.
Stroking it, he found that there were not many directions for him to choose from. "Back to the Shore" seemed to be the most correct standard answer, and even made him feel that the game was very good and could not be changed.
It seems that the best thing is to keep the core of "Back to the Shore", change the packaging, and change the level.
Although this is a bit reluctant to make progress, after all, he is still responsible for the livelihood of all the employees in the entire studio. There is nothing wrong with being safe.
As long as the quality of the game is acceptable and you can make money, it is considered a success.
If you want to break through, you can come back to the next game.
The transformation work is still as stable as possible.
But as I write, I still feel like it is always cloudy and foggy, and the thoughts in my mind are not clear enough.
There's no such thing as a sudden slap on the thigh and yelling "this is absolutely fine".
This made Yan Qi feel very entangled. He stopped writing the document and sighed subconsciously.
"What, is there any problem with the game?" someone asked.
Yan Qi has been immersed in his own thoughts, and did not realize that there was someone around him. At this time, he turned his head and found that it was a staff member of Chaolu Game Platform, Li Yada.
The reason why it is said to be a staff member is that Yan Qi does not know what Li Yada's specific position is on the platform.
The titles of everyone on the Chaolu game platform, including Director Tang, are relatively clear. Although Yan Qi doesn't know their specific job titles, he can roughly know what a certain department does after dealing with them.
Only Li Yada is special.
She is the group owner of the Chaolu Game Platform's communication group with the producers, and is directly responsible for the communication with these producers, and she seems to be involved in the internal affairs of the Chaolu Game Platform, no matter which aspect.
Moreover, whether it is Director Tang or others, they all respect her and attach great importance to her opinions.
The status is a bit like... a consultant?
Yan Qi felt that this was definitely not an ordinary person.
Usually in the group, Li Yada occasionally bubbles up to chat with the producers, and Yan Qi cooperates closely with the Chaolu game platform, so the two of them are relatively familiar.
"Oh, Sister Li, I'm worrying about the new game. It's really hard to make a game, I just don't have a clue."
Yan Qi didn't know who he was older than Li Yada, but everyone on the Chaolu game platform called Li Yada Li Jie, so he followed suit, it was just an honorific title.
"Huh? Is it difficult to make games? I think it's actually okay."
"What are you going to do with your new game? Action games?" Li Yada asked.
Yan Qi nodded: "Yes, I probably want to make an action game similar to "Back to the Shore"."
"The document contains some ideas that I have smoothed out. They are not very mature. If you are interested, you can take a look and give me your opinion."
Li Yada nodded slightly: "Action games, especially "Back to the Shore", I still understand a little bit."
In fact, she doesn't know a little bit. She made "Looking Back to the Shore", and she took over "Eternal Falling Reincarnation" for a while after Hu Xianbin was arrested, and then handed it over to Yu Fei.
It happened that there was nothing to do on the Chaolu game platform. Li Yada walked around and heard Yan Qi sighing, so he stopped by to have a look and chat casually.
He pulled a chair from the side and sat down. Li Yada quickly glanced at what Yan Qi had written.
"This is the new version of "Back to the Shore"." Li Yada saw it at a glance.
Yan Qi was a little embarrassed: "Cough, first draft, first draft, there is still a lot of room for change."
"The main reason is that I think "Back to the Shore" is already the standard answer for domestic action games, and it really can't be changed at all."
Li Yada shook his head slightly: "How does this work?"
"It's not about imitation. In fact, there are so many gameplays, and it's normal to have similarities."
"The key is that there is no innovation, no breakthrough, and no courage to change. If you can't conquer yourself, how can you conquer players?"