Chapter 1265 The Direction of Design
Zhou Muyan hesitated for a while and then said, "Mr. Pei, I have some doubts, can I trouble you to explain a little?"
"It's not that I don't believe you, I just want to learn more advanced design concepts."
He was embarrassed to say it outright, in fact he just didn't believe it.
It's not that I don't believe in President Pei's ability, nor is it that I don't believe in President Pei's integrity. The key is integrity, which is not absolute.
There is a saying that there is a difference between closeness and distance.
When Mr. Pei designed the game for Tengda, he must have gone all out, but now Mr. Pei is only responsible for one idea. The specific development and operation are completed by Tianhuo Studio and Longyu Group, and Mr. Pei can still do his best. What?
Will you come up with your best ideas?
Will you analyze the market situation in depth and carefully dig into those details?
What's more, "Bullet Scar 2", as an FPS game, has a direct competitive relationship with "Fortress at Sea". If it grabs too many users, will it affect "Fortress at Sea" and make its revenue drop sharply?
Considering these factors, it is completely understandable that President Pei has some reservations in the design of "Bullet Scar 2".
This kind of thing can't be asked too directly, but it still has to be asked.
After all, this game has to invest millions of dollars to make it casually. It is tens of millions of dollars if you pay attention to the details. If so much money is lost, it will be very distressing.
Pei Qian chuckled, not panicking at all.
He has experienced similar scenes too many times, and if people don't ask, he will feel insecure.
As long as you ask, all kinds of fallacies will definitely come out of your mouth, and we will ensure that you will be arranged obediently.
Pei Qian smiled and said, "Where is there any doubt?"
Zhou Muyan thought about it and said, "The first thing is the feel of the game."
"At the beginning, compared with "Fortress at Sea", "Bullet Scar" had a big disadvantage in that it felt too close to "Counter-Terrorism Plan", which made it less comfortable for beginners to play."
"I kept thinking at the time that when I make FPS games in the future, I must learn from "Fortress at Sea" and lower the threshold for newbies as much as possible."
"Why do you continue the feel of "Bullet Cracks"?"
After the failure of "Bullet Scar", Zhou Muyan took the designers of the entire project team to learn "Fortress at Sea", and analyzed many problems thoroughly.
Learning from successful experiences is a must for every designer.
Therefore, Zhou Muyan felt that President Pei's statement was a little unreasonable.
Pei Qian was silent for a moment, and said, "This time, this time. "Fortress at Sea", after all, it's the old yellow calendar two or three years ago. If you go to learn it, wouldn't you be looking for a sword?"
The corner of Zhou Muyan's mouth twitched slightly: "Then Mr. Pei, do you mean that the design of "Bullet Scar" is actually two or three years ahead of the times? Did it fail because it was born out of time?"
Although this statement is quite outrageous, it seems that President Pei means this!
Otherwise, why continue the feel of "Bullet Cracks" after two or three years?
Pei Qian smiled embarrassedly but politely: "Well... The analysis game cannot be viewed in such a static and one-sided way."
"Some trends, it is a cycle. For example, in the fashion industry, when the trend reaches the extreme, it often turns back to retro, but this retro is not a comprehensive reproduction and imitation of the past, but a spiral of rising and transcending..."
"You think, this mode of "Fortress at Sea" has been played by players for two or three years. Many players are tired of it, and their level has improved. Do I have to change to something more difficult?"
"So, simply saying that your design was born out of time is not very accurate. It should be said that in the spiral of continuous evolution of the trend, you have chosen a wrong coordinate, you can go back a little bit or go up a little bit. hit the trend."
Pei Qian didn't dare to talk about those special details, because the more he talked, the easier it was to reveal the truth.
On the one hand, he does not have much professional knowledge in this area, and on the other hand, it is also because the more details and clarity, the easier it is to reveal flaws.
It's like a fortune teller who is fooling people, he must not make things too clear, he must talk about it in a big and empty space, and it is mysterious.
Sometimes even how to explain it makes sense, that's it.
If there is a particularly accurate result, wouldn't it be easy to be directly slapped in the face?
After listening to Mr. Pei's explanation, all the designers hurriedly lowered their heads and recorded it in their notebooks.
Sure enough, Mr. Pei's speech is different from other designers, obviously not on the same level!
Or according to the martial arts argument, when ordinary masters discuss martial arts, they are often obsessed with skills and specific martial arts moves, so they are very detailed.
But for real masters, all kinds of moves have been mastered, so what are the details?
At this time, it may be some concepts about martial arts. On the surface, it looks like something big and empty, but it represents a higher realm and has a strong guiding role.
As President Pei said, "the trend is in a constantly changing spiral" is enough to have great guiding significance for everyone to select projects and study market trends in the future.
Zhou Muyan nodded slightly, her confidence greatly improved.
In fact, he asked the question, "Is "Bullet Scar" ahead by two or three years?" Whether Mr. Pei answered yes or no, he would not be particularly satisfied.
If the answer is yes, then Zhou Muyan will feel that this is perfunctory to him, he has a very clear understanding of how much he weighs; if he says no, it will contradict President Pei's previous statement.
But Mr. Pei's answer is between "yes" and "no". The trend is not a straight line, but a spiral. The design of "Bullet Cracks" is actually very close to the trend in terms of straight line distance, but it is actually very far away .
As expected of President Pei, any explanation is so philosophical!
Zhou Muyan immediately extended this sentence: "So, Mr. Pei, do you mean to follow the design of "Bullet Cracks", but it cannot be completely copied, but on the basis of continuing this concept, Make some changes?"
Pei Qian: "Well... yes."
He originally wanted to say no, because once this thing was modified, it might not be easy to lose money, but then he thought about it, he just said it for a long time, isn't that what Zhou Muyan understood?
At this time, I can only bite the bullet and admit it.
But he added: "But you must pay attention, this kind of modification must be careful, even if it is repaired a little less, it can't be passed."
"It's too late."
"It is necessary to keep the original core as much as possible, and the degree of this must be grasped by oneself."
That's a bit of a remedy, too, keeping the game on this wrong path for as long as possible.
Zhou Muyan nodded, he had no problem with this, and President Pei's exquisite explanation completely convinced him.
But there are other problems.
Zhou Muyan coughed lightly and looked at Sun Xi: "About the charging model of 'Bullet Scar 2'... What's your opinion on Sun Xi? I'm not an outsider here, I can speak freely."
Sun Xi was very smart, and he understood it at the time.
This is to make me question it!
Obviously, it was Zhou Muyan who really had the doubts, but Zhou Muyan was a producer after all, so he couldn't keep asking questions like a primary school student, what a shame!
What's more, other designers are watching from the sidelines, and it's not outrageous for President Zhou to ask questions.
Therefore, at this time, the younger brother still has to stand up and solve the problems for the elder brother.
If Sun Xi dared to answer "I think President Pei's design is good, there is no problem", then he will be able to pack up and leave tomorrow.
Coincidentally, Sun Xi does have doubts, or in other words, these relatively normal designers here have similar doubts.
"Mr. Pei, I do have some doubts about the charging model."
"The charging of props in "Bullet Scar" has been scolded badly. This mode can no longer be used, and a new charging mode must be changed. We are all aware of this."
"But why not use the charging model of "Fortress at Sea"?"
"The free-to-play game + Fire Unicorn heavy krypton model of "Fortress at Sea" has proven to be a very successful model. It is indeed very popular, and players have basically accepted it."
"The charging model will not be suspected of borrowing and plagiarism. Players will not feel disgusted because the charging models of the two games are very similar."
"Why don't you use the charging model of selling epic weapons in "Fortress at Sea" at this time, but sell skins?"
"After all, in FPS games, players can't see their bodies, and all they can see is the gun in their hands. The effect of selling skins will be very different from MOBA games."
Sun Xi's meaning is very clear, and the charging mode is not copying, why not use the method that players are already familiar with?
For example, there is already a MOBA game on the market that sells skins for a fee, and another MOBA game is released. Isn't there a fee for skins? Do you want to do other charges?
That obviously makes no sense.
The same is true for FPS games. Facts have proved that this group of players especially accept the charging model of "Fortress at Sea", which is a free game plus a limited amount of epic weapons. At the same time, it satisfies the groups of civilian players and local tyrants, with good income and good reputation.
Moreover, the charging model is not related to the "spiral rise" of the game design concept. This does not exist any skills, it is simply a matter of choice.
Then why change it?
Pei Qian was silent for a moment and said, "There is really no plagiarism in the game's charging model, but if there is a sense of sight, it will still arouse players' disgust."
"Time charging, item charging, skin charging and other modes are used too much in other games and have become normalized, so it won't make people feel strange to use them again."
"But the epic weapon of "Sea Fortress" is only used by itself, and most other games have failed after using it."
"So this sense of sight will still make players more disgusted."
"Moreover, the charging mode of "Fortress at Sea" is related to its gameplay, and its feel takes care of novice players, so overall it is a less 'professional' shooting game, it doesn't matter if it's a little unfair, players are more tolerant."
"But if it is a game with a more 'professional' positioning, then any unfairness may arouse players' disgust."
"These two kinds of disgust are superimposed, and the first impression of "Bullet Scar 2" will be very bad for players."