Almighty Game Designer

Chapter 192 Obvious Advantages

The difficulty of this game has been adjusted by Chen Mo, and it will not let players go all the way flat like the "Diablo 3" in the previous life.

Although it was an easy monster, he still felt a little panic when the monster rushed towards Zou Zhuo.

Following the road, the witcher came to New Tristram. After eliminating the undead monsters that were attacking the town, the witcher entered the town and began his quest line.

The guidance of the game is well done. The small map at the top right of the screen will remind the player where to go next, and the task list on the right has been reminding the player what to do now.

Zou Zhuo began to experience the entire story line of "Diablo" according to the mission guide.

Zou Zhuo soon noticed some obvious advantages of the game.

In terms of game quality, the action is smooth and the operation is comfortable. Whether it is the picture or the sound effect, it is of a proper and sophisticated level. As a third-person RPG game, it even surpasses the first-view RPG game in some aspects.

Obviously, Chen Mo's third-person perspective is not for "covering up", it doesn't mean that his current technical level and artistic level cannot meet the production requirements of the first-person perspective, but he finally finalized the third-person perspective out of some consideration.

In terms of art style, the cult style of "Diablo" really surprised Zou Zhuo. Chen Mo tried to reproduce the feeling of "Diablo 2", so the whole style of painting is very sinister, dark and depressing.

When Zou Zhuo controls the witcher to enter the corpse cave, there will be a feeling that the whole scene is dripping with blood.

In some quiet maps, the torches are burning cracklingly, the footsteps of the characters are very obvious, and the sudden appearance of monsters can startle people, and there is always a feeling that this road will not end.

With this style of painting, as well as complex and changeable random maps, the feeling of "adventure" is greatly enhanced.

Moreover, Chen Mo continued the shadow and field of view design of "Diablo 2". When walking in the cave, the field of vision will be limited to a very small area, and most of the screen area is pitch black, and you can only see it vaguely. As far as the outline of the terrain, there is absolutely no idea what monsters are in those areas.

In "Diablo 3", because players can see the monsters in the whole screen without pressure, this feeling of unknown is greatly weakened, making it a game that "can see through at a glance".

After Chen Mo added back the shadow and field of vision, combined with the graphics, sound effects and level design, during the entire game process, Zou Zhuo felt a burst of anxiety in his mood.

I was nervous for a while, but this feeling prompted me to continue playing, and I didn't have the idea of ​​quitting the game because of this depression.

On the contrary, I feel that this game is completely different from those greasy RPG games on the market. There is no beautiful scene like a playground, no knights with spotless armor, and only carrion, skeletons, abscesses and endless despair.

Walk through Tristram Cathedral, where the witcher is completely alone, with only taciturn mercenaries fighting alongside you.

(At this point, Chen Mo also followed the design of "Diablo 2", and basically cut off all the lines of the talkative mercenary, so that players can better immerse themselves in the terrifying atmosphere.)

In terms of gameplay, Zou Zhuo can also find a lot of surprises for him.

The equipment system is very rich. During the adventure, Zou Zhuo has also played some good-looking equipment, and the entries of these equipment are different, and no two pieces of equipment are the same.

There are various skill combinations and rich combat systems. With the improvement of the character level, various skills are constantly unlocked. With the talent and skill runes, you can find the most suitable skill combination plan in your exploration. This is a fun process for Zou Zhuo. .

And most importantly, feel refreshed! This is also the biggest difference between "Diablo" and other RPG games.

In other games, especially online games, players are very insignificant in the whole world, not to mention those bosses that require many people to work together to defeat, not to mention those leader-level NPCs of major forces, just players and There is no strength crushing among players. Many ordinary players can clearly feel that they are ordinary people in MMORPG.

However, "Diablo" is different. In this game, you are the only god and the savior, from the adventurer in the small town of New Tristram at the beginning, to defeating the king of lies Beliel to save The warriors of Kaltim, to guard the garrison fortress, turn the tide against the fallen heroes, and finally defeat Diablo, the great demon god of the seven demon kings, in the supreme sky. The name of Nephalem resounds in hell and in the supreme sky. .

When facing the tide of hell demons, players control their characters to swept across like chopping melons and vegetables, leaving only corpses and equipment falling on the ground.

Of course, you may die, lose some money, and have to run the corpse back to the original place to retrieve your equipment (this follows the design of "Diablo 2").

This is a world of crisis, it is a world of despair, and the only thing you can count on is yourself.

But it is precisely because of this that players can experience this feeling more clearly after being immersed in the game, because this is a hopeless world, and there are only endless monsters and demons in your eyes, so you don't There needs to be any hesitation or pity, you just need to chop melons and vegetables all the way to kill them, and let the hell demons all be destroyed in your anger.

Zou Zhuo has been completely immersed in this game. He manipulated the witcher to explore in the dark cave. The limitation of his field of vision made him only see a small area around him.

Suddenly, a large number of monsters appeared in front of them. These monsters also saw him and rushed over with their teeth and claws!

Moreover, there is also a rare monster with golden rays of light all over its body, with a special halo under its feet, mixed in the monster pile.

The melon eaters were all startled: "Fuck, be careful, get out of the way!"

The witcher's blood volume began to drop rapidly, and Zou Zhuo was also taken aback, but he quickly calmed down, and manipulated the witcher to roll away, and then threw various traps on the ground, holding both crossbows at the monster in front of him. The group poured down arrows like crazy!

Under the rain of arrows, a large area of ​​monsters wailed, and those fragile mobs began to fall, but the huge rare monster's blood bar was still thick, and it was still rushing towards the witcher.

Zou Zhuo skillfully walks and shoots, releasing various skills precisely.

After all, he is considered a master in "Warcraft", and he is very calm in dealing with this kind of scene, without any panic.

Chapter 195/1201
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Almighty Game DesignerCh.195/1201 [16.24%]