Chapter 187: Game Settings Modification
Zhao Yunting said, "Store manager, I have a question."
Zhao Yunting is in charge of game operation and promotion. Now her main job is to be responsible for the daily operation of "Onmyoji", but when the new game is developed, she will definitely be responsible for game promotion.
Chen Mo nodded: "Well, just ask directly."
Zhao Yunting said: "I'm not worried about the quality of the game. My main concern is that there are too many bloody and violent elements in this theme, such as corpses, blood plasma, etc. in the dungeon, as well as the occupations here. A necromancer, will these get stuck on review?"
Chen Mo said: "Don't worry about this. I have already gone to the review department of the Tourism Commission. This game is 18+, and it is no problem to pass the review. Don't be afraid of your feet because you are worried about the review. It is not necessary, elements such as corpses, blood plasma, residual limbs, etc., try to be realistic and do not affect the overall atmosphere of the game."
Su Jinyu said with emotion: "It's amazing, the honorary committee members can do whatever they want."
Chen Mo smiled: "You talk a lot. Okay, everyone should know the content of this game, let's prepare. Hong Xi, I'll send you the outline of this plot later, so you can prepare well. ."
"The plot this time is a dark wind, and players must feel that this is a desperate world at all times. Look at the dark history of the Middle Ages in Europe, what the Black Death, burning at the stake, cleansing the soul, Hanging cage, Iron Maiden, these things can be considered for use in the game, especially as the material for the hell chapter."
Zheng Hongxi wiped the sweat from his forehead: "Okay, I'll try my best..."
...
After the concept draft was explained, everyone began to hurry up to prepare for the various work of "Diablo".
While others were collecting information and understanding the design intent, Chen Mo couldn't be idle, and began to use the memory playback potion to recall and smooth out the key designs of "Diablo".
The difficulty this time is that the "Diablo" that Chen Mo is going to do is actually a two-in-one work that uses the plot and basic gameplay of the third generation, but integrates the art features, atmosphere, settings, and highlights of the second generation. You must recall all the contents of the two games, and then slowly consider how to choose.
First, in terms of the plot process, the plot line of "Diablo 3" is followed.
Starting from the falling of the falling star to Tristram Cathedral, the first act defeats Skeleton King Leoric, the second act goes to Caldim to defeat the king of lies Belial, the third act guards the garrison fortress and kills the sin The Core defeats Azmodan, and the fourth act takes place in the High Heaven with Diablo, the god of destruction,
and finally defeated it.
In terms of plot, the plot quality of "Diablo 3" is very good, at least above the standard, not lost to "Diablo 2", of course, due to the art style and specific performance reasons, the plot of "Diablo 3" The lack of a sense of substitution is not a problem with the script, but a problem with the narrative technique and overall style.
From the script point of view, the whole plot of "Diablo 3" is very good, and the scenes of the dark place, desert, snow field, hell, and heaven are also well done, and it has even been borrowed by domestic ARPG mobile games for a long time. borrowed from.
In addition, in addition to the main storyline, players can also collect some notes, letters and other elements, and use the mouth of NPC to tell some side stories and explain the world background, which has a complementary effect on the mainline storyline.
Second, in terms of career settings and combat system, the design of "Diablo 3" is still used, but the numerical balance adjustment is made.
The skill system of "Diablo 3" can be equipped with two main skills and four shortcut key skills, coupled with three passive skills that can be carried. The entire skill system and operation mode are very mature designs, which is better than "Diablo 2".
Moreover, the entire skill matching system does not need to be washed or cut off and re-trained, which is a very good setting for novice players, making this game's scattered user base even larger.
Although the skill system of "Diablo 3" has been criticized by many players, who think that there are too few changes, and there are only a few popular skill matching schemes, it is difficult to have new ideas, but in fact, the skill system of "Diablo 3" is very rich, only However, after adding the ladder, players will inevitably find the strongest one among different skill matching schemes, and this scheme will soon be imitated by other players, so that the professional skills matching will become the same. qualitative.
Therefore, the ladder gameplay is the main reason why the combat system of Diablo 3 looks single.
Many people think that the skill system of "Diablo 2" is good, but if you use this skill system to play the ladder, players will definitely find the most powerful set of skills to use, and the result is the same.
As long as there is a utilitarian goal, this kind of game can easily become single, because most players will give up inefficient self-study under the utilitarian drive, and instead follow the trend to learn the best The player's BUILD program.
Regarding this point, Chen Mo considered adjusting the skill system of Diablo 3 by himself, and matched it with the improved equipment system to make the gameplay of the game more diverse.
Third, the equipment system, refer to the design of "Diablo 2".
Although the equipment system of "Diablo 3" continued the random attributes of "Diablo 2", it was not successful. Its biggest problem is that it limits the equipment ceiling. For example, a certain class must get a certain piece of equipment to support a BUILD, so that other equipment that looks great is completely useless. UU Reading www.uukanshu.com
At this point, Chen Mo considered increasing the randomness of equipment drops and attributes to further expand the equipment library.
Of course, the possible consequence of this is to make the numerical system of the game uncontrollable. A powerful profession + a set of powerful skills + a powerful equipment, under multiple random combinations, no one knows the player What kind of monster character they will create.
But this is a stand-alone game after all, and Chen Mo does not plan to create an auction house system, so the risk of randomness is greatly reduced, and it will not cause any major damage to the game.
Fourth, in terms of game difficulty, Chen Mo fine-tuned the difficulty of Diablo 3. The default plot mode has an officially designated difficulty, and players must experience the plot on the designated difficulty.
This difficulty is still a bit challenging for novices. Some bosses must have certain positions and skills to pass the level. With the design of art style and vision, this will greatly enhance the frustration of novice players in the game. , you will die if you are not careful.
If the player repeatedly dies, the difficulty will automatically be lowered a bit, but in general, the player can't get through the entire story chapter without stress.