Chapter 186 Design Concept Draft
Chen Mo continued: "Of course, I'm not a dictator either. You can put forward any opinions or suggestions about the game, but please be prepared to be rejected by me at any time."
"Okay, that's about it. Don't be too nervous. My goal is to take everyone to make money. You will find that joining Lei Ting Mutual Entertainment is the most correct decision you have made."
The new employees reacted differently, some excited, others calm.
These people have just joined a new company, and it is normal to have some doubts in the face of such a young new boss.
After all, the process of "filling chicken soup" is essential in any company, and most of the new employees who have just joined have to be filled.
When it comes to "take everyone to make money while lying down", 99% of them are the bosses bragging.
Chen Mo continued: "I am a person who pays more attention to work efficiency. When I was developing "Warcraft", I basically only worked for half a year to make it. Now that our team has expanded, there may be some running-in problems. There are communication issues, but overall I wish we could be more efficient."
"Next, is the first game we plan to develop after the year, here is the concept draft, let's take a look."
Chen Mo turned on the projector in the conference room, and the title of the concept draft appeared on the screen: "Diablo" design concept draft.
New employees sign a non-compete agreement and a nondisclosure agreement before joining, so they don’t need to worry about leaking their secrets, and they won’t be foolish enough to give up such a good job in exchange for that little immediate benefit.
As Chen Mo expected, most people were a little confused when they saw the name.
For these people, the name "Diablo" is actually a bit weird, because in everyone's understanding, there seems to be no such god in ancient and modern China and abroad.
However, Chen Mo is famous after all, and many of the games he makes are of this type with weird names, so no one has questioned.
Chen Mo began to explain to everyone.
Art style.
The core gameplay of the game.
Story background setting.
Story Chapter.
The player's emotional rhythm is controlled.
Classes and combat systems.
Expanded gameplay and networking capabilities.
Equipment systems and long-term pursuits.
Chen Mo will definitely not be very detailed about these. After all, this is just a concept draft, and the real detailed settings need to be perfected by assistants.
However, Chen Mo basically explained the most quintessential part of the game. After explaining the advantages and disadvantages of this game, target players, and profit model, everyone understood the design concept of this game.
Su Jinyu, Zheng Hongxi, and Qian Kun didn't say anything, they were already taken aback by it.
Even if the concept draft of this game looks very weird now, once the game is made, it will become a classic that is excellent in every way. They have seen this kind of thing too much.
However, the new employees are clearly a little confused.
Chen Mo saw this doubt and said: "If you have any questions, you can ask them now, and I will answer them. Especially the main responsible persons, you must ask me if you have any questions, don't go with doubts. Work, that will affect your work efficiency."
There are actually seven people in charge. Su Jinyu is in charge of the game project process, Zheng Hongxi is in charge of the plot-related modules, Qian Kun is in charge of the numerical value and level structure, Zhou Hanyu is in charge of the art quality, Fu Guangnan is in charge of the music quality, and Zhao Yunting is in charge Game operation and promotion, Lin Xiao is responsible for wages, bonuses, daily benefits, etc. as an assistant.
Although Lin Xiao is an assistant, he basically does not participate in game development and is only responsible for the daily operation of the company.
Zhou Hanyu, Fu Guangnan, and Zhao Yunting looked at each other.
Both Zhou Hanyu and Fu Guangnan are in their thirties, they are senior professionals in the industry, with very strong professional skills and rich experience. These two people were carefully selected by Chen Mo and dug from big companies.
Zhao Yunting is a girl. She has been in the industry for about three years, but her resume is very good. She has experience in operating three successful projects.
Zhou Hanyu asked, "Mr. Chen, I have a question."
Chen Mo said: "Don't call Mr. Chen, you can call the store manager or just call me by my name. Just ask."
Zhou Hanyu changed his mouth and said: "Manager, my main doubt lies in the art style. For the art style, the keywords you gave are cult, horror, horror, bleak, and weird. I also have a general understanding of this style. , but as far as I know, there are very few games in this style at home and abroad, even if there are some niche games in Europe and America, in China, it seems that no game company has ever done this style."
"If it is unconventional, this style is really unique, and considering that it fits with the theme of the game, this style is also very good. However, whether domestic players will accept this style, I think it may be doubtful."
Chen Mo nodded: "I understand what you mean. Indeed, many game companies will give priority to the tastes of the vast majority of players when making games. Even if there is such a relatively depressing scene, they will try to increase the brightness of the scene. and saturation to make the player feel more comfortable.”
Zhou Hanyu nodded: "Yes."
Chen Mo changed his words: "But this is not a game that pleases most players. Its idea is originality. It is because there is no game with this art style in the market, and there are vacancies, so I will do it."
Zhou Hanyu wondered: "But, can the players accept it?"
Chen Mo explained: "What's the most important thing about a game? It's the same on the outside. UU reading www.uukanshu.com simply put aside the subject matter and talk about the art style, that's hooliganism, this game is a single-player adventure, Brushing the game, creating such a depressing atmosphere can make players more immersed in the game, as for whether the players will recognize..."
Chen Mo paused: "Then it depends on the quality of the game made."
Zhou Hanyu nodded. Although he still had doubts, he had a clear understanding of Chen Mo's design intention. Chen Mo's design idea was: make a single-player RPG game - brush brush as the main gameplay - choose a magical background - adopt Cult art style.
The art style is the last thing to be finalized. It is limited by the previous game type, gameplay and theme, so it must be done like this.
However, is it really acceptable for players to do this? Zhou Hanyu was still a little unconvinced.
Chen Mo looked at Fu Guangnan: "Is there any problem with the music effect?"
Fu Guangnan said: "No problem. In fact, my question is similar to Hanyu's, because I'm worried that this style of music will scare players away. But since the store manager has something in your heart, just follow this, I made it. The music sound effects definitely fit the bill.”