Almighty Game Designer

Chapter 200 New Version and New Game

Chen Mo began to explain some basic information about the new version.

"The new version is called 'Reaper of Souls'. This time, two new occupations have been added to the game content, the Crusader and the Necromancer. In the game's plot chapters, an entire plot chapter has been added. In the end, the protagonist will enter the Chaos World and fight the final boss."

"In addition, there are side stories, including the jeweler Shen Lao greedy, the blacksmith, and three mercenaries, all of which will have their own side stories."

"Of course, the plot is mainly to enrich the content of the new version, and the main changes are not here."

"After that, there are some additional additional systems, including enchantment shaping, peak level, expert mode and other settings. You can just look at the concept draft of these things, it is not difficult to do."

"The most important are two new gameplays that extend players' playtime, which are expected to extend the game life of Diablo to at least a year or two."

"Secret system and season system."

"The so-called secret realm system is that we give players the most efficient way to brush light."

"Actually, players don't care about the plot at this stage anymore. They just want to clear it, and it doesn't matter where to clear it. So we use the secret system to give them a shortcut to clear it and save their money. time."

"The season system is equivalent to the ladder. It's just that the way to climb the ladder is different from Warcraft. Considering that in this game, the characters who play first have many advantages over those who play later, so when the new season starts, Everyone has to start at 0, so that all players are on the same starting line."

"The entire season is about 3-6 months, and we can freely adjust the specific time according to the player's progress."

"This is the general situation, do you have any questions?"

After Chen Mo finished speaking, he observed everyone's reaction.

Everyone looked at each other. Obviously, most people's interest in new plots and new occupations far exceeds this inexplicable secret system and season system.

Su Jinyu said: "Well, store manager, new plot chapters and new occupations are definitely something to do, there is no doubt about it. Regarding the secret mode and season mode, I have a little doubt, can this really prolong the life of the game? I still I thought you were going to open up the game editor to players like Plants vs. Zombies and Warcraft."

The others also nodded, obviously they all thought the same as Su Jinyu, but they were too embarrassed to say it.

Chen Mo smiled: "It's different, the core fun of the game "Diablo" is to brush and brush, and the maps are all randomly generated. Even if it is opened to players, they can't make any new tricks."

"Let's be clear, why are the current players tired? Because they have lost their goals."

"That is to say, players are currently addicted to brushing, just because they are not tired of playing, and for those players who have already acquired key equipment, but the next step is still in the future, they don't know what to do. That's the deadliest problem."

"Seasons and ladders are a kind of competition mechanism, which allows players to compare with each other and allow players to have a clear goal. The secret system is an auxiliary, allowing players to omit those tedious steps and go to the highest efficiency. Brush brushes to minimise their irritability.”

"As for your question, is there a way to extend the life of Diablo once and for all like the Warcraft editor? I can only tell you regretfully, no. Because this is a game of brushing, and now Those who stay are hardcore players, and what we need to take care of is how these people feel.”

"Any questions?" Chen Mo looked at everyone.

Obviously everyone was still a little confused, but most of them already understood Chen Mo's intentions.

As for whether this intention is correct, no one will argue with Chen Mo, because he is the boss. As long as the boss knows what he is doing.

After seeing that everyone had understood, Chen Mo continued to open the next document.

"Don't Starve" design concept draft.

At the top of the concept draft is a relatively simple concept drawing of a messy-haired, pale-faced villain sitting by a fire, surrounded by trees, grass, and vicious-looking spiders.

On the moon in the upper right corner, two strange words are written: famine.

Seeing this name and this concept map, everyone is stunned.

"Famine? Well, the kind of famine that starves people to death?"

"The style of this picture is too weird, how does it feel like the style of an independent game?"

"Yeah, unlike commercial games, it feels very small at first glance."

"The store manager has made enough money, and want to play tickets?"

"Let's see what the store manager has to say."

Everyone was waiting for Chen Mo's explanation.

Chen Mo explained: "First of all, as everyone guessed, the nature of this game is somewhat similar to an independent game. I have said before, this game is for everyone to practice their hands, adjust their emotions, and it is easy to do."

"Simply summarize the gameplay of this game. This is a wilderness survival game. The rules in this world are rather absurd. Technology, magic and strange creatures coexist. Of course, there are inherent rules and logic."

"The only goal is to survive, which is somewhat similar to the survival mode of some games. The difference is that we have to make a very rich prop system. Players can collect stones and branches on the map, make tools for hunting, and finally build their own Camp, step by step from nothing."

"You can think of it as a sandbox game."

"Of course, as a survival game, the protagonist faces all kinds of threats at all times, including darkness, climate, monsters, etc. If you are not careful, you will die."

"In this game, we try to reproduce the state of an isolated and helpless person in the wilderness, he may starve to death, or he may survive tenaciously, everything depends on Player behavior."

"The general concept is this, do you have any questions?"

Chen Mo looked at everyone.

Su Jinyu said: "It feels like a good game, I'm very interested."

Qian Kun frowned and said, "Manager, I don't quite understand. What is the selling point of this game? Although it looks like a pretty cool game, I always feel that it is very small and cannot sell many copies."

Chen Mo replied: "It is meaningless to speculate on the sales of the game before it is released. The core driving force of this game for players is 'survival', and every player must try their best to survive this absurdity. To survive in the world, and to live better and better.”

"This desire to survive, and to explore and collect in the open world in order to survive, is a very interesting gameplay in itself."

"As for whether it is particularly niche or popular, it doesn't really matter. You can develop this game with the mentality of playing tickets, but you have to enjoy the process."

Chapter 203/1201
16.90%
Almighty Game DesignerCh.203/1201 [16.90%]