Chapter 224 Come Out, My World
As for why there are no copycat products, there are many reasons.
The first is the problem of sales. The price of a high-precision mold is very expensive. If there is no guarantee of sales of millions, it will go bankrupt in minutes. Those cottage manufacturers simply cannot afford to pay such a large investment, and it is impossible to sell them. So many sales.
The second is the process problem. LEGGO has more than 7,000 kinds of parts and 12 assembly lines. The mold cost of each part is about 40,000 to 200,000 euros.
The sampling tolerance of the produced LEGGO parts cannot exceed 1% cm, and then a special machine is required to test whether the grip of each part is just right. There can only be a defective rate of no more than 12 parts per 100,000 parts.
Each mold maintenance team maintains about 300 molds per week. Considering the corresponding salary level, it is impossible to reduce the price to ensure product quality.
The most important thing is that the core competitiveness of LEGGO building blocks lies in creativity. A new product will be released today, and a new product will be released tomorrow. There are planes, ships, tanks, cars, characteristic buildings, etc., and the selling points are being refreshed at any time. Can't copy it.
Therefore, the manufacturers of knockoff LEGGO building blocks are faced with a dilemma. If the cost is reduced, the quality cannot be guaranteed at all, and it is difficult to make it shoddy; if the quality is guaranteed, then the price is almost the same as the genuine one, so why should players buy knockoff products?
Therefore, for various reasons, although LEGGO blocks are very fun, they are always the entertainment of a few people, and this kind of fun has not been taken seriously.
Therefore, building blocks are not popular enough, and games with "building blocks" as the core fun have not yet appeared in this world.
Chen Mo wants to seize this market gap and let everyone know that the fun of creation is endless.
...
After testing the waters of "Famine", Chen Mo has roughly figured out the tastes of players in this world. There are many people who like sandbox games, and the creativity of players is no weaker than in previous lives.
Now, the sales of "Don't Starve" has reached more than 4 million sets, and it is still rising, and various mods for players have begun to appear one after another.
From Plants vs. Zombies to Warcraft to Don't Starve, players in this world have fully demonstrated their ability to transform games.
Chen Mo thought about it, and now the time should be ripe to launch a more popular sandbox game. Cute Wife Above: Black Belly BOSS Becomes Sheep
This game will be Chen Mo's first step into the VR field.
It should be regarded as a relatively stable and promising attempt.
Of course, more importantly, this is a good opportunity for Chen Mo. If this game can shine and create a topical effect with the VR game of Dichao Interactive Entertainment, it is equivalent to a free publicity, which is very good for the spread of the game.
After thinking about it, Chen Mo sat in front of his computer and started to write the design concept draft of "Minecraft".
The reasons for choosing this game are very simple. There are only two reasons. One is that it is so successful that it cannot be avoided when talking about the topic of "sandbox games"; the other is that it is very easy to do. As far as Chen Mo is concerned, it is the most controllable choice right now.
In fact, for Chen Mo, making VR games is still a bit risky.
Because the production method of VR games is very different from that of PC games, the difference in production methods will not be discussed for the time being. The difference in design concept alone will infinitely magnify the risks of making VR games.
For Chen Mo, whether it is the design ideas of the previous life or the experience in the parallel world, it is mainly concentrated on the mobile phone and PC, and he does not know much about VR games.
Even if some game-making experience on console platforms can be partially transferred to VR platforms, there is still a big difference after all.
Moreover, the closer a VR game is to reality, the higher the cost, the more details that need to be paid attention to during production, and the amount of various resources will increase exponentially.
The most suitable place for "Minecraft" for Chen Mo is that it is a pixel-style game, so it requires less resources, modeling, actions, etc. are relatively easy, with previous life experience, and the design concept is relatively mature .
The goal of the first stage of research and development is mainly to realize the prototype of "Minecraft" and port it to the VR platform perfectly. Let players freely collect and build on the VR platform, and reproduce the core fun of "Minecraft".
The goal of the second stage of research and development is to optimize "Minecraft", so that it can be comprehensively improved in terms of texture materials, art quality, setting details, etc., and is more in line with the aesthetics of players in this world.
The goal of the third stage of research and development is to carry out some innovations in gameplay. After all, due to various reasons in the previous life, many interesting gameplays cannot be realized due to the technical level. The production technology in the parallel world is higher, and many brain holes that cannot be completed in the previous life can be realized.
Marriage
The core fun of the game "Minecraft" is relatively simple, mainly building, which is similar to stacking wood. As for other special gameplays such as survival mode, they are all derivative gameplays that can be added later.
...
The concept draft was written quickly and was completed in one night.
The next day, many people were still in the conference room of the experience store, conquering the largest building block toy.
Zheng Hongxi's cathedral was the third to last completed, because its structure is relatively clear. Although there are quite a lot of parts, there will be no major problems if you follow the drawings step by step.
The finished product is very beautiful, especially the spire and narrow windows, which are basically exactly the same as the real church.
Zhou Hanyu's miniature gymnasium was completed in the penultimate one. Although the structure of the gymnasium itself is relatively complicated, it is fortunate that the facilities around the gymnasium are relatively easy to fight.
Qian Kun's interstellar carrier was the last to be completed. The main reason is that this carrier is too big, and there are many single-person aircraft in it, which is very troublesome to put together.
After fighting the interstellar carrier, Qian Kun leaned back on the chair and let out a long breath: "Emma, I'm exhausted. This piece of shit is really hard to put together!"
Now the conference room is like a building block toy exhibition, and the styles are very mixed, there are Tyrannosaurus rex, ice castle, racing car, train, church, and the starship full of sci-fi style.
Of course, there is also Chen Mo's single dog.
Zhou Hanyu said with emotion: "Let's not say, although these building blocks are ancient, modern, animal, and mechanical, the overall style is quite suitable, and the designers of LEGGO company are really good at art. "
Zheng Hongxi also fell in love with the cathedral and took several photos.
Chen Mo pushed open the door and walked in: "Let me see, um, yes, everyone has done it."
Qian Kun let out a long sigh of relief: "That's great, I finally didn't hold back, thank you all for your great help..."
Su Jinyu said, "Manager, after you've spelled it out, you can make a concept draft of the new game. What about the draft?"
Chen Mo smiled: "Okay, you come with me, let's go to the studio and talk slowly."