Almighty Game Designer

Chapter 257 "Minecraft" Pocket Edition

After the first round, Zou Zhuo quit.

"No, store manager, I just thought about it. I wanted to watch the holographic projection, but I was playing games, and I didn't see what the holographic projection looked like at all?"

Chen Mo smiled: "Yes, is there anyone else who wants to play Warcraft? You can go in and let Zou Zhuo see the holographic projection."

Immediately, two people volunteered and entered the soundproof room.

The game started again, Zou Zhuo looked at the holographic projection and exclaimed from time to time.

"This effect is simply a blast!"

"The entire map is displayed, and all the details are clearly seen! Even some multi-line operations are clearly displayed."

"And all the characters and terrain are in 3D, which is much better than what you can see on a computer screen."

"If it's a 2V2, it should look good too, right?"

"But there is a small problem. If it is an 8-player map, will it be difficult to see? The hero should be fine, but the minion seems too small."

Chen Mo nodded: "Well, so this holographic projection device is best to shoot a small picture of two people. Moreover, this device is not specially prepared for Warcraft, it is used by others."

Zou Zhuo was taken aback: "Ah? What's that for?"

Chen Mo smiled mysteriously: "Of course it's for the new game."

...

In fact, the principle of holographic projection is not complicated. In this world, although holographic projection equipment is very expensive and the price is not at all close to the people, the effect is already very good.

This holographic projection device can be well adapted to different games, as long as the game is a full 3D game (3D model, 3D scene), then the holographic projection device can display a specific area in the way of God's perspective.

There are two display methods, one is the follow mode, that is, you can choose to follow the player's perspective or follow a specific unit. Like "Diablo", it is more suitable to use the follow mode.

However, games like "Warcraft" are not suitable for follow-up mode, because multi-line operations are required. If you follow the hero, many battlefield details are not fully displayed, and if you follow the player's camera, you need to cut the screen frequently. For holographic projection, visual very bad experience,

feel dizzy. wolf storm

The other is the fixed mode, that is, the viewing angle of a certain area is fixedly displayed. Relatively speaking, "Warcraft" is more suitable for fixed mode.

Of course, there is a problem that if the map is too large, such as the eight-person map in "Warcraft", if it is displayed in a fixed mode in the projection, some small units such as farmers, the head is too small and uncomfortable to see.

However, "Warcraft" is mainly played 1V1, small map, so this problem is not serious. Moreover, Chen Mo bought this holographic projection equipment not all for "Warcraft", but also for the new game.

In addition, there is also a large LED screen in the holographic projection viewing area, just like the big screen at the concert. When the holographic projection and the LED screen are broadcast live together, the effect should be very explosive.

...

The experience of holographic projection is very good, and Chen Mo also revealed some intentions about developing new games. However, no matter how Zou Zhuo asked, Chen Mo kept his mouth shut.

Back on the fourth floor, Chen Mo and a few main creators roughly finalized the next R&D plan.

After changing the experience store, there are many things that need to be smoothed out slowly, and everyone has not recovered from this freshness, so Chen Mo does not plan to start the development of the next large-scale game immediately.

Mainly last year's "Darkness" and "Minecraft" double-hit, the research and development time in the middle was very fast, everyone was quite tired, and they needed to take a break and make one or two small production games to change their ideas.

The final development plan is as follows.

Before the end of September, fully handle all the work of the experience store, and launch the PC version, mobile version and overseas version of "Minecraft" by the way. These tasks are relatively easy, and it is just a change of mind for everyone.

In October and November, two relatively small-scale boutique games were released in these two months. On the one hand, they were hot for everyone, and on the other hand, they enriched the game types on the Thunder game platform.

Starting in December, the development of the next big game will continue.

...

in the studio.

Qian Kun handed a tablet to Chen Mo.

"Store manager, the mobile game version of "Minecraft" has basically been optimized, let's take a look. It's mainly because of this operation mode, and I'm still a little unaccustomed to playing."

Chen Mo took the tablet and played for a few minutes.

"Well, that's it, we can consider releasing it." Chen Mo said, "This operation mode has been optimized to this extent. After all, limited by the operation mode, it will definitely not be able to reach the level of PC and VR."

Qian Kun nodded: "Okay, then I'll make arrangements."

After less than a month of research and development, the mobile version of "Minecraft" was finally completed.

This time is basically consistent with Chen Mo's estimate.

In fact, there is no difficulty in the development of the PC and mobile terminals of "Minecraft". After all, during the research and development, there was a PC terminal and a VR terminal. In terms of the production difficulty of the PC side of "Minecraft", it was changed to Mobile games are not difficult either.

The reason why I have been entangled for so long is mainly because of the details of the gameplay.

After Chen Mo's major changes, the VR version has a lot more content than the previous "Minecraft". New gameplay such as network mode, sightseeing mode (Chen Mo's world), technology tree, etc., have become important factors supporting the fire of this game.

And "selling buildings" has also become an important profit point for this game. UU reading www. uukanshu.com

Many players have tried their best to hone their building skills in "Minecraft", creating all kinds of moth buildings and mobile vehicles, just to exchange money in the game.

Fortunately, on the PC side, Minecraft on the mobile phone side is limited by various factors and cannot achieve complete data interoperability with the VR side.

In the network mode, multiple people are often required to be online on the same screen. Apart from the huge amount of resources and good network requirements, it is difficult to solve the problem of the screen alone. If there are twenty or thirty people crowded together, the small screen on the mobile phone is basically GG, and nothing can be seen clearly.

In the sightseeing mode, the machine configuration required for the large building complex that Chen Mo squeezed out is also very high, which is difficult for the mobile phone to load, and it is difficult to move it.

There is also the operation problem. The operation of "Minecraft" on the mobile phone is relatively painful, and the experience of killing monsters is very bad. However, this problem existed in the previous life, and it did not affect the popularity of this game.

Therefore, Chen Mo considered the decision and finally decided: the data on the PC and VR terminals are all interconnected, while some functions on the mobile terminal are cut off and made into a pocket version of Minecraft.

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