Chapter 282 Heroes
In the first version of "League of Legends", Chen Mo planned 25 heroes, five positions, five heroes in each position, from low to high difficulty.
"League of Legends" did not have the distinction of top lane, mid lane, jungler, shooter, and support at the beginning. At that time, there was still a game where the shooter played the mid lane, and the lineup and tactics of the passerby game were very chaotic.
However, in the S2 period, some top teams in Europe developed the "EU flow", that is, the split method of the top lane, mid lane, jungler, and bottom lane duo, which was accepted by the fist and became the "League of Legends". Officially designated lineup configuration.
There may be many people who want to scold the rigidity of this configuration, but its advantages are also very obvious, that is, an official recommended lineup has been found for "League of Legends". Under the guidance of this recommended lineup, players can easily Get started, understand the lineup, and choose a relatively complete lineup.
It is of great significance to the promotion of "League of Legends", and from the perspective of subsequent development, it is also the most suitable lineup for this game.
Just like RPG games have the "Iron Triangle of Warfare and Animal Husbandry", although this routine is relatively rigid, it provides players with an easy-to-understand and very easy to mark ruler and framework.
For example, when a player asks XX hero how to play, just tell him that this is a mid lane hero, and he can roughly guess what this hero does. But if you tell him that this hero can carry, support, and split, and he can play whatever he wants, he will probably be confused.
Therefore, in the first version, Chen Mo used the official setting method to popularize this branch to players, and used branch as the main label to distinguish heroes, while traditional occupations such as assassin and tank only exist as remarks , to help players understand character characteristics.
In the initial version of "League of Legends", the 25 heroes that Chen Mo plans to develop are as follows.
Hit the road: Garen, Lava Behemoth, Teemo, Barbarian King, Weapon Master
Mid lane: Annie, Kassadin, Death Song, Card Master, Phoenix
Jungle: Nunu, Amumu, Juggernaut, Joker, Wine Barrel
Sagittarius: Miss Lucky, Ezreal, Ashe, Mouse, Vayne
Support: Soraka, Lulu, Minotaur, Koto, Robot
There are many heroes in it that have been reworked, and even the hero mechanics have undergone major changes, such as the barrel, which was originally a mid lane hero, but was later changed to a jungler.
Overall, Chen Mo doesn't plan to be an old hero. The reason is very simple, because the old hero is somewhat inconsistent with the big framework of LOL.
Either not fun or too strong, which is not conducive to the balance and promotion of the game.
Overall, most of LoL's reworked heroes are more successful than the old ones.
These 25 heroes were selected by Chen Mo after some consideration. The difficulty of getting started ranges from low to high, and the hero positioning is also different.
Some heroes, such as most of the five junglers, are difficult to see in the professional arena due to hero mechanics, but they are all very easy to learn. Novices need heroes like Nunu and Juggernaut to familiarize themselves with the jungle. operation, so Chen Mo included them in the development plan of the first version.
Moreover, even for heroes in the same position, Chen Mo tries to choose different positions, such as junglers, there are junglers like Amumu who rely entirely on teamfights, and there are junglers with a single lead like Juggernaut.
Of course, there are many more fun and show heroes, but those are left for later development.
Chen Mo plans to release a new version every two months after the first version goes live. Each new version will release five heroes at a time, allowing players two months to digest it slowly.
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Although the big frame of "League of Legends" has been finalized, everyone still has a lot of doubts about this concept draft.
The biggest doubt is, why use a brand new IP?
So far, both the main creators of Chen Mo's team and the loyal players of Thunder Games have a problem of saying that they must call Warcraft. Anyway, no matter what type of game they make, they all want to hook up with Warcraft. .
Of course, their questions about "League of Legends" are also very reasonable: Since there are ready-made heroes in "Warcraft", why not use them? Why redo a new IP?
Although the slogan "Demacia" sounds very interesting, it is not as strong as Azeroth's.
In this regard, Chen Mo explained this.
This game wants to capture the widest possible player group to the greatest extent, so the style of painting must inevitably be biased towards cartoon, Q version, and bright, which is very conflicting with the realistic and relatively dark art style of Warcraft.
Moreover, "League of Legends" will become a brand new IP, which is also a very exciting world. Just like "Darkness", doesn't "Diablo" also follow the world view of "Warcraft"?
Chen Mo's serious nonsense successfully dispelled the doubts of most people.
After "Warcraft" and "Diablo" have been produced, Chen Mo's team has no problem in producing "League of Legends" from a technical and artistic level.
At that time, Chen Mo's "Diablo" also meant to hone the team. After the success of this third-person God perspective RPG, the launch of "League of Legends" became a logical thing.
At present, the biggest difficulty lies in numerical balance, but Chen Mo, with the numerical ability in the second stage and the memory obtained through the memory playback potion, can reproduce the entire numerical system without any problem.
After all, the numerical system of "League of Legends" is relatively clear, nothing more than attack, defense, magic damage, magic resistance, and the numerical calculation formula is not too complicated.
Except for Zhao Yunting with a small group of people responsible for the daily maintenance of the Thunder game platform, the entire team has begun to focus on developing the brand new game "League of Legends".
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The popularity of COG seems to be rising every day.
The creator of this map, Raman Clive, also showed his workaholic character, making some small numerical balance changes to this map every other week, and occasionally making major changes to the terrain and game mechanics. Let it move towards a more complete map.
Although this kind of change cannot be imported into China for the first time, there are also many enthusiastic players who are constantly moving and localizing it.
In China, many "Warcraft" players have become addicted to this map, and it has gradually become the most popular map on "Warcraft", even surpassing the popularity of the ladder.
On the forum, there are more and more players discussing COG. At the beginning, everyone was very disgusted, thinking that an RPG map should not occupy so many pages, but as COG becomes more and more popular, everyone is also very disgusted. Just got used to it.
There are already many people leaving messages or sending private messages to Chen Mo, asking him to pay more attention to this picture, give this picture some special recommendations, or open up the ladder system for this picture.
Some people even hope that Chen Mo will cooperate with the original author of this picture to jointly make this picture a new game content attached to "Warcraft".
Chen Mo ignored all these suggestions.