Chapter 298 Experience Store Player Feedback
Jia Peng is very happy.
Although he thinks this game is not difficult compared to "Warcraft", he kills it well, and that's enough.
It's easy to play.
Killing is cool.
You can even pretend in front of your friends.
Just perfect!
Wen Lingwei glanced at him: "Okay, don't indulge in your own record, hurry up and play again. I was playing a bit baffling just now, and you took all the heads."
"Okay." Jia Peng invited the two of them again, and lined up another man-machine.
Although Chang Xiuya was still instinctively timid and felt that she couldn't play the game well, but seeing Jia Peng being so good, she felt as if it didn't matter if she didn't play well, at least she could lie down with her.
The feeling of lying down and winning is still very good.
As for Jia Peng, he was even happier, and couldn't wait to experience the thrill of Master Yi's mad murder again.
Enter the game selection interface again.
This time everyone chose a different hero than before.
Jia Peng's phobia of choice struck again, and he turned to ask Chen Mo, "Manager, which hero is the most powerful here?"
Chen Mo said indifferently: "It's all amazing."
Jia Peng didn't believe it: "Store manager, don't lie to me. How could they be all powerful? There must be some who are powerful and some who are not."
Chen Mo rolled his eyes: "I feel like you are questioning my numerical balance ability. These heroes are really powerful, but they have different positions and different responsibilities."
"Okay." Jia Peng thought for a while, then changed his words, "So, are there any other heroes similar to Juggernaut?"
Chen Mo thought for a while.
Because it is the first version, there are not many assassin heroes who can really show off, and the popular children's robbery and Torso have not been put on the research and development agenda.
"You can try the barbarian king, or the clown." Chen Mo said.
Jia Peng looked at it,
Someone had already locked Teemo in seconds, and all that was left for him was the jungler position.
"Then I'll choose this clown as a jungler." Jia Peng said, choosing the demon clown Sacco.
From the perspective of the hero image, this is a very cool hero, very similar to some perverted murderers in the American TV series, and from the image point of view, it is like a child's nightmare.
Jia Peng looked at the clown's skills one by one: "Store manager, how does this hero play?"
From the perspective of skills, the clown is also an assassin-type hero like the juggernaut.
But just looking at the skill description, Jia Peng still couldn't think of a better combo.
Chen Mo explained: "The box can be used for junglers, or it can be thrown into the grass. The Q skill can be used to grab people and go through the wall invisibly, and the E skill can slow down. The ultimate move can be used to escape or compensate for damage."
Jia Peng: "...Yes, the store manager's teaching is very clear."
This is another advantage of the simplified routines of "League of Legends", which makes teaching between players very easy.
A hero like the Demon Clown should be considered a difficult hero in itself, but his basic gameplay and routines can still be explained in such simple dozens of words.
Especially after Jia Peng has played Wuji Juggernaut and basically understands the regular gameplay of assassin heroes, it is easier to understand the characteristics of the clown hero.
The second man-machine battle encountered a little setback, mainly because Teemo, who was on the road, sent a little too fiercely, and sent four heads in less than ten minutes.
However, fortunately, Jia Peng took his life and grabbed the two computers on the road several times, so that he did not overturn in the human-machine bureau.
"Huh, it scared me to death. It would be a shame to lose. It turns out that the biggest threat in this game is from teammates." Jia Peng wiped the cold sweat on his forehead and complained.
Chen Mo couldn't help but laugh, this is a big truth.
After all, "I am not afraid of opponents like gods, but I am afraid of teammates like pigs."
Chen Mo patted Jia Peng's shoulder: "You guys play first, I'll go see how the others are doing."
In the entire PC experience area of the experience store, more than 80% of players are playing "League of Legends".
However, there are also a small number of players who don't like this kind of confrontational game, or don't quite understand how to play, so they turned off the game after experiencing it.
Chen Mo is not surprised, because this kind of confrontation must be really played in order to experience its fun, and it is best to have good friends to play with.
Now most people are still stuck in the stage of man-machine battle, and the true charm of the game "League of Legends" has not been fully revealed.
Everyone's playing in a cloud, and the bright, Q-biased graphics and simple gameplay make it hard to realize how powerful a dominant PC game it will be.
From time to time, players will ask Chen Mo questions.
"Store manager, how does this hero play, can you help me see?"
"Store manager, how many levels does it take to beat someone, I'm tired of playing on the computer!"
"Manager, I'm amazing! See if I'm talented!"
"Store manager, how to play Teemo, you teach others."
...
Chen Mo went around, and when he encountered a player's question, he gave a few pointers, and also took a look at everyone's feedback on the game.
So far, players haven't had much to say about the game, but they haven't raved about it either.
Many people think that this is a very common battle game. Those who have never played the “Warcraft” confrontation RPG map feel that this game mode is a bit too simple and monotonous, while the players who have played the “Warcraft” confrontation RPG map I think the game is a bit too simple to operate.
After all, the core players of "Warcraft" have more or less the habit of forming formations, but this game doesn't even have formation operations at all, which makes them very uncomfortable.
Moreover, the mix-and-match style of various heroes also makes many old players feel that the game is not so solemn and immersive.
Like "Warcraft" and "Diablo", all of them have made the game environment to the extreme. Various painting styles, sound effects, and environments make people immersed in it, which is very suitable for the needs of hardcore players.
But "League of Legends" makes these players have an unreal feeling, feeling a bit like a child playing a house.
There are cute heroes such as Teemo, Annie, and Lulu in the game, and the overall style of painting is Q.
The shape and attack special effects of the defense tower, the crystal hub, the minions... The elements in these maps also appear unreal, like toys.
The shape of the soldier is too simple, there is almost no sound effect, just like a row of ants, there is not even a scream when he dies.
Moreover, in the game, after the hero is killed, there will not be too much frustration. Anyway, he just falls to the ground and screams, and then the picture turns black and white, but after waiting for more than ten seconds, he will be resurrected, and he can jump to the front line alive again.
For these hardcore gamers, they feel that Chen Mo's new game is far inferior to "Warcraft" and "Diablo".
Of course, they were too embarrassed to say it outright, but asked Chen Mo vaguely whether the entire battlefield could be made more realistic, at least to make the players feel more immersive.
Chen Mo smiled without saying a word.