Chapter Two Hundred and Ninety Seventh Human Head Dog
Sure enough, Garen raised the big sword in his hand and rushed over, shouting, "Demacia!"
"Fuck!"
Jia Peng is stunned, because he has just reached the blue buff position, and there is still a long way to go before he can hit the road, and Galen's current state is relatively crippled, with only half blood.
Obviously, after seeing the signal, Garen rushed over without even looking at the swordsman.
"Brother, wait for me to go first!"
Jia Peng didn't have time to type anymore. After Galen rushed up, he was smashed into the sky by a big move of the lava behemoth, and then was madly output by the opponent's Juggernaut, and he couldn't handle the damage reduction even with the skill.
When Jia Peng arrived, Galen was already a corpse.
But fortunately, the two heroes on the opposite side had no skills, and their HP was very crippled. Jia Peng's Juggernaut opened the plateau blood and rushed forward, raising the long sword in his hand.
Alpha Raid!
The figure of the Juggernaut turned into a stream of light, and the stone man with residual blood was directly cut first. Although the Juggernaut itself has no red buff and no deceleration effect, the Juggernaut's movement speed is very fast, and the opponent's two heroes are far away from the defense tower. , the stone man quickly fell.
After the high altitude bloodline is activated, the killing of the Juggernaut will refresh the skills, so the Juggernaut once again made an Alpha raid, keeping up with a few knives to cut the enemy Juggernaut with residual blood under the tower.
The Sword Saint Master Yi, who has turned on the plateau bloodline, is scurrying around like a mad dog, with afterimage special effects behind him, which looks extremely cool.
A low system voice resounded throughout the audience: [Big kill! 】
Galen: "Juggernaut, why don't you have a morning?"
master Yi:"……"
Jia Peng felt that he couldn't explain it, so that's it. Anyway, the head was taken, and the result was good.
...
Completing four kills without dying is [Big Kill], and completing eight kills without dying is [Super God Killing].
Chen Mo also struggled with the related system voice for a while. Mainly because of some sayings, such as "the first drop of blood", it would be less imposing to say it in Chinese, so in Chen Mo's previous life, even if it was a completely Chinese-style game "Honor of Kings",
Also retain the English voices of "FITBLOOD" and "PENTAKILL".
But Chen Mo also considered that in the previous life, this kind of MOBA game was imported, and the players were used to the English voice, so these English voice and sound effects have been retained.
However, the "League of Legends" developed by Chen Mo is facing domestic players. They have not played any decent MOBA games. If there are too many English voices, players may feel very confused.
After much deliberation, Chen Mo decided to keep only "FISRTBLOOD", "DOUBLEKILLTRIBLEKILL", "QUADRAKILL" and "PENTAKILL", and replace all other voices with Chinese.
Killstreak sound effects have been changed to "Big Kill", "Unstoppable", "Dominate the Game", "God Kill", and "Super God Kill".
After these few words were shouted out in Chinese by the first-line dubbing actors, it felt quite like that, and there was not much sense of disobedience.
Of course, considering that Chen Mo will definitely make an overseas version in the future, and some people may have other preferences, he also made an additional set of English voices, and players can switch freely in the client.
...
Wen Lingwei and the opponent's card master rookie pecking each other in the middle, no one can kill anyone, anyway, go home when the blood is left, and there is no head outbreak after more than ten minutes of playing.
There were no heads in the upper and lower lanes, all were a bunch of assists, and the heads were all taken by Jia Peng's Juggernaut.
Moreover, as the Juggernaut's head became more and more, the equipment became better and better, and the equipment crushing of the computer was soon completed.
Later, as long as Jia Peng saw the computer, he directly turned on the plateau blood and rushed up, and a few knives were a head.
Juggernaut not only kills people quickly, but also demolishes towers quickly. The other four people followed him and pushed all the way, and soon burst the crystal of the computer and won the victory.
In the final record, Juggernaut was 13/0/4, and most of the heads were taken by him.
Chang Xiuya said with emotion: "Wow, Jia Peng, you are amazing!"
Jia Peng scratched his head a little embarrassedly: "That, luck, luck."
Wen Lingwei said, "It's like a dog with a human head."
Jia Peng coughed twice: "Cough, I don't like to hear this, what is a human head dog, how can a human head be a human head dog..."
On the screen at the end of the battle, Jia Peng looked at his various data happily.
In "Warcraft", after the battle is over, there will be a settlement interface, where you can check the economic comparison of the two sides and other data.
But in "League of Legends", the display of various data is more abundant.
On the entire settlement interface, there are three options: [Scoreboard], [Graph], and [Overview].
In the [Scoreboard], you can view the equipment, records, summoner skills, etc. of all heroes.
In the [Graph], you can view various detailed data of the heroes, including output damage, healing amount, damage taken, number of minions or monsters killed, etc., and the damage can also be subdivided, including the damage caused to the hero (physical /spell/true) damage, and the total damage dealt. In the total damage, there is also damage to towers, strategic points (towers, dragons, etc.).
Moreover, all the data can be displayed in the form of graphs, and the length is clear at a glance.
In the [Overview] column, you can view the economic curve changes of both sides, you can see the distribution area of hero kills on the map, and after selecting a hero, you can also see his kills and deaths on the map Location.
Through the final settlement interface, it is clear at a glance who is arrying and who is pitting.
After the battle, players want to judge whether their arry points are playing well or not. Basically, they only need to look at two data to understand, one is the record, and the other is the amount of damage. Of course, data such as damage taken and the number of troops replenished can also be used as an important criterion for measuring performance.
Even people who have never experienced this match can roughly guess the whole process of the battle through these data, and roughly see the key points of winning and losing.
For some games, this kind of statistics is not detailed enough.
In some games, in order to take care of the player's feelings, the statistics are deliberately not detailed.
But this would be counterproductive.
For those players who are pitted, they can't see these data, they don't know where they are not playing well, and they don't know how to improve, how to improve, and they will never grow and improve.
The final result is likely to be that everyone feels that they have no problem playing, and then enters a stage of endless abuse of each other, and finally makes the entire game environment worse.
Of course, with these data, it is also possible for those who have cheated to admit their mistakes, but at least it can make arry's people feel a little better, and they can also post a picture of the record and send it to a circle of friends, and then add a sentence: "Bring Don't move these scumbags!"