Almighty Game Designer

Chapter 295 Computers Also Have Skins

Load the game.

Jia Peng and the others are Galen, Juggernaut, Annie, Wei En and Lulu.

The computer is the lava monster, the card master, the juggernaut, the lucky lady, and Soraka.

The heroes of the computer are randomly selected from the current hero library, one in each of the five positions.

However, considering that if the hero of the computer is a jungler, it is not necessary to do a special jungler AI, so Chen Mo did not do it, and let the computer default to 212.

Jia Peng looked at the loading game interface and rubbed his eyes in disbelief.

"This, this is so special! Why does the computer have skins?"

The computer on the opposite side has two skins, Master Yi's and Lava Behemoth Malphite.

Needless to say about the Happy Swordsman, Jia Peng had been greedy for a long time before he entered the game, and the skin of this lava behemoth made Jia Peng's heart itch.

Judging from the original painting, this is a huge mecha behemoth, full of technology and oppression.

Jia Peng said with emotion: "Fuck, this skin is so handsome! It seems that the lava monster can't be called an ugly B hero in the future. Whether it is ugly or not depends on whether its summoner has money."

Chang Xiuya's attention was all on all kinds of cute things: "There is no Teemo on the opposite side, so disappointed..."

In each of the five computers, there will be two heroes with skins. Of course, which heroes and skins appear are random. In fact, the intention of doing this is very simple. It is to use the human machine as a way to display skins, so that players can see various novel skins when playing on the computer, thereby stimulating their desire to shop.

As for why don't all five computers have skins... poor B players also need to save face!

Entering the game, Jia Peng bought a wild knife and a life potion according to the recommended equipment.

When he was a novice before, Jia Peng had already carried out some operations to purchase equipment, so now he is relatively familiar with it.

Regarding this equipment system, Jia Peng feels that it is too convenient.

Each hero has a default outfit recommendation, which is divided into five modules, namely Outfit, Preliminary, Mid-term, Six Gods 1, and Six Gods 2.

Click the equipment icon on the left,

The entire synthesis process of this piece of equipment will appear on the right. The equipment that can be bought is in normal state, and the equipment that cannot be bought is in ashes, which is clear at a glance.

That is to say, even if the player doesn't know anything about the entire equipment system, it doesn't matter, just follow the recommended equipment one by one.

Moreover, there are also tabs on the right, which are organized according to initial items, tools, defense, attack, spell, and movement.

In Chen Mo's previous life, many of the official recommended equipment were not suitable. Players have been exploring better outfit plans. Therefore, Chen Mo made some modifications to this, and his outfit plan was based on the outfit plan in the previous high-end game and competition.

As for the two sets of six gods, they are determined according to different hero characteristics, for players to choose freely.

Of course, players can also freely modify the outfits of each hero.

After buying the jungler, Jia Peng controlled the Juggernaut to go out quickly and came to the blue buff's position.

He had already learned in the teaching before that the so-called jungle hero means that all the economy comes from the jungle area, and try not to eat the soldiers on the line. As for the jungler, you can start with a blue BUFF or a red BUFF, depending on the player's own planning for the jungle route.

Jia Peng prefers blue buffs, because he thinks Juggernaut is a hero with blue bars. This blue-returning buff is like a mobile mana spring in it. It should be very practical.

Other heroes have also come online.

"Army attack!"

With a system prompt, the soldiers on both sides began to appear from the crystal hub and marched towards the enemy base.

In Jia Peng's view, these soldiers are also quite ugly, their shapes are relatively simple, and they are not as rich as they are.

But in fact, the shape of these soldiers is also deliberately designed so that it is not easy to overwhelm the players and distract the players.

Jia Peng's spirit is very relaxed.

This is different. When in the battle mode, Jia Peng felt that his spirit was always in a state of high tension, and even a rooster crowed at dawn could make him feel nervous.

It's not just a question of game rhythm, but also of the game's style and atmosphere.

In , various sound effects are very rich, but this rich sound effect will also make people feel busy all the time.

The peasants are working hard to build houses, and they will remind you when they are done.

You will be prompted when the technology is successfully developed.

Creation of new minions and heroes will prompt.

You will be notified when the population is full.

Various units will alarm when they are attacked.

Even when manipulating the hero to move, he will say a word to you every time you click the floor, and if you keep clicking, he will keep talking.

It can be said that players are receiving all kinds of information all the time, coupled with the relatively dark realistic painting style and slightly tense background music, players are immersed in the game and unconsciously feel focus.

Of course, this has the advantage of making it easier for players to immerse and focus.

But there is also a downside. This kind of tension can make players feel tired.

Many adjustments have been made to these problems.

The background music is melodious and soothing. Even when a fierce team battle breaks out, there will be no intense and exciting background music. If you don't pay attention, you will even ignore the existence of the background music.

At the same time, there are no more complicated sound effects, and even the hero's voice does not appear so frequently.

When the player frequently manipulates the hero to move, the hero will only say a word every few seconds, and there is a lot of voice content for replacement, so there will be no instant feedback and endless speech like that.

Coupled with the high brightness and saturation of the picture, as well as the Q version of the art style, the player's mental state is relatively relaxed when playing the game.

The blue buff was refreshed, and a huge azure glyph golem appeared in front of the swordsman.

Jia Peng manipulated Juggernaut to use Alpha Raid and began to brush blue BUFF.

Jia Peng also briefly looked at the skills of Master Yi of the Sword Saint before, and after reading it, he concluded one point. Although this Sword Saint is weaker than the other Sword Saint in all aspects, there is one thing that is very good.

There is no "jump hack" skill.

Master Yi's four skills basically don't have any special probabilistic skills, which greatly increases Jia Peng's favorability to him.

Chapter 298/1201
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Almighty Game DesignerCh.298/1201 [24.81%]