Chapter 286 BGM Summoner's Glory
Coming to the art side, Zhou Hanyu was busy coloring the hero concept draft.
Before the development of "League of Legends", Zhou Hanyu recruited several more people, including an experienced original painter, two UI artists, three 3D modelers and two action artists. It is considered to have initially established a relatively small art. team.
In fact, according to the previous situation of "Warcraft" and "Diablo", the art can still be fully outsourced, but the communication cost is higher and it is slower to do.
However, Chen Mo considered that "League of Legends" will produce a large number of original characters and models in the future, including new heroes, new skins, etc., and frequent outsourcing is not a problem, so he wanted to form a small art team first.
Moreover, Chen Mo now has a lot of R&D funds on hand, and there is no pressure to support an entire art team at ordinary times.
The current art progress is that a small part is done by myself, and most of it is outsourced. When the team further expands in the future, a small part is outsourced and most of it is done by myself.
"How, is there anything you don't understand about these heroes?" Chen Mo asked.
Zhou Hanyu said: "No, the settings of these heroes are relatively clear, and the current progress is very smooth. But I have a question, Teemo, Annie, Nunu, Amumu, Lulu, the characteristics of these heroes are all in the remarks. There is a 'moe'? This..."
Chen Mo nodded: "Yes, they are all cute, especially Teemo."
Zhou Hanyu said: "Well, I know this, the line draft has been clearly drawn. But I am a little puzzled. There are only 25 heroes in the early stage, and 5 heroes are made like mascots. Is our game... ...children?"
Chen Mo couldn't help laughing, and then said seriously: "Our game is for all ages, but elementary school students will be our important player group."
Zhou Hanyu scratched his head, a little confused.
Are primary school students an important player group? ? ?
At present, domestic games, except for casual puzzle games, do not seem to regard elementary school students as an important player group.
The reason is also very simple, because they are generally relatively cheap, have no money, and have no time.
Basically, the mainstream domestic games are based on players over the age of 15 and under the age of 45 as the main player group. These people like the cool and realistic style of painting, and they may not be extremely repelled by the Q version, but after all, they are a bit incompatible.
In the first version of the hero,
Cute heroes (Teemo), handsome heroes (Ezreal), ugly B heroes (The Thing), traditional heroes (Galen), and special heroes (robots) each accounted for one-fifth, which made Zhou Hanyu somewhat Worrying, what kind of hodgepodge is this game in the end?
Although the bright graphics, Q-biased heroes, and simple operations will expand the player base of "League of Legends", will it be a bit too much?
In a game like Warcraft, it's hard to imagine characters like Teemo and Annie.
Moreover, taking the hero Amumu as an example, he is obviously a mummy. Isn't it good to be a mummy with a normal body shape, a bandage all over his body, and a scarab summoning?
Why do you have to be a big son?
And the setting is to cry all the time, and the attack method is very similar to kowtow...
Zhou Hanyu still has a lot of questions, but these questions can only be answered after the game is launched.
Chen Mo took another look at the current model making progress.
Because the line draft has been given, the hero model and the original painting are basically synchronized. At present, two models have been released, Garen and Ashe, but because they are still adjusting their actions, they have not been replaced in the game. middle.
In Chen Mo's previous life, Galen's model had been reworked, and Chen Mo did not take this detour again, and directly made the reworked model.
The reworked Garen has greatly improved textures, movements, and details, but overall it continues the previous style, which is heavy and steady, giving people a very reliable feel.
As for some players who feel that he is very wretched, squatting in the grass all day and waiting for people to pass by and shouting "Demacia" and then rushing out to spin their big sword wildly... That's because of the player's gameplay.
The current Garen model stands upright like a stick, with both hands angled down at a 45-degree angle, with the great sword on its own.
If you look closely, you will find that this model is very different from the true proportion of people.
His shoulders are particularly broad, his arms are thick, his legs are thick, and the whole person looks like a short tree stump, infinitely approaching a square.
The legs are about as long as the upper body, giving the impression that you can walk on all fours effortlessly by bending down.
Obviously, normal people rarely have this body proportion, especially heroes.
I don't have two long legs these days, I'm really embarrassed to tell people that I'm the male lead.
However, there is a reason for this model.
Because "League of Legends" is a god's perspective, when players actually see the model, they are not looking at the model, but from an obliquely above.
From this point of view, Garen's body proportions will appear just right, tall and mighty, with coordinated proportions, and elements such as huge shoulder armor and great sword can well highlight the heroic characteristics.
If it is done strictly according to the real human body, it will look ugly from this perspective, and the details are very difficult to distinguish.
These are all emphasized by Chen Mo, and with the production experience of "Warcraft" and "Diablo", Chen Mo's team is already very handy in the production of models.
There is no problem with the art, and it is progressing smoothly.
Chen Mo went to Fu Guangnan's side again and asked about the progress of the music sound effects.
Fu Guangnan said: "In terms of sound effects, most of the needs have been given to outsourcing companies. It is the most professional sound effect team in China, and there should be no problems."
"The background music here is also very smooth. Manager, your song is really good. I feel that the follow-up is to enrich the various elements of this song, and it will definitely become a classic game BGM."
"By the way, the background music of the first version is already available, listen to it."
Fu Guangnan handed the earphone to Chen Mo.
Chen Mo took it over, and a very familiar melody, "Summoning Glory" played in the earphones.
This song is the victory BGM of the LPL professional league. It is known as a god-level battle song. Its English name should be translated as "Summoning Glory", but Chen Mo considered the translation a bit blunt, so he chose the Chinese name as "Summoner" glory".
This tune will be used as the login background music of "League of Legends" in the first version.
Chen Mo listened to it. Although the current version still has relatively few instruments and the processing of some details is not perfect, it has been able to express the charm of this piece very well.
Chen Mo nodded: "Well, yes, this kind of passionate feeling is more, people can't help but want to call Demacia when they hear it on the street."
Fu Guangnan: "...Okay."