Chapter 281 Detailed Settings
The "League of Legends Design Concept Draft" written by Chen Mo is roughly divided into four parts.
The first part, the core fun and basic rules of the game.
The second part, map setting and game mechanics.
The third part, hero setting.
The fourth part, Summoner related settings and others.
In fact, the game prototype of MOBA games is very simple, that is, playing around on a map, unlike RPG and adventure games, you need to make a lot of levels.
However, MOBA games are very complex in terms of game mechanics and balance. From their appearance to their popularity, the game mechanics have been continuously improved, and finally MOBA games have become the most popular PC game type in the world.
At present, the first draft of the design finalized by Chen Mo is roughly as follows.
In terms of game mechanics, there are four game modes: man-machine, matching, ranking, and chaos.
Players must conduct novice teaching and upgrade to level 3 through man-machine training before they can play matchmaking mode.
Ranked matches require players to have at least four heroes with mastery proficiency in order to participate.
There are friends and a mall system, in which you can watch other players, while the mall system is to buy various skins and other value-added services.
In terms of summoner-related settings, players can view their game records, rank, and game content such as their hero list, talents, summoner skills, and equipment.
The rank adopts the classic rank design, from bronze to king.
In the hero list, each hero will have the concept of "proficiency", and only when the proficiency reaches a certain value can it be used for ranking.
In the current plan, proficiency is divided into 6 levels, namely apprentice, entry, master, expert, master, and grandmaster.
Players playing in different modes will increase the proficiency of the current hero as a limitation.
Only heroes with entry-level proficiency can be used for matchmaking, and heroes with mastery can be used for ranked matches. As for higher experts, masters, grandmasters... they are used to pretend.
In terms of summoner skills, sprinting, healing, barrier, weakness, teleportation, flashing, purification, ignition, and punishment are still commonly used. There will be marking (smashing snowballs) and clarity spells in ARAM.
The equipment is relatively complex.
I will study it slowly during the research and development process, but some more classic equipment such as hats, ice sticks, hourglasses, etc. will be available, and the cancelled ghost fire can also be considered to be added back.
In terms of maps, the classic Summoner's Canyon is still used, but the map mechanism of S6 is used, including various burst fruits, divination fruits, element dragon refresh, etc.
These new map mechanics will make the gameplay of the entire map more diverse, and add a lot of random fun, allowing players to speed up the pace of the game in the process of competing for map resources.
At the same time, Chen Mo considered slightly weakening the role of the eye position in the game, including increasing the price of the eye, reducing the duration of the eye, increasing the income obtained by arranging the eye, and adding items similar to the "mist of tricks".
Since the routines in "League of Legends" are relatively fixed, and the role of vision is crucial, in high-end and professional games, the suppression of vision makes the game very boring, making the game lose its spirituality to a certain extent. It is almost impossible for Lu Zi to win again.
What Chen Mo wanted was more new routines and more dramatic game effects, rather than a certain team relying on mechanized training to establish a dynasty that ruled for a long time.
There is the most important hero aspect, Chen Mo will not make heroes in the original order of "League of Legends", but adjust the order of each hero production according to his own needs.
In the first version of the game, Chen Mo planned to create about 25 heroes, and the subsequent production will be based on the progress of one new hero every 2 weeks, so as to ensure the freshness of the players, and at the same time, there is a step-by-step process, so that they will not be caught off guard. The child is completely confused when he contacts too many heroes.
...
After writing the concept draft, Chen Mo called everyone to a meeting.
After a brief introduction to the general setting of "League of Legends", basically most people understand Chen Mo's design intentions.
After all, there are two game prototypes, Chenghai 3C and COG. Everyone can roughly make up the final state of "League of Legends" after the production is completed, but there are some doubts about the popularity and profitability of this game.
Qian Kun asked: "Uh, store manager, this game is completely free, it doesn't sell any combat power, and even the heroes are given away for nothing. Can the profit be sustained only by the skin?"
Others have the same question.
Most of the people here know the game types of Chenghai 3C and COG, but they are maps in "Warcraft" after all, and they have no profitability at all.
How to turn it into a complete game is not only a problem that GA is considering, but also a problem that the main creators of the Chen Mo team are considering.
If you follow the production habits of traditional games, the best way is definitely to buy out + value-added services, first click when buying the game, at least recover the production cost by selling sales, just like when "Warcraft" was released at that time.
Charging entirely on skins is a very risky behavior in everyone's opinion. What if the number of players is not enough and they don't buy skins?
Chen Mo explained: "On this point, everyone needs to understand the goal of the game "League of Legends". It is different from "Warcraft", "Warcraft" is a game made for the RTS player group, this group is in the whole The player group is already relatively small, so the game revenue can only be supported by selling sales.”
"However, League of Legends is different. It's a whole new genre, and it's targeting the entire player base."
Everyone was shocked, all the player groups?
This is a bit too exaggerated, isn't it?
This means that, no matter if you are playing RPG or FPS, you will like the game "League of Legends"?
Everyone is a little disbelieving.
Of course, out of respect for the boss and nostalgia for the bonus, everyone put on a "yes, right, everything you said is right" expression.
Chen Mo smiled and didn't care.
Indeed, when the MOBA game first appeared, only a few people could see the potential behind it, and even the boutique game producers in some large companies did not have a correct understanding of its prospects.
Otherwise, Ice Frog and Blizzard will not part ways.
Chen Mo didn't want to say too much about the follow-up development plan of "League of Legends". After all, the time is not yet ripe. Saying too much is like bragging and pouring chicken soup. There is absolutely no need for this.
Filling chicken soup is something that only poor B bosses do. Chen Mo can now buy the loyalty and work enthusiasm of all employees with money.
Chen Mo looked at everyone: "If everyone has no doubts, let's start working. The development period of the first version is three months, and we will make the initial version of "League of Legends" before the Spring Festival, including 25 All heroes are done."