Chapter 292 The Importance of Fish Pond Depth
The so-called locked perspective means that the hero is always in the center of the screen, and the screen perspective moves with the hero.
Obviously, for games that require constant attention to the overall battle, such as "Warcraft" and "League of Legends", this is simply poking their eyes.
There are related teaching contents in the beginner's tutorial. Just click the [Y] button to switch freely between the free viewing angle and the locked viewing angle.
The default perspective after the novice guide is the free perspective.
In other words, both Wen Lingwei and Chang Xiuya voluntarily chose to lock the perspective to play the game.
Jia Peng is a little puzzled: "Don't you feel uncomfortable after locking the perspective?"
"Huh? Why?" Chang Xiuya asked. "Isn't this very comfortable? You can never find where your hero is, just like "Diablo", it feels very convenient."
Wen Lingwei also said: "Yeah, it's much more reasonable than Warcraft."
Jia Peng: "..."
He watched the operation of these two people for a while, and it was a bit appalling.
Chang Xiuya played very, very conservatively. Galen was obviously a tank-type hero, but she was used as a support by her. When she had half of her health, she wanted to turn around and run away. She even bought three pieces of defense equipment, but she was completely exhausted. Do not dare to enter the attack range of the defensive tower.
Therefore, the progress of these two people was very slow, and even the highland tower was not pushed down.
Jia Peng could only explain to them patiently.
"Gallen can move after using his E skill to turn around. Always ensure that his E skill can rub against the enemy hero."
"The damage of the defensive tower can be properly carried twice, and it will not be killed in seconds, as long as you exit in time."
"Gallen's big move is a beheading effect, don't throw it away as soon as you meet."
"Why can't you buy two pairs of shoes? Because, the effect of two pairs of shoes will not stack. Oh, I know your hero has two feet, but the equipment of shoes is one pair instead of one, look at the icon."
...
The most basic and basic knowledge in League of Legends is as simple as eating and drinking water for players like Jia Peng.
You don't need to teach at all, you can guess by yourself.
But for Chang Xiuya and Wen Lingwei, they didn't know anything about it, and they even made a lot of jokes.
In fact, many players will make the same mistake as Jia Peng, which is to overestimate the game IQ of handicapped party and sister players.
Everyone knows that if a game wants to be popular, it must be "easy to learn and difficult to master".
There are many games that are difficult to master. Anyway, for players, it is difficult to master those games that they do not understand when they play, or that they cannot do after they understand them.
However, different players have different criteria for what constitutes "ease of use."
For players like Jia Peng, "Warcraft" is not easy to get started with, "COG" is relatively easy to get started with, and "League of Legends" is very easy to get started with.
But for players like Chang Xiuya, "Warcraft" and "COG" are completely impossible to get started, "League of Legends" is barely able to get started, and "Happy Xiaoxiaole" is better to get started.
If the vision is completely limited to the RTS circle, or to the circle of male players and normal operating players, the novice guidance of "League of Legends" is too mentally retarded, it is like taking off your pants and farting.
What to click to move, move A, and replenish troops, such a simple concept can be prompted with a few lines of text.
However, what if this scope is extended to handicapped players, elementary school players and female players?
Players in the bronze and silver segments are properly considered "pits" and are fish pond players. Not to mention heroes like Zed, Yasuo, and Vayne, most of them can't even play heroes like Wine Barrel and Card Master.
Take the card master as an example, not to mention those high-end skills, just talk about basic operations, cut cards, play A, and always pay attention to the battlefield situation, which is very difficult for most bronze and silver players to do.
And how many bronze and silver players account for the number of players?
According to the data of Chen Mo's previous life, this figure is a stifling 37%.
That's right, a small half of the players in this game are so-called "pits".
If you add gold tier players, the figure is around 59%.
Players in the diamond and above segments only account for 5% of the entire player group.
(14% of platinum segment players, and nearly 20% of players are underage accounts.)
The stats vary from season to season, but overall it won't be much worse.
This data does not mean that there is a problem with the game "League of Legends", but reflects an objective fact: the domestic player group is basically distributed according to this ratio.
Players like Jia Peng may not understand the meaning of this data at all, and they will be very shocked: "WHAT??? You told me that half of the players are disabled? And there are many people who can't play at all. Simple game?"
But the fact is that, for many players, "League of Legends" can be regarded as a difficult game to learn, let alone DOTA and "Warcraft" that are more difficult than it?
Therefore, "League of Legends" will do such a nuanced novice guide, which even makes people feel a little long-winded.
This kind of overly meticulous novice guidance will not dissuade those masters, but it will allow the handicapped party and sister players to stay.
...
Why is "easy to use" so important?
Because all confrontational games, including "League of Legends", their core is "selling gameplay" rather than "selling content".
Like those stand-alone game masterpieces, they are selling content, experiencing a new plot and world, and they can put it aside after getting through it once.
However, the core of games such as "League of Legends" and "Overwatch" is "selling gameplay". They are replayable games. Haven't gotten tired of playing for years.
For this kind of game, the most critical factor to ensure its vitality is the depth of the fish pond.
In other words, there are not enough rookies.
Because all the fun of this kind of game comes from winning, for most players, it’s cool to play a certain hero to perfection and show five at a time, but the real coolness comes from the moment when the opponent’s crystal bursts.
Either carry or lie down to win, anyway, it is fun to win.
If you lose, you will be very unhappy whether you lose in a pit, lose in a lie, or lose after trying hard to arry.
If the opponents are all rookies, then you will have a good time. But if there are no rookies on the opposite side, all are masters, and you are abused every time?
A small number of players will make an effort.
But most players will choose to give up the game.
After all, it’s just a game. It’s just a pastime. Work is already tiring, and games are still tiring?
Moreover, for the vast majority of players, hard work can certainly improve their level, but what is more important is your game talent, reflexes and hand speed.
A player who is not born to play this kind of game, he is born a pit, just like some people are born poor, you have to accuse him of not working hard enough to be poor, then why not eat meat.
If the depth of the fish pond is not enough, a rookie will encounter various opponents whose level is significantly higher than him after playing for a long time, and he has been abused all the time, then it is impossible for him to have fun from this game.
After all, how did the depth of the fish pond come?
Or rely on a huge player base.
How did the huge player base come about?
Relying on "easy to use", so that girls like Chang Xiuya can continue to play.
Therefore, if "League of Legends" wants to expand the player base, it must comprehensively simplify the operation.
Only the fully simplified "League of Legends" can attract such a large user base.
If the "League of Legends" in the previous life did not have this feature, even if it was promoted by Penguin, it would still be useless.
Don't you see that Penguin has taken over so many game agents, and most of the games have died of internal competition. How many games can really enjoy the Penguin channel resources?