Almighty Game Designer

Chapter 308 COG Test

Under the frantic urging of Emperor Dynasty Interactive Entertainment, the test date of COG was advanced again, and it was advanced to February 13th a year ago.

The relevant person in charge of GA said that this is a very risky decision, because the current COG is not perfect, at least in the opinion of designer Raman Clive, it is a very stupid decision to advance the internal test time.

What's the point of testing a week early?

Raman Clive and GA very much want to reject the proposal of Di Dynasty Interactive Entertainment, because they feel that a Chinese company's competing game will be online a week or two earlier than theirs at all.

COG wants to face the global market. As for the "League of Legends" launched by the Huaxia company? It may be at most that there is a lot of noise on the one-third of the land in Huaxia.

However, the attitude of Emperor Dynasty Interactive Entertainment was very firm, and GA could not completely ignore the huge market of Huaxia, so in the end, the test date was advanced.

The reason why it was set at the slightly embarrassing time of February 13 is because Chen Mo has already released rumors that there will be special Valentine's Day events on February 14 and the week after.

Including the launch of Valentine's Day limited skins, limited couple portrait frames and special game missions, etc.

Obviously, Emperor Chaoyu didn’t want to collide with “League of Legends” at such a critical node. After all, the Valentine’s Day event of “League of Legends” came prepared. For players, Valentine’s Day event is only once a year, and COG... It's okay to play two days later.

If tested on February 14, the relevant data will most likely be squeezed very ugly.

Lin Chaoxu's keen intuition told him that Chen Mo had come prepared, and if he couldn't think of any solution, the situation would become very bad.

It all depends on the feedback from players after COG is launched.

...

On February 13, COG (Chinese name "Contest of the Gods") started the internal test, and Dichao Interactive Entertainment conducted publicity and warm-up through various channels, and even used some channel resources of the fantasy game platform.

Although the success of COG is uncertain, the smooth promotion of "League of Legends" has made Lin Zhaoxu more confident in this new game mode, so he has invested a lot of channel resources for a game under test. .

Although many of the original players of COG are die-hard fans of Chen Mo, after all, COG is also their favorite game type, so many people still choose to play.

and,

Under the promotion of Emperor Dynasty Interactive Entertainment, many other players have also poured in, and a large part of them have played "League of Legends".

After all, the games that were launched a few years ago are the ones with more cards and topics, and you can't avoid them if you want to.

The test version of COG is in the same line as the map of "Warcraft" in terms of core gameplay, numerical system, hero skills, etc., and basically there is not much change.

Because in Raman Clive's view, some of his original designs for COG are relatively complete, especially in the core player group, COG's art style, operation mode, etc. are some of the key elements that they like this game. , rashly changing it means giving up these core players, which is very uneconomical.

The main difference between the closed beta version and the original map is the packaging and derivative gameplay.

COG did not get the copyright of the relevant heroes, so they had to redo all the models, and the names were also adjusted accordingly to avoid legal risks.

After all, GA is a big company and is afraid of being corrupted.

For example, Death Knight was renamed Dark Knight, Dark Ranger was renamed Shadow Ranger, Jungle Guardian was renamed Elf Prophet, etc.

There are also like Paladins, just changed the model, but did not change the name, because Paladin itself is a classic profession in Western Fantasy, there is no copyright.

This kind of change seems to the old players of COG to have some copycat flavor, but it is not important, because in Raman Clive's view, this game will not only be limited to players who have played "Warcraft", the main body Players will not feel the violation of these models.

After all, it is a European and American company. GA's artists are very familiar with the theme of Western fantasy. The scenes and hero models are very original, so this kind of cottage feeling is not particularly strong.

There have been some tweaks to map elements and hero abilities, but no major changes.

In addition, there are some derivative gameplay and profit models.

Similar to "League of Legends", COG also has a friend system, a matching system, a mall system, and more. In terms of profit model, COG is also free for all heroes and charges for skins, but there are two contents that are different from "League of Legends": card charges and box opening.

COG has created a set of card modes, which is somewhat equivalent to an additional skill enhancement system. Each hero can wear a card group (containing 4 cards) to enhance the four skills of the hero.

For example, Dark Ranger's Dark Arrow is extra damage, while replenishment will summon small skeletons. For Dark Arrow, there are 3 different cards available for use, which are to increase damage, increase the blood volume of small skeletons, and increase the duration of small skeletons. Players can choose one of them to add to their deck.

According to Raman Clive's idea, this card mode is equivalent to increasing the diversification of gameplay, allowing players to freely mix and match their favorite decks, and of course, to increase profits.

The GA company does not approve of the model that relies entirely on skins for profit. After all, this model is too risky. It is completely uncontrollable for players to buy or not to buy skins, and it cannot guarantee the revenue of this game.

Unless COG can be popular all over the world, but in the eyes of GA, this kind of idea is a bit unrealistic.

The GA's proposal is to either set a buyout threshold or add an attribute-linked fee system. Raman Clive chose the latter after much consideration, because he felt that the threshold of the buyout fee might cost him more players than a little unfair.

As for the way to get cards and skins, it is very "Europeanized": out of the box.

Unlike the unboxing of "League of Legends", everything in COG is obtained by opening the box and cannot be purchased directly.

Players can get gold coins through the game, and recharge can get game coins. These two currencies will open different chests. The gold coin chest mainly contains different cards and card fragments, while the game currency chest mainly contains skins and cards.

Of course, the speed at which players can acquire gold coins is strictly controlled, and more and more gold coins are required for unboxing every week. It is definitely impossible for players to obtain all the card groups through the gold coin treasure chest in the early stage. If you want to form a relatively complete card group, you must recharge.

Moreover, after recharging, what you get out of the box depends on your face, and it is possible to open cards of heroes that you don't know how to play at all.

However, the unboxing mode is still relatively popular in the European and American markets, and there are some successful games in this area, so neither GA nor Raman Clive think there is anything wrong with it.

Chapter 311/1201
25.90%
Almighty Game DesignerCh.311/1201 [25.90%]