Almighty Game Designer

Chapter 341: A Novice's Paradise

The publicity of "Ancient Cataclysm" is overwhelming, and even ordinary players can clearly feel the importance that Emperor Dynasty Interactive Entertainment attaches to this game.

There is a lot of discussion among the player community, especially the League of Legends player community, about this comprehensively simplified MOBA game.

"The "Ancient Cataclysm" has begun to test, does anyone play?"

"The shanzhai Dahu Dichao has started a shanzhai "League of Legends" again, what's the fun?"

"Yeah, always imitating, never surpassing."

"However, after all, it is standing on the shoulders of giants. "The Ancient Cataclysm" is definitely not too bad, right? With "League of Legends" as a reference, and then some improvements, plus the promotion of the God Dynasty, "The Ancient Catastrophe" will probably Fire."

"I also feel that it is said that "Ancient Cataclysm" simplifies the operation and is more friendly to novices. It doesn't even need to replenish troops and buy equipment, and the map mechanism is very rich, unlike "League of Legends", it is useless to grab a wild monster , looting wild monsters in "The Ancient Cataclysm" will trigger the game mechanics."

"Let's play it, I'm a handicapped member of "League of Legends", and I'm always a bronze medalist. I hope "The Cataclysm of the Ancients" will allow me to continue playing..."

"You don't have to be so arrogant. "League of Legends" is still the same. Going to play "Ancient Cataclysm" is just a new idea. It doesn't mean that "League of Legends" is abandoned."

"Yes, is there anyone who will go to "Ancient Cataclysm" to open up wasteland, bring me one, and add friends!"

...

The test of "The Ancient Cataclysm" still attracted a lot of players, including some core players of "League of Legends".

This is also normal, just like many MMORPG players will not only play one RPG, and fantasy novel readers will not only read one fantasy novel, these players are not that high viscosity, especially when a new game has just started. In the test, it is normal for many players to play fresh.

Whether or not to retain players is the key to the survival of MOBA games.

The trial video and experience of the first batch of players came out soon, which is very good, especially for some novice players, "The Ancient Cataclysm" is easier to use and more friendly than "League of Legends".

And players' praise is mainly concentrated in three aspects.

The first is ease of use.

After the cancellation of the reinforcement and equipment system, the difficulty of getting started with "Ancient Cataclysm" has indeed been greatly reduced, and players will no longer have to be beaten because the economy is crushed and the equipment is crushed.

After entering the game, a novice player only needs to be familiar with hero skills, compete fiercely with enemy heroes, and snatch the map mechanism in a timely manner, and basically complete the task.

It’s hard to see situations like being beaten by 100 knives and solo kills in “League of Legends”, and people basically broke out in small-scale team battles.

Therefore, novice players who have transferred from "League of Legends" feel that this game is too easy to learn, and they play it foolishly in five minutes.

The second is clear goals.

In "League of Legends", the laning period is fine. After the laning period is over, most fish pond players will feel very confused. What should I do? Brush wild? Push Tower? Play a group? with line?

Oh so many options!

Therefore, some fish pond players are in a no-brainer group after the end of the laning period. If they win, they push, and if they fail, they vote.

But in Cataclysm, the player's goal is clear, because the map mechanics are refreshed frequently. The map of "Ancient Cataclysm" is also square, and the layout is similar to that of "League of Legends", but all wild monsters have been replaced with special creatures with certain abilities.

For example, some wild monsters have been replaced with the Four Holy Beasts. After defeating the wild monsters, these wild monsters will march down the enemy tower to help you kill and push the tower. After defeating wild monsters, you will also get coins. These coins can be donated to the field altar to pray, gain buffs or cause debuffs to the enemy.

Moreover, the mechanism on the map is randomly enhanced, which causes a lot of randomness and uncertainty to the battle situation.

Players also have a very clear goal. When the mechanism is refreshed, they rush to grab it. If you grab it, you will earn it. If you can't grab it... grab the next one.

Newbies will no longer be lost after the laning phase is over.

The third is that the data looks good.

In "The Ancient Cataclysm", there will never be a situation of 0-10-0 in the final game like "League of Legends", because in "The Ancient Cataclysm", all assists are counted as heads, which can be regarded as a team It doesn't matter who gets the final blow with cooperation.

Therefore, there is no malicious head grabbing behavior in "Ancient Cataclysm", and players' choices in team battles will be more rational.

The Ancient Cataclysm hides player death data, and the frequent teamfights cause everyone to die a lot, so that everyone doesn't remember how many times they died.

Of course, damage and healing data can be seen here, but because the hero positioning of "Ancient Cataclysm" is not as clear as that of LOL, it is only divided into tanks, assassins, mages, shooters, etc., and it cannot be asserted based on damage data alone. It's okay to play alone, so it doesn't hurt novice players.

In fact, everyone's damage is not too bad. Because there is no equipment, the snowball effect is greatly weakened. At most, the team can't win. Anyway, Xia Ji's eight-swing skills can also deal a lot of damage, not like LOL. , a shooter was given seconds by the assassin before he lifted his gun.

The game experience of some new players has been unprecedentedly improved. They only need to be familiar with hero skills to play happily in "Ancient Cataclysm". They can always pay attention to the map mechanism and the group. It doesn't matter if they die. After the game, the next game will be played. If you win the game, everyone's data is very good. The screenshots are so cute.

Moreover, during the beginning of the test, players were generally still in the learning stage, their understanding of heroes and map mechanics was not so mature, and they were all typing and communicating, so the game atmosphere was relatively harmonious.

Various factors made the first batch of players of "The Ancient Cataclysm" feel that the game is very fun, and it is very different from "League of Legends".

Many people are very surprised. Did Di Dynasty Interactive Entertainment really complete the improvement of MOBA games?

Soon, the player rating of "Ancient Cataclysm" came out, 9.2 points!

I have to say that the game quality of "The Cataclysm of the Ancients" is very good, because MOBA games are not originally based on game quality, and it is not so technically difficult to make.

Moreover, the artists of Emperor Dynasty Interactive Entertainment are all very high-level, and the game screen is very beautiful, at least when you first see it, it can give people a bright feeling, which is very eye-catching.

After comprehensively improving the game mechanics and novice experience, many veteran players of "League of Legends" can happily install B as soon as they enter the game, and novice players can also enjoy it.

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