Almighty Game Designer

Three Hundred and Fortieth Chapters Ancient Times Cool

Without the reinforcement and equipment system, players are really relaxed when laning, and they only need to continuously consume the opponent's blood. But that also makes laning a pointless thing.

Because at the same level, your laning cannot establish an advantage, and you consume the opponent every time, but it is not enough to snowball, and you can't get any advantage in complementing the knife.

Maybe the opponent kills you suddenly after reaching a certain level.

You were pressing him for the first 10 minutes, but after 10 minutes, suddenly you couldn't beat him. This situation is very frustrating.

The design of the snatch map mechanism has also become a failure.

Although this design makes it very easy for novices to get started with the game, just follow the map mechanism, but it also makes the game lose the space of choice.

In "League of Legends", you can go against the wind to start a group, you can lead the line, you can stick to it, this choice itself is a kind of strategy and a kind of fun.

But in "The Cataclysm of the Ancients", the refresh of the map mechanism made the side against the wind very embarrassed. Leave it alone? It is equivalent to handing over the map mechanism to others, and the disadvantage will only be greater. to manage? If you can't beat it, it's equivalent to sending someone's head.

Moreover, as long as the map mechanism is brushed, five people must go to play together. If you go to four and the other party goes to five, you will be played one for four. It is conceivable that the player who does not go will be punished. What kind of scolding.

Of course, what we are talking about here is mainly the player experience of the low-end game, everyone will play the high-end game, and this situation will be reduced a lot.

But for a game, the experience of low-end players determines the depth of the fish pond, and the depth of the fish pond determines the popularity of the game.

Hiding the data is even more sprayed by players.

Because everyone feels very good about themselves, and my stats are so good, I have no problem playing the game. If I lose, who is to blame?

Apparently my four teammates are so rubbish.

In MOBA games, everyone has a different understanding of the game. Under the same situation, some people think that they should start a group, and some people think that they should develop their heads.

Many times, there is no clear right or wrong for these ideas. Those who want to develop feel that starting a group is a gift, and those who want to start a group feel that re-development is chronic death.

In this case, everyone feels that their ideas are right, and others are wrong, and it is easy to have disputes and abuse.

"Why don't you come? Come and we will win!"

"You guys are sending a group!"

This kind of quarrel can be seen everywhere.

Of course, this kind of situation is also common in "League of Legends", but "League of Legends" can rely on operation and awareness to establish economic advantages and complete one dozen five forced carries.

But "The Cataclysm of the Ancients" can't.

In order to give novice players a clear goal, Cataclysm completely abandoned the most interesting element of MOBA games: choice, and seriously weakened the positive feedback of the game itself.

What ordinary players have to do is too simple, only push lanes, grab wild monsters, and play map mechanics, and anything else you do is meaningless.

You cleared a wave of soldiers and didn't feel it.

You kill a hero with no bounty.

The team battle is won, it is not you but your team that kills four and five, I don't feel it.

The advantages you bring through your own efforts cannot be felt, but the disadvantages brought about by the stupidity of your teammates are all accepted by everyone.

Therefore, after the players have a little understanding of the game "Ancient Cataclysm", everyone feels very good about themselves. After losing, they start to frantically throw blame and abuse, and the game environment suddenly becomes extremely bad.

"Ancient Cataclysm" perfectly interprets the barrel principle: you can't save the world if you play well alone, as long as you have a bad pen, you can lose you.

Under this game mechanism, everyone can still have fun when they are all new, but once they grow up to be old players, they can't play at all, and even get out of the pit on a large scale.

in this case,

It's no surprise that players suddenly started to lose mass.

...

After finally reaching this conclusion, Jin Jieguang and the designers of "The Ancient Cataclysm" were a little bit on the verge of collapse.

What exactly is going on?

Isn't this the advantage of "Ancient Cataclysm"? Don't the players like it? Why all of a sudden it became a weakness?

change? How to change this?

All overturn and redo? Isn't this bullshit?

And, even if redone, how to do it? All according to "League of Legends"? Isn't that still a game copying "League of Legends"?

Besides, according to the big change on this scale, in another two months, "League of Legends" has already completed the harvest of the entire market, and the daylily is cold!

Lin Chaoxu was so angry that he was furious in the office, but there was nothing he could do. "The Cataclysm of the Ancients" itself was his finalized project. Before making it, he also felt that this model was fine.

However, Jin Jieguang's image and status in Lin Chaoxu's heart plummeted.

Jin Jieguang himself was very puzzled.

Could it be that Chen Mo's idea was wrong?

Or, have you been fooled?

...

With both "Three Realms" and "Ancient Cataclysm" quietly cooling down, this channel battle came to an end earlier than everyone expected.

Although Dichao Interactive Entertainment and Shenhuan game platforms are still attracting users through various means, under the erosion of "League of Legends", the dominance of these channel providers on the PC side has plummeted.

At the beginning of July, Chen Mo announced the latest data of "League of Legends". The number of global active players of this game has exceeded 8 million, and it is attacking the "PC game with the most players in the world".

The number of new players in the three overseas servers of European server, American server and Korean server has also maintained a steady growth every day, bringing in fresh blood for this game.

In China, "League of Legends" has begun to dig into the corners of these traditional MMORPG and FPS games. On major live broadcast platforms and video websites, more and more materials about "League of Legends" have become available.

After completing the unification of MOBA games, "League of Legends" has established its absolute dominance in the MOBA field, and the next step is to launch an impact on "palace-level PC games".

Of course, this will be a very long process.

For Chen Mo, the most critical research and development and promotion period has been completed. Although the "League of Legends" competition has not yet been held, it will soon be on the right track.

Next, as long as new heroes are continuously introduced and the e-sports atmosphere is constantly created, the popularity of "League of Legends" will continue to be maintained for at least five years without any problems.

In just over half a year, the emergence of "League of Legends" has shocked the game industry all over the world, and the concept of MOBA games has also become popular all over the world.

Many overseas game media have conducted in-depth follow-up reports on the game "League of Legends", and the analysis of this new game type has also become a compulsory subject for global designers.

Tomorrow and Friday will be the third watch. You need to outline the outline and give advance notice. In addition, the games in this book are not meant to insinuate other games. Don't always ask, is COG a DOTA? Is the cataclysm of the ancients a tomb junction or a catastrophe of the gods? I have only one answer, no, all the games used by the villains in the book are fictitious. A game has its own reasons for not becoming popular in reality, but whether it is popular or not, whether it is good or not is a matter of opinion. This book is a cool article, and I don’t want to create this kind of war for everyone. Topic, everyone can have a good time. The monthly pass is 2400, with 125 remaining.

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