Almighty Game Designer

Chapter 352 Motion Capture Studio

There are too many flaws in this kind of plot, and Chen Mo didn't know where to start. In short, when the plot was halfway through, Chen Mo roughly guessed the urgency of the story and deduced the ending.

According to the usual urine summary, the routine of this horror game is similar to that of a domestic horror movie. It can be summed up in one sentence: "The mentally ill have a broad mind, and the mentally handicapped children are more joyful."

Chen Mo couldn't help but feel disappointed. How can such a horror game bring real pleasure to the players? How can the players' spirits be baptized once?

For players who don't like horror games, they won't play this game at all, but for players who like horror games, "Desert Cry" is simply QJ their IQ.

It's time to let horror gamers experience what a real horror game is!

...

Regarding VR games, Chen Mo already had some experience in the production of "Minecraft" before. According to the general process, the PC version is first made, and then the game quality and resources are improved, and then ported to the VR platform.

However, the production of a horror game like "Escape" and a building block game like "Minecraft" must be completely different in terms of resources. Chen Mo is now facing two more serious problems.

One is how to ensure the physical and mental health of players through in-game settings, so that they will not be frightened and sick in the game.

The second is how to better express the expressions and actions of the characters in the game to make the game more realistic.

The immersion of the original "Escape" is so well done that many players are afraid to play by themselves on the PC side, and are often scared to scream loudly, and it takes a long time to pass each level. If transplanted to the VR side, this immersion will only be multiplied, and players will feel more exciting, but also more scary.

If safety measures are not taken, players may be scared out of sickness even if they are not sick.

Fortunately, some foreign horror games already have corresponding settings, such as real-time monitoring of players' vital signs and health status through the VR game cabin. Only the awake experience can be used, and the fully immersive experience and higher difficulties can be unlocked after clearing the level, etc.

These settings are not too technically difficult, but the settings are a little more complicated.

In terms of character expressions and movements, in fact, Chen Mo's ability in this area is already very high. After all, he has eaten so many action skill books. Ordinary character actions, such as climbing, jumping, attacking, etc., can make very realistic effects.

However, for character expressions, it is difficult to achieve perfection through hand movements, and even if you can, it is a bit thankless, because when characters speak, expressions, mouth shapes and words need to be completely matched, and all expressions rely on hands Tune, the efficiency is too low, it can exhaust Chen Mo to death.

If you are a generally lazy domestic game company, you will not be able to do the characters' expressions and mouth shapes at all, or just do a general "speaking" action and you are done.

But in VR games, the expressions and mouth shapes of the characters must be done, otherwise it will feel particularly false when observed at close range.

When making such masterpieces from the first-person perspective, the general choice of major manufacturers is motion capture. This is also the most common method used by some European and American manufacturers in Chen Mo's previous life to produce 3A masterpieces.

The so-called motion capture is to ask some real actors to perform the language and actions of the characters in the play. These actors' bodies and key parts of the face will be set up with some trackers, which will record their movements very accurately and convert them into the movement data of the character models in the game.

This technology first appeared in some movies, such as "Avatar", "Pirates of the Caribbean", "Rise of the Planet of the Apes" in Chen Mo's previous life, etc., and it was soon applied to the field of games.

In parallel worlds, this technology has also begun to be widely used in the field of games,

At present, some major domestic manufacturers, such as Dichao Interactive Entertainment, Zenyi Interactive Entertainment, etc., also have their own motion capture studios.

Chen Mo also plans to set up a motion capture studio by himself, because "Escape" will not be his only game that uses motion capture technology. In the future, he will do more first-person perspective games with different themes. This studio There are many uses.

Moreover, another advantage of doing "Escape" is that it requires fewer actors.

Because this is a horror game, except for the patients with tumors on their faces, there are fully armed soldiers. Basically, they don't show their faces, don't speak, and don't have any expressions. Just rush over.

The ones with expressions are the priests, scissors and other individual characters. The facial expressions of these people are very hideous, and it is not necessary for the actors to be so perfect. Does not affect game quality.

If you really want to make a game like GTA5, Chen Mo can be exhausted just by looking for an actor.

Regarding the motion capture studio, Chen Mo briefly mentioned it to Zhou Hanyu, and asked him to inspect and inspect. By the way, he met Guo Feng from the Xuandong Aurora Studio to see if there were any reliable foreign actors in China to recommend.

In fact, there are a group of foreign actors in China. It is a little hard to find them, but they can be found.

Mainly, there are occasionally some domestic companies that make games with foreign themes. These actors also have a certain market demand in China. Their schedules are still full. They make cameo appearances for film and television dramas, and dub the overseas versions of domestic games. There is also a lot of money.

Fortunately, the entire part of "Escape" that needs dubbing is not particularly large, and one or two foreign actors who are fluent in English can basically control it. Of course, some special voices also need post-processing.

...

The motion capture studio needs a lot of space, but it doesn't need to be with the experience store, so Chen Mo rented an extra floor in the office building where the Xuandong Aurora Studio is located to use it as a motion capture studio. It will also be a little more convenient when playing CG.

Zhou Hanyu posted some recruitment information on the Internet, and recruited a few people with relevant work experience. This studio was initially established.

The price of a complete set of motion capture equipment is still relatively high, about 10 million, including a complete set of systems and professional motion capture cameras. Chen Mo bought it without thinking. Anyway, this thing will be bought sooner or later.

After all this is arranged, it is almost time to announce the news of the next game with the members of the project team.

Chapter 356/1201
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