Chapter 389 Status of the Mobile Game Market
In the lounge, Chen Mo was writing some detailed settings for "The Shore of the Land".
Although this is a mobile game, some of the rules of the state battle are still relatively complicated, because there may be dozens and hundreds of players acting at the same time in the same battle, and the rules here must be very clear to avoid problems.
Moreover, the combat system of "The Shore of the Land" is also very complex, with more than 400 tactics (skills), and the entire tactics system alone may not be understandable for beginners to play for several months, so it is also possible to do it. a certain amount of work.
While thinking about it, Zheng Hongxi knocked on the door and came in.
"Store manager, I heard that the Tourism Committee is recruiting for Three Kingdoms games? I'm very clear about the Three Kingdoms gate. Store manager, what type of Three Kingdoms game should you make? I'll be responsible for the plot and make sure it's all right." Zheng Hongxi is still a little small. Excited.
Chen Mo looked at him: "You are very good at Three Kingdoms? What books have you read?"
Zheng Hongxi said, "Romance of the Three Kingdoms and Romance of the Three Kingdoms! I've seen them all!"
"Oh." Chen Mo asked, "Then, Pei Songzhi's "Notes on the Three Kingdoms", as well as "Shu Ji", "Jin Shu", "Wei Shu", "Wei Lue", "The History of the Three Kingdoms", "Zizhi Tongjian" , "The Anthology of the Three Kingdoms", "The Spring and Autumn of the Han Jin Dynasty"... Have you read all of these?"
Zheng Hongxi was stunned: "...This, I haven't seen it. Have you seen it, the store manager?"
Chen Mo shook his head: "I haven't seen it either."
Zheng Hongxi: "..."
What the hell, I didn't see what you said!
Chen Mo smiled: "It's okay, this time the game doesn't need a plot, so you don't need to write it."
"Ah?" Zheng Hongxi was taken aback for a moment, "If you don't want a plot, how can you promote the culture of the Three Kingdoms? Even if it's an RPG, there should be a main quest anyway, right?"
Chen Mo shook his head: "No plot. This game is a mobile game, and the gameplay is quite special, so don't worry."
"Okay." Zheng Hongxi looked very disappointed, "Then, store manager, come on, you can come to me anytime if you need any help."
"Okay." Chen Mo nodded.
Zheng Hongxi thought for a while, and then said, "Manager, don't you want to make a krypton gold mobile game with the theme of the Three Kingdoms?"
Chen Mo said: "It can also be regarded as a krypton gold mobile game.
"
Zheng Hongxi reminded: "Well, the store manager, I have to say something. There are quite a lot of krypton gold mobile games on the market. If it is still the same card gameplay as "Onmyoji", I am afraid it will not be competitive..."
Chen Mo nodded: "Don't worry, I know it."
"Okay, the store manager, you are good." Zheng Hongxi said, "I will be responsible for calling 666."
...
Regarding the current status of the mobile game market, it can be said that krypton gold games are in power.
"Onmyoji" has been in operation for more than two years, and Chen Mo has also made some version updates. Although it is still in the top ten best-selling list in the mobile game market, it has already shown a decline.
After all, the lifespan of card games is limited, not to mention a game like Onmyoji that hurts the liver. It is still in the top ten of the best-selling list, just because there are not so many powerful competing products in the parallel world.
At present, the domestic mobile game market is in a relatively chaotic state.
When "Onmyoji" first appeared, it was true that the mobile game market had a harvest, but after all, card games are not a game that can be ruled for a long time. The gameplay is relatively simple, and most people will get tired of playing for a few months at most. .
However, a game that can replace "Onmyoji" has not yet appeared.
However, the appearance of "Onmyoji" has indeed given some inspiration to mobile game designers, that is, the potential of the mobile game market is great, and players can accept heavy games.
The mobile game market is currently in a state of chaos. RPG games, card games and casual puzzle games are all good. There are also several RPG games that top the best-selling list.
However, there are no phenomenal games that have caused a sensation like "Onmyoji".
Many designers are lazy to change the PC game, transplant it to the mobile game to make money, or follow the trend to make a card-type mobile game. This has led to more shoddy games in these mobile games, and a lack of more distinctive boutique games.
The shoddy production here does not mean the quality of the game, but mainly the gameplay. They are all micro-innovations, and there are no particularly revolutionary changes.
As for mobile card games, all kinds of gameplay have basically been overdrawn. After "Onmyoji", although there are several card players with good quality, players are already tired of playing.
Now it's getting harder and harder to make money by doing card games on mobile.
Everyone is looking forward to the birth of better gameplay.
...
On October 12, the second round of the S1 finals group stage began.
The game continued, and this time the schedule was even more brutal. Every day from the 12th to the 15th, a group game was played, which directly determined the fate of these teams.
The second round of the group stage was basically the same as the first round, and this data may only be surpassed in the semi-finals or even the finals.
In the end, the dust of the qualifying teams from the four groups was settled.
The situation in Groups A, B and C is relatively clear.
Group A is NRG and FG outlet, Group B is IF and SOT outlet, and Group C is VSG and MAD outlet.
Among them, because the team in the group was weak, NRG qualified with a complete victory record, and the final record was 6-0; in Group B, IF lost to SOT in the second round, and finally defeated SOT again in the play-off to qualify for the first group; Group C , VSG from Europe and MAD from South Korea qualified, VSG is still slightly stronger.
What makes people more surprising is the situation in Group D. Originally, MG's strength was stronger than the Korean team E-motus, but in the second round of the group stage, E-motus' strength suddenly improved significantly, and two routines were released in a row. , finished the second round of the group stage with a 3-0 record and directly reached the second place in the group, squeezing out MG.
In this way, the quarterfinals are two domestic teams, three Korean teams, two European teams and one North American team.
In the next quarter-finals draw, the principle of avoiding the same group is still followed, that is, the teams that have played in the group stage will not be divided into the quarter-finals.
The final grouping results are NRG-MAD, VSG-FG, IF-Emotus, WBG-SOT.
This grouping result is no different for NRG and IF, because the two teams are the top teams in the group. This time the finals are all teams that want to compete for the championship. The two Chinese teams are divided into the upper and lower halves. There will be no early encounters, which is already a good grouping.
However, what makes domestic teams more puzzled is why South Korea's E-motus team is suddenly so strong? If winning MG depends on luck, the 3-0 record in the second round of the group stage cannot be explained simply by the factor of luck.
After analyzing the video of E-motus, the domestic team found that the team's discipline and teamfighting level seem to have improved significantly, and the control of vision is also significantly better than in the first round.
Later, after some clues, the domestic team finally found out. It turned out that the Korean team had been secretly training after the first round of the group stage, and all the teams were training together.
This kind of training camp is not just about training each other. The two strong teams, SOT and MAD, selflessly shared all kinds of hidden routines and some experience with the other two Korean teams, especially E-motus, which benefited a lot!