Chapter 392: Chen Mo Overplayed?
The final finals won't start until November 5th, with less than a week to go. 1 While the popularity of the finals continues to ferment, the Three Kingdoms game collection activities are also in progress.
During this period of time, some games with the theme of the Three Kingdoms have begun to emerge in the official application market, and they are basically mobile games.
There are also some designers who are designing PC games, but it is clear that most designers know that it is not easy to win awards for PC games.
Because PC games have evaluation criteria for PC games, and mobile games have evaluation criteria for mobile games. Unless the end game reaches the level of "Yi Zhan of the Three Kingdoms", it will be difficult to appear on the PC end game bestseller list.
These mobile games are basically the same, nothing more than RPG or card gameplay. There are some innovations, but they are mainly micro-innovations in gameplay and plot.
On November 2, many designers suddenly discovered that there was a new mobile game on the Thunder game platform: "The Shore of the Land".
Chen Mo didn't post on Weibo, and he didn't do any publicity, so he silently put "The Shore of the Land" on the Thunder game platform and the official application market, and it was over.
He is very calm, but these designers are not calm.
"Fuck, what the hell, why did Chen Mo suddenly make a mobile game? "The Shore of the Land"? Judging from the original painting of the generals in the screenshots, it seems like... the theme of the Three Kingdoms?"
"Nima, isn't this just to participate in the Three Kingdoms game collection event of the Tourism Committee? Chen Mo promised not to participate?!"
"Da, your "League of Legends" is so popular, and the world finals are doing well, why are you suddenly coming back to do mobile games? Are you sick?"
"I'm mad at me! Chen Mo, can you give us a way to survive, can you? Is it easy to participate in a game collection? Do you have to win this first prize! I'm mad at me!"
"That's right, you can play your PC games and VR games well, and go to the world finals! Don't fight with our weak chickens here, okay?"
"I'm so pissed off! I've just finished the game halfway! Then my game isn't even online yet!"
"Strongly protest! In order to ensure that there is suspense in this game solicitation event, we request that Chen Mo be disqualified from the competition!"
Although these designers are all collapsed, there is nothing they can do. After all, this game solicitation event is open to all designers. If Chen Mo wants to participate, it is impossible to stop him!
After calming down a bit,
These designers have downloaded "The Shore of the Land" one after another, wanting to see how the game is doing, so they have a bottom line.
All designers are very clear that there are many Three Kingdoms games, but they are not easy to do. Chen Mo has long been praised in the domestic game circle as "produced by Chen Mo, it must be a high-quality product", so what kind of innovation will he have in the Three Kingdoms game?
But after playing around a bit, these designers were a little confused.
I don't understand how this game works.
"This game...what's the situation, a game type that has never been seen before?"
"It should be considered a strategy game, SLG, but... I have never seen this gameplay."
"I lost within ten minutes of playing, I don't understand how to play!"
"Yeah, the map of this game is made up of grids. Players have their own city and their own generals, but they don't understand the other gameplay at all."
"I'm also very puzzled. This game has no dungeon, no plot, no player level, what the hell is this? There is no mainstream way of pushing pictures, how does this player's game rhythm get stuck? Playing blindly?"
"It seems to be hitting the land. There are enemies in each plot, and the levels are different. Start from the first level. I only hit the third level and then retreated, because the monsters in each land seem to be randomly generated. I didn't understand it."
"It seems that you can also play players here, but it's meaningless."
"Besides, is this game really a Three Kingdoms game? It doesn't even have Wei, Shu and Wu! The birthplace is directly selected from each state, and players in the state can also fight each other, what the hell."
"There are too many innovations! Chen Mo has made a completely different type of game, and it has nothing in common with the mobile games on the market!"
"I feel that Chen Mo's steps are too big, this must be a mess, right?"
"Players can't accept it?"
"It really hangs."
"I think in terms of Chen Mo's reputation and the number of users of the Thunder game platform, there are definitely still many players who will play."
"It's useless, the quality of the game itself is not good, and the platform can't be pushed up."
"Look, wait for the game data to come out."
Many designers have expressed that they are not optimistic about this game after playing "The Shore of the Land", because the changes are too great!
It can be said that "The Shore of the Land" is very different from any mainstream mobile game currently on the market, and there is no similarity at all.
Not only that, but its packaging is also different from traditional Three Kingdoms-themed games.
There is no difference between Wei, Shu and Wu, but the whole map is divided into different states. Although the setting of "state" exists in the Three Kingdoms, it is not particularly clear, because the territory changes during the Three Kingdoms period were particularly drastic, and a state may belong to two or three protagonists.
Moreover, the gameplay of this game is too unfriendly for novices. There is no similar game to pave the way. Players are completely confused after entering "The Shore of the Land", and all the gameplay must be learned from scratch.
What's more terrible is that the game "The Shore of the Land" is an SLG game with a relatively high learning cost. It is difficult to play and understand, which is too unfriendly to players.
The reason why card mobile games like "My Name is MT" and "Onmyoji" can be popular is because it is easy to get started. Whether it is combat or various gameplays, you can understand it at a glance, learn it once you learn it, and add some plots. , it's easy to play.
However, "The Shore of the Land" is different. Both the combat system and the daily gameplay are more complicated, and there is no plot. What's worse, its core fun is deeply hidden.
Therefore, for ordinary players, it will be very confusing when they first come into contact with "The Shore of the Land", and they have no idea what the fun of this game is.
However, having said that, these designers still dare not jump to conclusions, after all, they have been beaten in the face by Chen Mo too many times.
Almost every game made by Chen Mo is a successful game. Before, Minecraft, which I felt was a building block game, could be popular on mobile phones, PCs and VR platforms. Before that, I felt that Diablo was about to cool down. God of Destruction can be brought back to life through a DLC, not to mention the mobile game field that Chen Mo first stepped into?
Originally, many people thought that with Chen Mo's action, there was no suspense in this Three Kingdoms game collection event. But after playing the game "The Shore of the Land", many people have a glimmer of hope.
Maybe Chen Mo really over-innovated this time and got off the hook?