Almighty Game Designer

Chapter 418 FPS with Skills

Soon, the design concept draft of "Overwatch" was written.

The basic content of this game is actually not complicated, and Chen Mo's changes are mainly focused on game mechanics, so it is not difficult to do.

Chen Mo's changes are basically to maximize the core fun of the game without damaging its own characteristics.

A big problem with "Overwatch" is that some heroes that are simple or not fun to play are too strong. If players don't choose, they can't win, and if they choose, it's not fun, so many players are trying to win. And fill up to play a hero that you don't like to play.

When you win, you don't feel it, and when you lose, your mind explodes.

Heroes such as Sledgehammer and Lucio do have many high-end skills in high-end games, but they are basically incomprehensible to fishpond players.

From the perspective of hero skills, the skills of these heroes are very simple and straightforward, there is no room for special display, and the benefits to teammates are great, but the fun of playing is very limited.

However, if you change the hero skills, it will destroy the characteristics of the hero itself. There are many players who hate the sledgehammer's shield very much, but if the sledgehammer's shield is changed, can it still be regarded as a sledgehammer?

Therefore, in the case of retaining hero skills and hero characteristics, enriching the game mechanism to allow more heroes to appear is the most reasonable and effective way to change.

After writing the concept draft, Chen Mo called everyone to the conference room for a meeting.

Many people in the studio were still immersed in the atmosphere of the S1 World Finals. When they heard that they were going to start making new games, many people were confused.

"In such a hurry?" Su Jinyu was stunned.

Everyone has just returned from the magic capital not long ago. Even if they make a new game, they have to think about what to do first, right?

Chen Mo smiled, and the title of the document appeared on the screen of the projector: "Overwatch" Design Concept Draft.

"Everyone, this time the task is rather rushed." Chen Mo looked at everyone, "We want to make an annual game within three months."

"what?"

Everyone was dumbfounded.

three months? Making a Game of the Year?

Although everyone is very accustomed to Chen Mo's bragging and making his bragging rights come true,

But this time the situation still surprised many people.

Make a game of the year in three months? It feels like a naked insult to other designers!

People have worked hard for several years, and even if they sharpen their swords for two or three years, they may not be able to compete for the game of the previous year. We will come one in three months? Is this too bullshit?

Moreover, the game of the year is not something we have to say by ourselves, it has to be liked by the judges.

Most of the people present knew very well that although Thunder Interactive Entertainment developed "League of Legends" this year, held the world finals, and also developed the second VR game escape, it is too difficult to win the annual game.

Because it does not meet the taste of the judges.

Obviously, Chen Mo is also very aware of this, so he has to remake a game. According to what he means, this game is mainly for winning prizes.

Can it work?

Everyone listened to Chen Mo's explanation of this new game with questions.

"'Overwatch' is an FPS game, but it is completely different from all the mainstream FPS games on the market, because in this game, the hero's skills will have a subversive impact on the battle situation."

Hearing this, everyone felt their eyes lit up.

"FPS with skills" is indeed an idea that many people have thought of, but no one has ever been able to make it a reality.

A conceptual line draft appeared on the projector. This was an image of a samurai wearing high-tech armor. He was pulling the long knife from the scabbard behind him. The phantom of a giant dragon coiled around him, looking murderous.

"Take Genji as an example. His normal attack is to throw a shuriken and attack the enemy from a distance. He has two special skills, which can quickly displace and cause damage to the enemy, and can rebound long-range attacks. At the same time, he can climb walls at will, and can segment jump."

"His ultimate move is to pull out the long knife behind his back and slash the enemy in a short period of time to deal a lot of damage."

"Another example is Xiaomei, she has two normal attack methods, one is to slowly spray ice mist to freeze the enemy, and the other is to launch ice cones to cause burst damage. Special skills can create ice walls, or enter a freezing state, allowing He is immune to damage. The ultimate move is a blizzard that freezes a large number of enemies within range."

Chen Mo briefly explained the two typical heroes in "Overwatch" to help everyone better understand what the concept of "FPS games with skills" is.

Due to the limited time, Chen Mo couldn't give all the line drafts of all the heroes, so he only picked two heroes with more distinctive characteristics to draw.

Through these two line drafts and Chen Mo's description, most people quickly figured out what it would be like to play with these two heroes.

Qian Kun scratched his head: "In that case, all the heroes are very powerful, don't they become gods and fight?"

Chen Mo smiled: "Well, you can think so."

Su Jinyu said, "Are you stupid? Isn't "League of Legends" all heroes have skills?"

Qian Kun waved his hand: "Of course I know, I mean, this is an FPS game after all, right? Would that happen? The five of us ran forward with guns in a hurry, but suddenly we didn't. Know where to drill out a little beauty, give us a blizzard that froze everyone, and then all GG?"

Chen Mo nodded: "Well, there will be such a situation. But this also happens to be the fun of this game. As a Xiaomei player, you should create such opportunities as much as possible."

"Uh, then the balance of this game should be very difficult." After all, Qian Kun is doing numerical values ​​and is very sensitive to these issues.

Chen Mo nodded: "It is indeed difficult to balance, but this is an unavoidable problem. I can only say that if you want to do a good job of FPS with skills, you must solve the balance problem as much as possible."

Qian Kun nodded: "Understood."

Obviously, putting skills into FPS games will make the whole game more difficult to balance, because in MOBA games, the output efficiency of hero's normal attacks can be estimated. An ADC, regardless of whether it has a crit outfit or not, can be used within a certain period of time. How much output will result can be estimated as a rough range.

However, the output efficiency of ordinary attacks in FPS games depends on the player's marksmanship and the opponent's level. A high pistol headshot and a rookie gun miss, the output efficiency in the middle is worlds apart. At this time, adding hero skills will make the actual strength of a hero more difficult to estimate and control.

Chen Mo looked at everyone: "I will be responsible for the numerical balance issue together with Qian Kun. After all, I have experience in "League of Legends" before, so there won't be too many problems. Do you have any other questions?"

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