Chapter 388: Krypton Gold Strategy Mobile Game "The Shore of the Land"
Many designers are eager to make a unique Three Kingdoms game and win the first prize in this competition.
However, designers who really know how to do it know that this game is not easy to do.
The game collection activities of the Tourism Committee are often collections of game types that are currently on the market, such as the previous Chinese-style games.
The Three Kingdoms games are not too few in China at present. Or rather, a lot. However, the quality is very worrying.
Because Three Kingdoms, as an IP, is completely free, that is to say, any designer can make Three Kingdoms games without any threshold at all.
Although there are a large number of Three Kingdoms fans in China, the IP of the Three Kingdoms, like Journey to the West, has been severely overdrawn. A large number of shoddy Three Kingdoms games have made most players feel sick when they see the word "Three Kingdoms" in the game name. level.
Moreover, in the current domestic Three Kingdoms games, there is nothing in particular that can reflect the culture of the Three Kingdoms in terms of gameplay.
When it comes to the Three Kingdoms game, there is one game that has to be mentioned, which is an MMORPG that has always been very popular, "Yi Zhan of the Three Kingdoms". This game is also known as the three major MMORPGs in China like "Edict of the Moon God" and "Legend of Swordsman". It has a high reputation and has made its own characteristics.
"Yi Zhan of the Three Kingdoms" focuses on the national warfare mode. Players are distributed in the three kingdoms of Wei, Shu and Wu, and engage in frequent national warfare and siege warfare. At the same time, they can also experience some mission plots related to the Three Kingdoms.
At present, the domestic Three Kingdoms games, all online games, basically follow the path of "Yi Zhan of the Three Kingdoms", with national warfare RPG games as the mainstream.
Moreover, the requirements of the Tourism Committee this time are to "adapt to market demand" and "online games", that is to say, it is very likely that a stand-alone game will not win awards.
Relatively speaking, stand-alone games are better. Whether it is plot performance or strategic gameplay, it is easier to make a stand-alone game, because there is no interaction between players and players, the degree of freedom of the designer will be very high, and there is no need to worry about some uncontrollable situations.
In Chen Mo's previous life, those classic Three Kingdoms games such as "Three Kingdoms", "Three Kingdoms Cao Cao Biography", "Three Kingdoms Heroes", etc., were all stand-alone games. Obviously, these games are more diverse in terms of plot performance and strategic gameplay, but there is a problem that they cannot be changed into online games.
For example, take the gameplay of "Three Kingdoms Heroes", if each player plays a protagonist, then at most a dozen people will play together, and with different protagonists playing, the balance cannot be guaranteed at all.
so,
How to make an online game with the theme of the Three Kingdoms has become a headache for all designers.
Moreover, because the Three Kingdoms is an IP without any threshold, which means that its potential has almost been tapped out, and many designers have been racking their brains to make a distinctive Three Kingdoms game. But the vast majority have failed.
So many designers have not made flowers, which shows that this theme is really difficult to do.
In this case, want to make a unique Three Kingdoms game? Very difficult.
However, for many designers, Chen Mo is busy with the S1 World Finals, and it is very likely that he will not participate. This should be the best news.
...
In the lounge, Chen Mo was typing on the keyboard of his laptop.
On the computer screen, is the design concept draft of "The Shore of the Land".
Compared with the famous Three Kingdoms games in Chen Mo's previous life, such as "Three Kingdoms", "Three Kingdoms Warriors", "Three Kingdoms Heroes", "Leading the Earth" is much less famous, but the reason why Chen Mo this time I made this game because it also has qualities that other games don't have at all.
It is a full-free sandbox strategy mobile game. Its gameplay can support tens of thousands of people fighting against the same country, and in terms of data, as an SLG (strategy) game, it has a 40% next-day retention rate and up to 150 ARPU, and the long-term retention is terrible, which can be said to be very good in SLG games.
In Chen Mo's previous life, after the boom in mobile games, there were also many Three Kingdoms-themed mobile games. Leaving aside stand-alone games, in the aspect of online games, "The Shore of the Land" can be said to be one of the best-done games.
Chen Mo doesn't plan to go back to the imperial capital to make a big game. To make such a SLG-themed krypton gold mobile game should be enough to win the award in this game collection event.
Moreover, Chen Mo has not made krypton gold games for a long time, and he must let players feel his love for players again.
From a technical level, Chen Mo now has no difficulty in making "The Shore of the Land", and the amount of resources required is very small.
In terms of art resources, it is nothing more than some interface UI, original paintings of generals, original paintings of the surface, etc. Chen Mo directly gave the requirements and sent them to the imperial capital, and then waited for the art team in the imperial capital to prepare the art resources and send them back.
The big map of "The Shore of the Earth" is a very real map of the Three Kingdoms period. Iron ore, grain and other resources), rivers, mountains, cities, docks, checkpoints, fortresses, military camps, etc.
Although as a mobile game, the art of the original "Shore of the Land" is already very good, but Chen Mo is no longer satisfied with this level of art, and intends to make some innovations in the game in two aspects.
On the one hand, the city construction.
There are few changes in the city of "The Shore of the Earth", and the entire building upgrade is carried out in the form of charts. Chen Mo intends to implement the gameplay of building upgrade directly on the player's city, so that the player can upgrade each building on the city. See it intuitively.
On the other hand is the battle screen.
The battle system of "The Shore of the Land" is relatively unique. It is limited by the technical level. The battle screen is very monotonous, and it is meaningless to watch it. It is better to watch the battle report directly. Although this is nothing for veterans, for newbies, the battle screen itself has the effect of persuading them to quit.
Chen Mo intends to fully optimize the entire battle screen to better represent key points such as generals' loss of troops and casting skills, so that players can more intuitively see the effects of various tactics. It is also to let the novice know more clearly what is going on during the battle.
In addition, Chen Mo also intends to make comprehensive optimizations for some specific performances on the big map. For example, when the legion marches, it will be more in line with the surface of the earth, rather than appearing to be floating in the sky. Various special effects and performances during siege will also be fully optimized.
As an SLG game, the mid-to-late gameplay of "The Shore of the Land" is very mature, so Chen Mo's main goal is to make this game retain more players in the early and mid-term.