Almighty Game Designer

Chapter 421 Exhibition

Various research and development work on Overwatch is well underway. The difference from before is that the development of "Overwatch" is no longer a PC first and then changed to VR, but almost simultaneously.

The main reason is that the entire project team has already produced two VR games, and they are relatively familiar with it. On the one hand, it is in a hurry, and on the other hand, it is convenient to find some experience problems as soon as possible during the production process and adjust them in time.

experience in the store.

Qian Kun said to Chen Mo excitedly: "Store manager, Pharah is ready and can be experienced in the VR game cabin!"

"Um, yes? I'll take a look."

Chen Mo immediately put down his work and followed Qian Kun to the game cabin where the "Overwatch" DEMO had been installed.

Pharah is the first hero to be developed in the plan, and Genji is the second.

On the one hand, because these two heroes need to fly around in the sky, Chen Mo is not sure if he will be very dizzy after changing to VR mode, and he needs to confirm in advance; on the other hand, because these two heroes are more popular , make it in advance for everyone to play, you can better understand the game mechanics of "Overwatch".

Chen Mo got into the game cabin where the "Overwatch" DEMO had been installed, and opened the original version of "Overwatch".

The current game is relatively simple. There is only one map of Lijiang Tower and a hero Pharah. After entering the game, you will directly come to the map of Lijiang Tower.

Chen Mo looked at it. At this time, he had transformed into a Pharah, and he could see the blue armor he was wearing and the rocket launcher in his hand when he lowered his head.

Of course, what Chen Mo is experiencing now is the state of the game in progress. In the official online version, players can use the third-person perspective to observe the whole picture of the hero in the selection interface.

There are some eye-catching UIs at the edge of Chen Mo's field of vision. The upper left shows basic information such as hero avatars and health, the lower left is the use and cooling of two special skills, the lower right is the weapon status and the number of bullets, and the upper right It is the charging state of the ultimate move.

The edge of the entire field of view is made into a semi-transparent state with a sense of technology, giving people the feeling that they are observing the battlefield through a special tactical eyepiece. The key information and the interface UI are well integrated. Does not block the player's field of view.

This kind of feeling is like wearing glasses. Although the frame of the eye itself will block the field of view to a certain extent, it is all at the edge of the field of view. If you don’t pay attention, you will ignore it.

Moreover, this UI design gives people a stronger sense of immersion, and is more in line with the technological sense of “Overwatch”.

Players can open the help interface at any time to view the introduction of hero skills.

In the open space ahead, there is a robot target with infinite HP.

Chen Mo launched a rocket at the robot target with the rocket launcher in his hand.

There was a slight vibration on the arm, and the rocket launcher was basically the same position Chen Mo wanted to hit.

Porting FPS games to the VR platform is not to play wherever you want, otherwise FPS will become a game that relies on eyesight.

In FPS games on the VR platform, players can freely control the direction of the weapon, but there are certain restrictions, such as not being able to shoot at the back (you must turn around first), and when shooting at the center of the field of view, the accuracy will be improved accordingly; The closer the shot is to the edge, the worse the alignment will be.

The player's visual field control and shooting direction are two different thought signals, which will also test the coordination of the player's eyes, hands, and brain. Some players who have played FPS games for a long time will have a much higher accuracy than novices.

Chen Mo tried to use the two skills of Pharah again.

The direction of the shock shock and the shooting are the same, and the rules are the same; when using the propelling backpack, Chen Mo could feel a slight vibration in his back, and at the same time, the whole person quickly flew into the air.

The feeling of flying is similar to that of the PC side, but the field of view is wider, and the observation of the surrounding situation is more free, and there is no need to wiggle the mouse hard.

The feeling of falling quickly in the sky is a bit too real, making Chen Mo's legs weak subconsciously. Immersion is much stronger.

After indiscriminately bombarding the robot target, Chen Mo exited the game cabin contentedly.

"How is it, store manager?" Qian Kun asked expectantly, apparently he had already experienced Pharah in VR mode.

Chen Mo nodded: "Well, that's probably what it feels like, no problem. Keep doing it and drive out the heroes behind you as soon as possible."

"Okay, no problem." Qian Kun happily went back to work.

After confirming that the game experience on the VR side is fine, Chen Mo was relieved.

The development plan of "Overwatch" is progressing in an orderly manner. After the game can be completed on schedule, Chen Mo rushed to the magic capital to arrange the game exhibition.

For the game exhibitions after "Onmyoji" that year, Chen Mo basically asked other people in the company to organize them, and he did not participate in it himself. Since there are no games that need to be promoted in particular, it is not very interesting to hold an exhibition.

But this time Chen Mo plans to take the opportunity of this exhibition to release the first version of "Overwatch" first, and use this as an opportunity to start publicity.

...

...

Magic City, New World Expo Center.

The booth of Leiting Interactive Entertainment is being arranged, and many staff are busy.

This time, Leiting Interactive Entertainment's booth was in the N3 exhibition hall, which was much larger than the last time, accounting for more than one third of the entire exhibition hall.

This time the exhibition hall is not divided with Dichao Interactive Entertainment and Zenyi Interactive Entertainment. In the N3 exhibition hall, there are some small companies, so the booth of Lei Ting Interactive Entertainment is divided into a very good location.

Chen Mo's recently developed and well-known games include "Minecraft", "League of Legends" and "Escape", but "Minecraft" and "Escape" are not suitable for setting up booths, and cosers are nothing Play space.

So this time, Chen Mo mainly arranged two experience areas, namely the PC experience area and the VR experience area, and arranged the computer and VR game cabin.

Players can experience the new version and new heroes of "League of Legends" in the PC experience area, and at the same time will hold games to send hero figures; in the VR experience area, they can experience "Escape" and "Overwatch".

In addition, there are some coser, mainly female characters in cos "League of Legends" and "Overwatch". Of course, you can actually have a coser or not, the important thing is the trial experience of "Watching Pioneer".

For Chen Mo, he no longer needs to rely on cosplayers and gimmicks to attract players. The game quality and word of mouth alone can attract all players.

Chapter 425/1201
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Almighty Game DesignerCh.425/1201 [35.39%]