Almighty Game Designer

Chapter 437: Exchange Meeting on Prospects for the Development of Competitive Games

"Exchange meeting?" Li Feng was delighted, "Do you want to fight with the people of Emperor Chao and Zen?"

Zhang Xiaokong said: "What is ripping, how can academic exchanges be called ripping. This is for designers to share design ideas."

Qiu Hengyang nodded: "Okay, then let's go to the exchange meeting. These lectures this morning are really not interesting."

The group walked towards the venue of the exchange meeting.

In fact, the so-called exchange meeting is not much different from the lecture. The specifications are large and small, but the theme is free to discuss a certain game type or a certain direction of game development.

The biggest difference between an exchange meeting and a lecture is that the lecture is generally of a popular science nature, with only one person speaking, and it has a certain degree of authority; while the exchange meeting is of a communication nature, most people can speak freely, and it doesn’t matter if they are wrong. Because the questions at the exchange meeting are often inconclusive questions, no one knows the correct answer.

Of course, such an exchange meeting is not immune to debate and strife, but this is a normal phenomenon. After all, it is inevitable to refute each other in other academic exchange activities.

Originally, Chen Mo didn't really want to go to this kind of exchange meeting before, because he didn't bother to tear up with other designers.

But this morning's lectures are really not interesting, and everyone wants to go to the exchange meeting, so let's go and have a look.

Like the lecture, the exchange meeting is also divided into many sub-venues, both large and small. A relatively small exchange meeting has one or two long conference tables, which can accommodate a dozen or dozens of people; a larger exchange meeting is a conference hall that can accommodate hundreds of people.

Of course, it is impossible for everyone to speak at a large-scale exchange meeting. When organizing such a large-scale exchange meeting, the organizer will estimate the number of people in advance, arrange several well-known designers to speak in advance, and reserve many audience seats at the same time. .

Under normal circumstances, the audience is not allowed to speak freely and must apply for it. After all, time is limited, and all the small fish and shrimp come up to discuss, so this exchange meeting will definitely not be able to exchange anything.

Zhang Xiaokong and others came to the venue and found that there were quite a lot of topics for the exchange meeting, but the gap between the number of people was very different. Some of the unpopular topics were ignored, and there were only a dozen people; some popular topics were so popular that the conference venue was full.

"Huh? That's good, let's take a look, shall we?" Chen Mo pointed to a sign at a nearby venue.

When everyone saw it, the sign read: "Competitive Game Development Prospect Exchange Meeting".

Everyone: "..."

Zhang Xiaokong said: "Okay, let's go and have a look. We are all very interested in competitive games, but Chen Mo, you... Are you sure that listening to this exchange will be useful to you?"

Chen Mo Yile: "Why is it useless, let's learn from each other, maybe others have better ideas?"

Zhang Xiaokong nodded: "Okay, then participate in this."

Several people entered the venue and found a seat in the opposite corner to sit down.

Obviously, this exchange meeting has just started, and the first designer is still explaining some basic knowledge and development status of competitive games.

Although these things seem very paediatric to many designers who understand competitive games, after all, there are hundreds of designers in the venue, specializing in the art industry, and many designers of mobile games and VR terminals do not understand competitive games, so this kind of popular science Still necessary.

Each arranged speaker has a PPT. Now the designer who is speaking is an A-level designer of Dichao Entertainment and the organizer of this lecture.

"The so-called competitive games have already existed, such as the RTS games "Legion Conquest" and "Warcraft" in previous years, and later COG, "League of Legends", etc. After a long period of development, competitive games The genre has also changed a lot.”

"Before, competitive games have always been considered a relatively niche game, because in the past, competitive games basically refer to RTS games. Although some FPS games are also competitive, the number of viewers and popularity of competitive games are far from that of games. Compared with the number of players themselves."

"So, competitive games have always received relatively little attention. But this year, with the holding of the "League of Legends" World Finals, competitive games seem to have been pushed to the forefront, and the popularity has risen instantly."

"So, what is the development prospect of competitive games? Is the success of "League of Legends" a success that can be copied and used for reference? Regarding this point, several designers will conduct professional analysis. I got some gains from the exchange activities, thank you all!”

"The following is the first speaker."

The organizer stepped down after briefly introducing the concept and development status of competitive games. In fact, this was mainly to give a characterization of the exchange meeting, so as to prevent the meeting from going astray while chatting.

Regarding competitive games, although "League of Legends" has achieved a lot of success in this world, the attention in the game circle has not become so high.

Because under the promotion of Chen Mo, "League of Legends" has shown a leap-forward development in this world, and the development is so fast that many people have not yet reacted.

Launched years ago, it is not optimistic.

At the beginning of the year, it began to exert its strength, defeated all similar domestic competition games, and gradually expanded to other game fields.

It continued to be hot in the middle of the year and spread overseas.

The global finals were held from October to November, which instantly attracted countless attention.

This series of actions were all completed within one year of this year. Although "League of Legends" has already swept the entire PC side, the popularity is very high, but for many designers who are limited to their own fields, they can only feel "League of Legends" is hot, but they really don't realize how hot it is.

Therefore, what Chen Mo is tired of playing with is still new to many designers.

Coupled with the fact that the world pays more attention to VR than PC, the popularity of PC games seems to be an afterthought, so it is not surprising that this happens.

Many designers who don’t know or care about “League of Legends” are still indifferent to this: a PC game from God’s perspective, the picture is not particularly beautiful, there is no plot, and the gameplay looks very simple, and it is better than VR games. Do it better?

Of course, there are also many players who are aware of the brand-new path that "League of Legends" has pointed out to competitive games, so this exchange meeting was born.

This group of designers can be said to be the group of people who care most about competitive games at present, which will affect the development trend of domestic competitive games more or less.

Chapter 441/1201
36.72%
Almighty Game DesignerCh.441/1201 [36.72%]