Chapter 436 The Suspense of the Annual Game
Emperor Dynasty Interactive Entertainment also has several games of good quality this year, but on the whole, they did not meet the qualifications for being elected as the game of the year.
Originally, people in the industry were generally optimistic about "Prosperous Tang". After all, "Three Realms" is an MMORPG. For the sake of profit and player retention, some gameplay must be sacrificed, and it naturally comes with the attribute of deduction during selection.
And "Tang Dynasty" is a stand-alone game with a very strong Chinese color, and other aspects are also relatively average, except for the relatively poor game content, there is no obvious shortcoming.
However, after the "Overwatch" came out, the "Game of the Year" award immediately became confusing.
Many designers realize that Overwatch is fully qualified to compete for this award!
Although it is a competitive game, the main fun comes from player confrontation, but its characteristics are also very obvious, and there are two points that are very likely to impress the judges.
The first is the construction of the world view and the rich characters of each hero. The future background, the coexistence of humans and machines, the heroes of various countries with various superpowers... The whole background is very artistic and will definitely be very pleasing.
The second is the innovation of gameplay. Although there have been "FPS with skills" before, they have not formed a complete system. Designers are more afraid that this mode will affect the core fun of FPS games and the balance of the game, so they do it carefully. Yes, not as drastic as Overwatch.
Judging from the current player feedback, it is very important that "Overwatch" balances the fun of traditional FPS gameplay and MOBA gameplay well.
Ideas are worthless, but it is worth turning them into works.
In the process of turning an idea into a work, there are a lot of detail settings, and any problem with the detail settings here may make the final product completely different from the previous expectations.
Therefore, "Overwatch" can do a good job of the concept of "FPS with skills", which is already a very remarkable thing in itself.
In addition, the main problem that Overwatch faces in terms of awards is that the content is not rich enough. To put it simply, there is no plot in the game, there are not many scenes, and there is no such open-world game content.
However, these three points are not fatal, because there is corresponding other content in Overwatch to make up for it.
There is no plot but there is a background story, and there are many easter eggs in the map, the background stories of all heroes are integrated into a whole,
In terms of storytelling, "Overwatch" just doesn't tell the players in a traditional way. In fact, the storytelling is not weak.
There are not many scenes, but each has its own characteristics. In scenes such as King's Road, Huacun, Lijiang Tower, Hollywood, etc., the architectural style of each map in "Overwatch" is completely different, and all of them have made innovations, which not only show the cultural characteristics of each country, but also combine the sense of technology. , this scene design itself is also a plus.
There is no open world game content, and the game content is not rich enough, which cannot be solved. However, as a free VR game, Overwatch has innovated the mainstream FPS gameplay, and the response from players has been very good. Could this be some kind of plus point? No one can say bad.
Although many designers still think that "The Prosperous Tang" is the most suitable game to win awards, they also have to admit that "Overwatch" is very competitive.
All of this will only be revealed at the final awards ceremony!
...
In the big designer designer chat group, many designers are chatting.
"I've already arrived at the venue, are you all there?"
"I'm still at home on the street, I envy the big guy who can go to the annual awards ceremony..."
"Same envy..."
"Old Qiu, have you arrived? Where is the dog owner?"
"Let's meet in the lobby!"
"Hey, I saw Mr. Chen Mo!"
This chat group is full of independent game designers, and some of them are regulars at the annual game awards ceremony, such as Li Feng who produced "Wings of the Star Spirit", Zhou Haibin of "Dream Journey", and Zhu Fanglin of "Earth Demon", etc. Wait.
These people usually chat and spank in the group, and it is difficult to get together from all over the world. On such critical occasions, of course, they should get together and get in touch with each other.
After all, the small circles of these independent game designers are relatively closed, and they have little relationship with the designers of Dichao Interactive Entertainment and Zenyi Interactive Entertainment, and basically there is no competitive relationship, so the relationship is very good.
Of course, there are still many designers in the group who are not qualified to come to this awards ceremony, so they can only silently envy them.
As soon as Chen Mo walked into the hall, he heard someone calling him.
"Boss Chen Mo! Here!"
Turning his head, he saw that it was Li Feng, who had been very active in the group before, the designer of "Wings of the Star Spirit".
There were four or five people gathered around Li Feng, and they all greeted Chen Mo when they came over.
All the people present knew Chen Mo. After all, they used to chat often in the group, and they were all well-known figures among independent designers. Chen Mo also deliberately looked at the photos and documents.
Soon, Qiu Hengyang and Qunzhang Zhang Xiaokong also came.
These are old acquaintances in the group, but in reality they have not seen each other for a long time, so they are still more excited.
Zhang Xiaokong said: "Okay, let's not get in the way here, let's go inside. By the way, are we going to the lecture or the exchange meeting?"
Li Feng asked: "It's all right, it's up to you. By the way, does Mr. Chen Mo have a lecture this year?"
Chen Mo was a little helpless: "Don't always be a big boss, it's so embarrassing."
Li Feng smiled: "Hey, isn't this called getting used to it?"
Chen Mo said: "There is no lecture. It may be because the games I made this year are a little bit controversial. The Tourism Committee is afraid that something will happen."
Qiu Hengyang expressed his understanding: "Indeed, look at the two abuse games you made, "Dig for Ascension" and "Escape", two abuse games, especially "Escape". It is estimated that there is a lot of controversy within the tourism committee. Minister Qiao Hua Didn't criticize you?"
Chen Mo smiled: "What are you criticizing me for? If Minister Qiao and Chairman Zhang hadn't nodded, would this horror game of mine pass the trial?"
Qiu Hengyang smiled: "That's true."
Zhang Xiaokong said, "Hey? Isn't it right? Why didn't you mention Chen Mo's two blockbuster works this year?"
Qiu Hengyang said: "You mean "League of Legends" and "Overwatch"? "Overwatch" has only been around for a few days, so it is too late to arrange; as for "League of Legends", it is very successful, but after all, it is a PC side, which is not popular, and it is very popular. Regarding e-sports, the attitude of the Tourism Committee is relatively ambiguous, but it should also be controversial, and it is impossible to support it very much.”
Li Feng nodded: "Yes, e-sports has always been regarded as a gray industry before, and clubs and studios are ambiguous. The Tourism Committee does not encourage or promote this, but it has not been explicitly prohibited. It should be still on the sidelines. ."
Chen Mo smiled: "It's a good thing not to talk about it myself, I'm too lazy to talk about it."
Zhang Xiaokong looked at the morning lecture: "It seems that there are no lectures that you particularly want to hear. By the way, do you want to attend an exchange meeting or something?"