Chapter 438 Debate and Discussion
The first designer takes the stage.
This is also an A-level designer of Imperial Entertainment. He is also specialized in PC games. Obviously, he has also studied "League of Legends".
"As for competitive games, my opinion is: Competitive games will continue to develop in the next three to five years and become one of the mainstream game types on the PC side. As for the VR side, I don't do much research, so I'll leave it to other designers. Let's talk."
"Then let me talk about why competitive games will become the mainstream game type on the PC side."
Everyone in the audience listened with gusto.
Obviously, the designer prepared a lot of materials before the exchange meeting, and talked a lot about the development history and related analysis of e-sports games. From the development of the first RTS game, to the emergence of game clubs, to the success of "League of Legends" now, all of them are pretty much the same.
"The reason why I assert that competitive games will continue to develop in the next three to five years is because competitive games on the PC side have huge advantages over other game types, namely fragmented time, repeatable experience, clear goals, Attributes such as easy diffusion. And these attributes are all very compatible with the habits of current mainstream PC players.”
"And in the next few years, the habits of mainstream PC gamers should not change, so I infer that competitive games are still promising on the PC side."
Soon, the first designer finished speaking.
The second designer came to the stage and began to talk about the development status of competitive games in the VR field. This is also the designer of Di Dynasty Interactive Entertainment.
"As for the development of competitive games in the VR field, to be honest, it should be considered to be completely behind the PC side. Of course, the reasons for this are complex and multi-faceted."
"At present, competitive games in VR games mainly refer to FPS games, but there are no large-scale events yet, which are mainly limited by two aspects, one is the number of players, and the other is viewing."
"There are already few players on the VR side, and FPS game players are not as good as RPGs. With insufficient players, large-scale events lack enough audiences; and in terms of viewing, FPS games are changing too quickly, even if there are commentaries, it is very interesting. It's hard for players to keep up with every great shot on the battlefield."
"However, I am still optimistic about the e-sports ecosystem on the VR side. Obviously, the VR side is a comprehensively progressive and innovative platform compared to the PC side, and VR games are the development direction of future games, there is no doubt about that. Therefore, I am more inclined: VR games can be competitive games, but we have not found a suitable path.
"
After the second designer finished speaking, the third designer took the stage.
This designer is a designer of Zen Entertainment, and he put forward different views as soon as he took the stage.
"I hold a different attitude towards the development prospects of VR-side competitive games. In my opinion, competitive games are only temporarily popular, and will inevitably decline over time."
"The reason is very simple, because the game is different from traditional sports, the game is updated too fast, and I have never heard of a game that can rule for more than three years. If the game is cold, it was hard to build before. The e-sports system has become a castle in the air, and it will only collapse..."
These designers express their own opinions and insist on their own opinions.
Some people think that competitive games are very promising and will have good development prospects in the future, while others think that competitive games are just a flash in the pan and will soon decline as the game declines.
Of course, some people have refuted this, thinking that after a competitive game declines, another competitive game will make up for it. Although the game will decline, the audience will change, which means that the competitive game project itself will only develop more and more. the better.
Then someone refuted that the idea of "audience will convert" is untenable. Most audiences only watch the games they play. The premise of "audience will convert" is that "players will convert", but it can't be every time in the future. All phenomenal games are competitive games, right?
...
The exchange meeting is like this, because the discussion is about things that are inconclusive in the circle, so it is full of arguments and overthrow, refutation and refutation, but this is also the meaning of the exchange meeting. Through this kind of debate, the designers in the audience can Have your own thinking and form your own understanding of this issue.
At the same time, in the continuous exchange and refutation, the loopholes in some viewpoints are all pointed out, which will help everyone to explore the ultimate truth.
Zhang Xiaokong looked at Chen Mo, who was sitting next to him, and found that he was still listening with gusto.
In this exchange meeting, the organizer did not invite Chen Mo. In fact, Chen Mo is the designer of "League of Legends", no matter how this topic is mentioned, he should not be missed.
But the main problem is that the organizer of this exchange meeting is the designer of Emperor Dynasty Interactive Entertainment, and Emperor Dynasty Interactive Entertainment and Chen Mo are really not dealing with it. The designer probably also considered this layer, so he was embarrassed to speak.
Most of the invited designers are designers of Dichao Interactive Entertainment, and a small number are designers of Zen Entertainment. It can be clearly seen from this point.
Moreover, these designers also believed that before the emergence of "League of Legends", Chen Mo's concept was indeed completely advanced; but after the emergence of "League of Legends", most designers carefully studied the game and could dig out Its elements of success are not necessarily less understood than Chen Mo.
Of course, Chen Mo must still have some things that are out of the box, but even if he is asked to speak, will he talk about those things that are out of the box? Obviously not possible. Even if Chen Mo came, he would mostly talk about things that everyone could see.
Therefore, Chen Mo was not on the list of speakers at this exchange meeting.
...
The discussion phase lasted two hours with a twenty-minute break.
After the last designer had finished speaking, the host took the stage again.
"Okay, then after the explanations of several designers, everyone should have their own opinions. Next, everyone can speak freely, or the old rules. Anyone who wants to speak can come on stage, but please control the time, everyone Ten minutes, please keep your speech as short as possible."
After the host finished speaking, he stood aside.
Next, designers came to the stage to express their views. Of course, the designers who can come to this award ceremony are at least a little famous in China, and they are very restrained in such occasions. Basically, there will be no situation of occupying the podium or talking nonsense. They are all courteous to each other, so the order at the scene is still good.
The organizer glanced off the stage while listening to the speech of the new designer.
"Um?"
When his eyes swept across the corner of the back row, he saw Chen Mo, who was sitting with Zhang Xiaokong and the others.
"Chen Mo?"
The organizer rubbed his eyes to confirm that he had read it right.