Chapter 460 A Reward of 1.5 Million Knives!
Chapter 460 A reward of 1.5 million knives! (three more)
When artificial intelligence entered the game field, it did not go smoothly.
Before the company developed origin, it also developed another artificial intelligence that wanted to set foot in the field of rts, but it was completely hammered by human players.
Of course, choosing the rts field as the main direction of attack is mainly due to the type of game.
The games currently on the market, and only in rts games, can human beings have a fair fight with artificial intelligence.
Like fps games, no matter how hard humans try, they can't beat the plug-in; and casual puzzle games, humans also have no chance of winning.
Those puzzle-solving levels that look very difficult are just very difficult for humans, but not at all difficult for artificial intelligence.
After all, there are so many puzzle games in the world, which one can surpass the difficulty of Go?
As for the moba game that is now on the rise, this is a 5v5 game after all, letting five human players play five artificial intelligences with exactly the same ideas? It doesn't feel right either.
Therefore, the company that studies artificial intelligence chooses and chooses, and only rts games are the most suitable.
The reason why rts is more difficult to overcome than Go is that the most critical element is the fog of war.
In rts, due to the limited field of view, it is impossible for artificial intelligence to grasp all the movements of the opponent, which gives space for strategic games between the two sides.
At the same time, due to the extremely complex mutual-inhibiting attributes between various arms, this change is often faster and more complicated than Go. If you don't discover or comprehend a small intention of the other party in time, you may be directly dragged home and led to a wave of flow to flatten it.
For artificial intelligence, the biggest limitation is always one point: computing speed.
In the early days of AI and Go, humans could outperform AI at fast games, but would be utterly defeated when they played slow. Because artificial intelligence and human thinking are completely different, the more complex the situation, the longer it will take to calculate the optimal solution.
In real-time strategy games, unlike Go, there is not enough time for thinking. For artificial intelligence, it may be necessary to change to another completely different algorithm and rules.
Of course, apart from these aspects, in terms of operation, artificial intelligence obviously completely crushed human players.
For some human players, APM is never enough in rts games, because dozens of units need to be operated at the same time, and even if the brain is enough, the hand cannot keep up.
But for artificial intelligence, it is no problem to operate as many units, and whether it is the accuracy of the reaction or the operation, it completely blows the human players.
Therefore, considering that this is relatively unfair for human players, the company that developed the origin also imposed certain restrictions on the operation of artificial intelligence, forcing its average APM to be limited to about 400, and its peak value to be limited to 600. The first-class high-handed level.
Of course, for artificial intelligence, even if apm is limited, it has an advantage over humans, because it does not need to do those repetitive operations to warm up its hands, and every step of its operation is an effective operation.
That is to say, the mean apm of origin seems to be around 400, but in fact it should be equivalent to 500 or even 600 of human beings.
After origin successfully climbed to the top of the ranking ladder of the three major servers in the United States, Europe and South Korea, the research and development company of origin announced that, considering that origin has too many advantages in APM when facing human players, it is considered to continue to reduce the APM of origin. value, adjusted to the mean value of about 350.
Of course, this can be said to be fair, or it can be said that the R&D company of origin is afraid of scaring those professional players away, and no one will fight, or that this man-machine battle will become one-sided and unattractive.
So this adjustment was made.
But for Warcraft pros, it's a bit of a blatant provocation.
At the same time, origin's research and development company also announced that a reward of 1.5 million US dollars will be offered for this man-machine battle, as long as you can defeat origin in Bo3, you can get it!
Such a high amount of reward is a huge temptation for the professional players of "Warcraft" all over the world. After all, "Warcraft" is not like "League of Legends". These professional players of "Warcraft" They don't have much money.
What's more, this battle can not only gain money, but also gain popularity! Fighting on behalf of human beings and defeating artificial intelligence is the supreme glory that most people can only encounter once in a lifetime. Who doesn't want to go?
Even if the company that developed the origin didn't offer a bounty, these professional players would definitely go.
And Hanbok's "first elf" starlight obviously held such determination and became the first professional player to face the origin head-on.
On the Internet, some people are also questioning why "Warcraft" was developed by Chen Mo. At present, the first person in "Warcraft" recognized by the national server is also Chen Mo. Origin does not directly challenge Chen Mo, but first challenges starlight This Hanbok first elves?
In fact, this is not difficult to understand.
In Chen Mo's previous life, AlphaGo did not challenge Ke Jie as soon as he came up, but started to challenge him step by step from an ordinary first-line chess player.
On the one hand, it is in order to continuously gather the topic effect. If you challenge the world champion as soon as you come up, it is not conducive to creating topics and attracting attention.
On the other hand, it is also for gradual progress. After all, the R&D company of origin does not know what level of origin is at the moment. It is challenged bit by bit, and the chance of winning of origin is greater.
Moreover, starlight is indeed the best choice for origin, because they have just played on the Hanbok ladder before, and the difference in strength between the two sides is not large; at the same time, the two tribes are elves, and although the civil war is entertaining Slightly worse, but definitely guarantees absolute fairness.
If it is another race, some people may say that this is a racial advantage even if the origin wins. The first civil war is used to start, which can better show the fairness of this man-machine war.
The opening battle of this man-machine war has already attracted the attention of the whole world before it even started.
The reason why it is said to be the opening game is because everyone knows very well that whether origin wins or loses this time, it is impossible to stop itself. It will definitely get stronger, and then continue to challenge stronger human players.
Everyone has different opinions about the result of this game.
"A week is enough for the level of origin to improve by leaps and bounds. Starlight was unable to beat it before, and it must be more difficult to beat now. This script has been read countless times in the previous chess-human-machine battle. What else is there to doubt?"
"But this time, the origin's apm has been further lowered. The rts game is a game that affects the whole body. If the origin's hero is killed due to insufficient operation, wouldn't it be a direct gg for the whole game?"
"But there is no delay in the offline matches. The reason why origin was difficult to win last time was mainly because there was a delay in playing the Korean server in North America!"
"The last starlight was unprepared. As long as you study the origin's video carefully, you will definitely be able to develop countermeasures!"
Players have different opinions and insist on their own opinions.
Although most players are on the side of humans psychologically, everyone knows that origin will have a greater chance of winning.
After all, such a script has been staged many times during chess wars. No pop-ups, timely updates!