Chapter Four Hundred and Ninety-Eight of the Game Boom Like "Watching Pioneer"
Chen Mo was afraid that everyone would not understand, so he explained it again.
"About this, you have to remember one thing: different platform devices have completely different performance effects on the game."
"Compared to PC and VR game cabins, the advantages of mobile games such as smart mobile devices are mainly in portability, and the advantages of handheld consoles are also there."
"The specialty of traditional games is immersive experience, combining top-level graphics, music, and scripts into top-level stories to achieve a top-level experience, which has a category division from mobile games."
"As a simple example, some large VR games give the impression of being grand. What is grand? All sizes are actually relative. When we feel that the scene is grand, it is actually the size of the character in the lens. Feel it as a reference."
"The scene is huge, the enemy is huge, and these are all because our protagonist is of normal size, and we can feel this grandeur with contrast."
"If these games are ported to mobile or handheld platforms, this comparison will be difficult to establish. No matter how big the monster is, it will only fill the entire screen. Even if you can barely recognize the very small protagonist on the screen, I am afraid it will be difficult. It creates a sense of grandeur. Because the screen is so big.”
"If this grand feeling is lost, and the multi-channel music and sound effects are removed, then the atmospheric appeal of this game will definitely be greatly reduced."
"And what we are doing now is handheld, so try not to do that kind of grand game. "League of Legends" and "Overwatch" games with a large player base can be considered for porting, but also consider the characteristics of the platform. "
"The most suitable game for this handheld is "Super Mario Odyssey". It doesn't pursue that kind of grand scene, but pursues this kind of small and detailed feeling, a relatively small character in a small area Search freely in the middle. It feels like a Suzhou garden, although the sparrow is small, it has all the internal organs.”
"When we develop games for this platform in the future, we will also give priority to developing this kind of game, because this kind of game is the most suitable for this platform."
Chen Mo repeatedly reminded everyone to start the production after explaining some details of the design.
Chen Mo was not too worried about this game.
Because the current team can already control this kind of game at a level, it should be able to make it in a short period of time given such a rich setting, but some details need to be adjusted repeatedly to achieve the optimal state.
What Chen Mo is more worried about is what will Sitch's real machine look like? Can you meet your requirements in terms of performance?
But it's no use worrying.
Only after the prototype is made to experience it will we know.
...
While Chen Mo began to develop "Super Mario Odyssey", some small episodes also occurred in the game circle.
After the year, some large game companies headed by Dichao Interactive Entertainment and Zenyi Interactive Entertainment began to put Overwatch-like VR games on the research and development agenda.
During this period of time, Overwatch has been in the limelight. Although it has not reached the dominance of "League of Legends" on the PC side, it has also emerged on the VR platform.
Especially after winning the title of Game of the Year, the popularity of "Overwatch" has soared, and with the excellent quality and innovative gameplay of the game itself, it has captured a large number of players.
On the live broadcast platform, "League of Legends" and "Overwatch" have become two key game sectors, and even many VR game anchors have begun to pick up the popularity of "Overwatch".
As for the game's revenue, Chen Mo has never disclosed. But everyone guessed that there should be no less, because people everywhere are brushing various jokes about 328.
According to the personal experience of some anchors and players, there are indeed many players who enter the pit for free and start to pay to open the box to buy skins.
Even some girls have a tendency to play "Overwatch" as a dress-up game.
Everyone is well aware that Chen Mo's production of "Overwatch" is not for short-term profit. It doesn't matter if he loses money in the early stage. As long as the game continues to operate and there are more and more players, the income will definitely show a gradual upward trend.
These game makers are racing against time to develop VR games that can surpass Overwatch.
The game project of Emperor Dynasty Interactive Entertainment is called "Gun and Fire". Speaking of this game, it has something to do with the previous game projects of Emperor Chaoyu Entertainment.
The basic content and gameplay of this game are made according to "Wolf Soul", and the hero characteristics and hero skills in it are based on the previously cool project, "Ancient Cataclysm".
Both of these are ready-made projects, so it is not difficult to use them. For "Ancient Catastrophe", Lin Chaoxu always felt that this project was a pity.
Because "The Cataclysm of the Ancients" is an excellent work in Lin Chaoxu's view whether it is in terms of art level, music level or gameplay design.
It's just kind of weirdly cold...
Maybe it's just a deviation in some small gameplay? Triggered some kind of chain reaction?
Now with the popularity of "Overwatch", Lin Zhaoxu feels that the scraps of the ancient catastrophe can be saved.
The whole story background of "Gun and Fire" is that myth and technology coexist. High-tech soldiers who can use firearms have obtained the power of ancient gods through special DNA, and can use some special skills while shooting.
For example, Ymir, the father of the Frost Giants. The original image of this hero is a relatively tall human in the Nordic region. Under normal conditions, he uses a quick-freezing gun to shoot. After awakening his power, he can become a frost giant and perform a range of frost attacks on the enemy.
Of course, this design refers to the hero design of “Overwatch” in some aspects, but it also adds many unique elements, which is actually quite different from the gameplay of “Overwatch”.
This time, although Jin Jieguang was not fully responsible for the work of "Gun and Fire", he also participated in some designs in the project.
Although the failure of "The Cataclysm of the Ancients" greatly reduced Jin Jieguang's image in Lin Chaoxu's heart, after all, he is a typical representative of diligent work, and it is impossible for Lin Chaoxu to completely put him into the cold palace because of this matter.
Jin Jieguang is also holding his breath this time. He has not fully figured out why "The Cataclysm of the Ancients" failed last time, but after such a long period of comparison and reflection, he basically already has an idea.
In the final analysis, it is because the copying of "League of Legends" does not look like it!
Apparently he was fooled by Chen Mo...
Jin Jie made up his mind secretly that this time, "Gun and Fire" must be done strictly in accordance with "Overwatch". As long as the Arena mode is added, and a few new heroes are added, even if the popularity of "Overwatch" cannot be achieved, Shouldn't be bad, right?
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