Chapter 515 Evaluation
Overnight, this magical handheld seems to have suddenly swept the domestic game and technology media, and all kinds of information began to bombard frantically.
At the beginning, there were only one or two technology media on the video website that had news about this handheld, and it was generally in a bad mood, but later, a large number of digital enthusiasts and game enthusiasts were doing the unboxing of the Switch. Even spread to other channels.
In fact, in the long run, it is the evaluation of core fans that determines the fate of a device.
For Chen Mo, he has a very wide player base in China, and he has a very large number of diehard fans. Just like Blizzard in the previous life, no matter what game comes out, the first reaction of die-hard fans is to buy, buy, buy.
Even if Blizzard is really confused and made a handheld, as long as the quality looks good, there will still be many people who will buy it without thinking. This is word of mouth.
However, these emotional fans alone cannot support the sales of a classic product. Those marginal fans and passers-by still have to wait for the evaluation of the core fans before they really make up their minds whether to buy this product.
After watching large-scale evaluation live broadcasts and videos, most people also have a relatively comprehensive understanding of this handheld.
In fact, Chen Mo's first stage goal is mainly to target two groups of people. The first is his core fans. As long as the quality of this handheld is excellent, they will definitely buy it; the second is that some people are particularly interested in similar gameplay. For example, some people especially like somatosensory games, and some people especially like this kind of casual two-player cooperative games. For them, Switch and "Super Mario Odyssey" are the games that do the best at this point. They Will definitely buy.
Chen Mo didn't plan to make this whole machine popular all over the world and compete with the other three platforms from the beginning. That's not realistic at all.
Chen Mo's purpose is to use this handheld to fill the gap in the current game market, and at the same time to get as much happiness as possible for himself.
In other words, this is a console that hardcore players and the general public can buy. As long as it attracts you in any way, then the two thousand dollars you spend is definitely not wrong.
To say whether it can reach the sales volume of the previous life? This is definitely impossible, because the market environment is different, and the accumulation of information is also different. It is actually very good to be able to sell it up to now.
If more boutique games and derivative gameplays are launched in the future, obviously the sales of Switch will continue, but it is definitely impossible to reach the level of the previous Nintendo.
However, even with current sales,
It is enough to make domestic players and game media feel dumbfounded.
The number of reservations for the second batch of handhelds has also exceeded 100,000. After Chen Mo announced that this handheld will be connected to the Thunder game platform, everyone still trusts the future game library of this handheld.
This is also one of the advantages of Chen Mo's choice of his own channel. Everyone knows that Chen Mo has a lot of good games in his hands. If you just port a few games to this handheld, you won't run out of games, so you don't have to worry about buying a handheld. Getting tired of playing.
Until now, after the sales figures came out, many game media began to seriously analyze the reasons for the success of this handheld.
The Skynet game channel also published a very long game review.
"Switch is a very unique product, it represents a brand-new gaming experience, a bit like the perfect fusion of mobile phone and PC. Moreover, the game operation mode of the two controllers even surpasses the above in terms of feeling. Two platforms that allow you to play PC-level games anywhere.”
"This novel feeling made me realize that this technology has always been there, but no one has discovered it."
...
In fact, the Switch is equivalent to drilling a hole between the mobile phone and the PC. In terms of size, its size is not small, but it is still within the acceptable range of portable devices, and it does not need to be extremely thin and light like a mobile phone, it only needs to be able to take it out.
After dismantling this device, many game media found that its performance is about seven times that of a typical high-end mobile phone. Of course, this is a relatively sensational data, but in fact, whether the Switch is in handheld mode or console mode, it can be Running large games at a stable frame rate exceeds that of many phones on the market today.
(This data is compiled. In reality, how many people can Baidu by themselves.)
In the final analysis, the Switch is a dedicated game console.
That is to say, as a compromise between the mobile phone and the PC, the Switch takes into account the two attributes of performance and portability at the same time, and greatly reduces the price. A way has been found, and this is exactly what everyone ignored before.
After the release of "Super Mario Odyssey", many game media also launched evaluations of the game.
"When it comes to the open world, it seems that the concept of open world and sandbox has long been rotten, but there are very few games that can really do open world well. The formulaic world has long been unable to meet the needs of current players, and has lost the most Beginning to feel new to the open world."
"But after seeing 'Super Mario Odyssey', my love for open worlds seems to have been rekindled, and yes, I have to give this game a blast today."
"According to the designer Chen Mo, this game is not a level-style game, but a small garden world, adventure in many worlds with different styles. The plot of the game itself is actually very simple. The story of rescuing Princess Bichi."
"Of course, the real content of the game is not about the plot, but about collecting and solving puzzles. Here, I really want to say something bad for Chen Mo. This is the most fun game about collecting and decrypting that I have ever played. none of them!"
"The adventures hidden in the corners are all kinds of strange and amazing, including running notes, unlocking organs, jumping, racing, grabbing gold coins, skipping rope, remote control racing, puzzles and other complex and novel gameplays, which test players' skills and imagination from all angles. , a lot of content can be even more interesting than the main line.”
"And in the process of solving puzzles in some game worlds, the protagonist will seamlessly switch from 3d to 2d levels through a water pipe, which is also very shocking. I really don't know how the designer came up with this idea."
"In this game, you have a lot of hidden content. Of course, don't be intimidated when you see the word hidden. In fact, the process of finding these hidden content is very smooth. With the support of certain rules, some seemingly unreasonable details become less prosaic."
"We can gain a sense of accomplishment from discovering the strangeness, thinking, and then solving the mystery, and feel complacent about our excellent IQ. Of course, all of this is thanks to the game makers, thanks to Chen Mo's superb level design skills ."