Chapter Five Hundred and Twenty-Six Nothing, Players Will Understand After Dying
Soon, the permissions of the Pangu system were opened to Chen Mo.
This time, the battle system is naturally checked by Chen Molai himself. As for the rest of the game, now everyone has a lot of experience, and it is not complicated to do.
When using the Pangu system, Chen Mo also discovered an even more terrifying thing.
The Pangu system is an artificial intelligence that is similar in intelligence to origin. Basically, what origin can do, Pangu can also do.
One of them is playing games
If applied to the game, it is to improve the monster AI
After using this system, the intelligence of certain monsters can be made particularly high, and they can even use any combat skills supported by the combat system perfectly, and even analyze the optimal solution of combat methods by themselves.
"I feel that this system is really applied to the monsters of Dark Souls, and the players will have nothing to do with spreading the fire."
Chen Mo just played it out of curiosity and didn't really use it to make monster AI.
Obviously, if this is really a monster AI, it would be too bitter to think about facing so many artificial intelligences at the same time, and most of the kings would say: "This fire can't be passed, whoever loves it! Let's pass the water. !"
Of course, there are various ways to limit the AI of monsters, such as lowering the operation and response of artificial intelligence, separating hatred between different monsters, etc., but even so, it is still too difficult for players.
Even the stupid AI before, ordinary players were tortured to death, let alone the enhanced AI.
Think about it, you are facing a monster holding a shield, you confidently go up and use your long sword combat skill to break the shield, but the monster rolls forward dashingly to avoid your combat skill, and by the way, a backstab comes.
Can't pass it! This fire can't spread!
However, the system can be used for other purposes.
After the prototype of the entire combat system is made, Chen Mo can use the artificial intelligence of the Pangu system to control the two knights to fight, and analyze the strength and weakness of various weapons, shields and armors.
When you find that a certain weapon, shield, or a certain style of play is particularly powerful, you can weaken it in a targeted manner, so that most of the gameplay and weapons are in a relatively balanced level.
and,
At present, it is too extravagant to use the Pangu system to make monster AI, because the current Pangu system also relies on the computing power of the supercomputer on the body, which is not so convenient to use.
Chen Mo thought that it could be used as a special trial game for those players who have already cleared the n-week game and have no fun fighting NPCs in the game to seek challenges.
In this way, there will be no situation where "it is well known that King Xin will not kill five in a row".
However, that's all for later.
The development progress of Dark Souls is relatively smooth. After Chen Mo personally checked the battle system, the other parts are not very difficult.
In terms of scenes, the entire Dark Soul can almost be regarded as a large seamless map (except for individual scenes that need to be transmitted). After Chen Mo gave a detailed level layout and planning, although there is a lot of content, it will not get stuck. R&D progress.
In terms of art and music, I have accumulated previous experience with Diablo, and it is relatively smooth to do.
Another advantage of Dark Souls is that it has less plot and less text, which makes it easy to make multilingual versions, and the plot can be written quickly.
Now Chen Mo's own art team has grown stronger and stronger, reaching 39 people. However, there is still a lot of work to be outsourced.
This art team does not do all the art-related work, but mainly does concept design, prototype creation, and some rough work is done by the outsourcing team.
In other words, the art team under Chen Mo is taking the elite route, and there are 6 major art masters who can pull out their own way.
If the person who collapsed the most in the whole project should be Qian Kun.
Qian Kun was responsible for controlling the value and level design of the entire game, but the level design plan given by Chen Mo made him feel dazed.
Obviously it is a huge seamless map, but the player's game flow is abruptly split into many scattered pieces. Even if it is the same location, players have to explore different routes many times.
Just like the scene of the purification chapel, players always feel like they are fighting, hey, I am here again! Go to another road and beat, hey, I'm here again!
Through some unlocked ladders, trap elevators, one-way open doors, locked doors and other elements, a scene is successfully made more complex, so that players must repeatedly explore to fully collect all the elements in the map.
That is to say, bullying the undead will only push the door and not pull the door.
However, this design is very popular. Players will not only not curse mothers, but will think that this level design is really awesome!
In fact, in the earliest days, part of the reason for this level design was that Miyazaki Hidetaka's research and development funds were not sufficient, so he had to adopt this relatively resource-saving production method.
This has made Dark Souls level design an industry benchmark.
This kind of level design is hard for Qian Kun, because Chen Mo's detailed draft of the level design can't be written so clearly. The same scene is densely covered with various marks and route instructions, which makes Qian Kun see it. big.
In addition to the monsters, Qian Kun made up his own mind about the players playing, and felt a shudder.
What's even more frustrating is that Chen Mo also repeatedly hinted that Qian Kun should improve the monster attributes.
"This knight monster, increase the strength and energy a little bit, and the attack desire a little bit stronger. Oh, also increase the blood volume, and add a third. The IQ, it should be just right now, no need to adjust it any more." Chen Mo said.
Qian Kun looked bewildered: "Store manager, this knight's attributes are already higher than the player's, so it's just a little monster."
Chen Mo said as a matter of course: "Of course I know it's a little monster. Oh, it's just a little bit of HP. The player only needs to do one more backstab and it's done. It's not difficult at all, right?"
Qian Kun: ""
Chen Mo said: "It doesn't matter, you see, according to the level of mental retardation of this knight, it must be a two-knife slashing. The player directly raises a small shield to block two bullets, and raising his hand is a execution. Or the player can hold a shield and turn two Tumbling to its back and backstab, repeating this three times, this monster is basically a gg, it doesn't matter whether the attribute is high or not."
Qian Kun scratched his head: "Then, store manager, what if the player doesn't understand the execution and backstab you said?"
Chen Mo thought for a while: "It's okay, they'll understand after they die."
Qian Kun: ""
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