Chapter 553 The High Score of "Dark Soul"
After "Knight Glory" was launched, more and more players compared this game with "Dark Souls".
At the beginning, the data of "Knight Glory" was very good, and it was a very good work in terms of sales and player feedback.
Many people are sighing that if "Dark Soul" can lower the difficulty, it should be able to compete with "Knight Glory", but now because of the difficulty, many people are discouraged from "Dark Soul".
On the Internet, although the popularity of "Dark Soul" is also very high, everyone always feels that it is worse than "Knight Glory".
Many people are regretting, why is Chen Mo doing such a high degree of difficulty? He obviously has the strength of the front, but he wants to play himself to death.
However, within a week after the launch of "Knight Glory", this trend has gradually reversed.
The first is that the rating of "Knight Glory" began to drop slowly, from about 8 points at the beginning, to 7.5 points.
More and more game reviews have been released. For the game "Knight of Glory", many players' judgments have gradually become more rational. As players play in this game for longer and longer, players also begin to find some problems with the game.
The biggest problem is that the content of the game itself is very boring. Whether it is the combat system or the background of the entire world view, although it is done very carefully, it always feels a little less mysterious.
It feels a bit like watching a documentary rather than a thrilling adventure.
But the biggest problem is not here, but the fun of the game itself.
For many players, they have experienced both Honor of Knights and Dark Souls. When I first started playing "Knight of Glory", I felt that chopping melons and vegetables in this game was very cool, and there was no resistance to the progress of the plot, but after playing for a long time, I soon encountered a very critical problem, which is There are no stronger challenges in this game.
Due to the problem of the game's combat mechanism, the player is wearing heavy armor and holding a big sword. When encountering a boss who is also a knight, the combat strategy that the player can choose is very limited. Dodge the boss attack, then attack the boss's flaws.
In "Knight of Glory", in order to increase the difficulty of the bosses in the middle and late stages, Frank adopted a numerically increased difficulty design. Many bosses were holding large shields, and their desire to attack was very low. The boss battle time for players reluctantly stretched to nearly 20 minutes.
If some players are playing, this time may even be extended again...
Of course, this is also a helpless move, because the combat mechanism of "Knight of Glory" itself is like this. In order to bring some challenges to players and prolong the game time of players, we can only increase the blood volume for players in this way. Create difficulty.
At the same time, because the characters controlled by the player cannot roll, the fighting method is very single. Many players who are used to playing "Dark Souls" feel that mowing the grass is very cool at first after getting started with "Knight Glory", but they will soon find it boring.
Therefore, the rating of "Knight of Glory" soon began to slowly decline, which means that players' expectations for it gradually became more rational. On the other hand, the rating of "Dark Soul" has been maintained at a high score of nearly 9 points!
Even if some players give low scores because of abuse, it still does not affect the status of this game in the minds of most players.
For players, the best criterion for evaluating a game is time.
Some games may look very fun at the beginning, but once a long time, the weak follow-up gameplay and superficial game content will affect players' evaluation of the game.
For other games, although there are various persuasion thresholds at the beginning,
But players can always find the novelty of this game in the constant exploration, so the outcome of these two games is self-evident.
Although Chen Mo's speed-run video is only 20 seconds long, it has caused an uproar among the players, causing a lot of players to explore the multiple gameplay in the game "Dark Souls".
Players soon discovered that the connotation contained in this game is much deeper than everyone understands!
First of all, in terms of the combat system, players found that the upper limit of the combat system of this game is very high, and most of the weapons in the game have their place of use. Selecting specific weapons for some specific bosses will do more with less.
Moreover, the powerful combat system is also reflected in the human-to-human battles. For a real expert, it's not a big deal to abuse monsters. Most players can abuse monsters with time and effort. And the real master is to fight with other players in the arena to reflect the strength of his technology.
There is a networking system in Dark Souls, and players can join many different factions for pvp (or pppppvp). Simply put, players can invade other players through props, or they can act as police officers to help those players who have been invaded.
Of course, the characteristics of "Dark Soul" itself is actually a stand-alone game, because its main fun lies in the exploration of the world and the challenge of levels and mobs.
If players team up to challenge bosses and mobs, the core fun of the game will be seriously undermined.
Just like Chen Mo's previous life, Mengxin must rely on his own strength to clear the first game, and those veterans will send their souls and equipment, just so that Mengxin can taste this game in the face of adversity, not because of other people's Help and shrink the experience.
Therefore, Chen Mo did not make too many magical changes to the networking function, but simply made the corresponding functions as in the previous life, without the idea of transforming "Dark Souls" into a massively multiplayer online game.
The real fun of pvp in this game is the single-player battle. Many arena madmen find that fighting with other players is much more fun than fighting monsters under the combat system of Dark Souls!
At the same time, Chen Mo also slightly changed some matching mechanisms. When a player is in a pvp battle with a player, the basic attributes such as the total attribute points and weapon enhancement level of both sides will be automatically leveled to the same level by the system to ensure the fairness of the game.
In Chen Mo's previous life, there was a kind of existence called "High Wall Salary King" in "Dark Soul". That is to say, some veteran players use special means to improve their combat power, and then go to the Lothric High Wall to invade the novice players who have just started the game for a long time, to kill the novice for fun.
Because the attributes of these old players are comparable to bosses, they are dubbed "high-paying kings" by players.
Although this was allowed by the game mechanism in the previous life, in Chen Mo's view, this obviously deviates from the original intention of the designer.
Chen Mo hopes to provide an equal competitive environment for all players who love Dark Souls, so he made this change, and everyone relies on technology to speak.