Almighty Game Designer

Chapter 522 Come Out, "Dark Soul"!

Chen Mo randomly dragged two knights from the material library, and perfected some basic settings, such as the strength of each knight, armor thickness, weight, etc.

In terms of strength, different body parts such as the knight's hands and legs are endowed with different strength attributes, and the armor of the whole body is also designed into parts with different thickness and defense.

And in the Pangu system, there are some ready-made templates, including human templates.

As long as the knight is fitted with a human template, then he will have a set of default attributes, including bone strength, regularity of movement, impact after damage, and so on.

It can be seen that this is the research that the Pangu system has carried out from the beginning, and it can now be used directly.

After that, Chen Mo designed several basic actions, such as defense, attack, roll and so on.

These actions are relatively simple, and Chen Mo is too lazy to design more now, mainly to see if he can achieve some special attack and death actions under this physical rule.

Soon, the game content is designed. In the editor, two knights start fighting in a clearing.

The sword-wielding knight attacked the shield-wielding knight, but it struck the shield, and the long sword bounced back involuntarily.

If it is in the previous physics engine, the action of "snap knife" is set, as long as the sword-wielding knight slashes on extremely hard materials like large shields and walls, there will be a flick of the knife.

However, the action and range of the bullet knife are the same for different shields.

However, under the physical rules controlled by the Pangu system, the action of this "bounce knife" is completely autonomously generated. The specific movement range of the bounce knife, and whether it has any derivative effects, are all calculated by the Pangu system.

At the same time, the shield knight is not completely unaffected, and will also bear a certain impact according to the results calculated by the physics engine. If the strength of the sword-wielding knight completely overwhelms the shield-wielding knight, the shield-wielding knight may even be directly knocked to the ground by this blow.

After one party dies, the knight's death action is also automatically generated by the Pangu system.

The sword-wielding knight slashed at the gap in the armor of the shield-wielding knight's neck. The blood instantly dyed the blade red, and the knight with the shield lost his last health and fell to the ground, and died after wailing.

The entire action is automatically generated by the system, with a very high level of realism.

Chen Mo tried different settings again.

For example, make one of the knights particularly strong, or make one of the knights have a particularly heavy armor.

When the weight of the knight's armor continues to increase, the knight's walking will become slower and slower, and even at the end, he can barely stand in place.

Chen Mo was very surprised that the effect of this Pangu system was more perfect than he expected. With this Pangu system, many complicated designs that used to be made by designers can be avoided.

Qiao Hua asked, "How is it?"

Chen Mo reluctantly quit the Fantasy World editor: "Very good."

Qiao Huayile: "I know it's very good. I'm asking you if you have any ideas about the new game?"

Chen Mo smiled: "Don't worry, let me think about it. Will the permissions of the Pangu system be opened to all designers?"

Qiao Hua shook his head: "Of course not. At present, the authority of the Pangu system is only open to a dozen designers, all of whom are domestic S-level and well-known A-level designers."

"It should not be possible to popularize it in the future, because the Pangu system consumes too many resources in computing, and it has some other things to do, so it is impossible for everyone to use it."

Chen Mo nodded: "I understand."

Qiao Hua added: "Three days later, the Pangu authority will be fully opened to you people, and then you should be able to log in to the Fantasy World Editor on a random high-end computer. But I want to remind you, If the computer configuration is not high enough, it is better to replace it with a new computer, otherwise the system may not be able to run.”

"Although the Pangu system does not perform calculations on your computer, the amount of calculation and resources derived from it is enough to cause a lot of trouble for your computer."

Chen Mo smiled: "Okay, I understand."

When he went to the experience store, Chen Mo began to think about making a new game.

As for the game to be made, Chen Mo has already decided.

vr version of dark souls.

Directly make content other than dl in Dark Souls 3.

As for why this game is made, it is actually very simple, because the combat system and level design of Dark Souls has always been a benchmark in the industry.

A major feature of the Dark Souls combat system is that the accumulation of time and levels does not help the game too much. On the contrary, in order to pass the level, players must constantly improve their skills in the battered.

In the game of Dark Souls, players must constantly learn some combat skills, such as shield counter, shield breaking, combat skills, roll, hit hard, execution and so on.

Moreover, these combat skills are often born out of the cold weapon fighting tactics in reality. Although some skills seem to be relatively out of touch with reality, in general, its combat system should be the closest to reality.

No matter how powerful the knight is, he will lose a lot of blood and be kicked to the ground after being stabbed in the back. No matter how powerful the dragon is, after being continuously attacked on the head, he will be beaten stunned (appears stiff) for the player to execute.

Players must use different tactics when facing enemies of different sizes. Unlike some games, no matter how big the enemy is, the fight is boring.

Of course, for Chen Mo, the dark soul of the previous life was limited by the technical level and the reason of the engine, so it could not be so real. But with the support of the new Pangu system, it became possible to create a new VR mode Dark Souls.

With the support of this physical engine, the already well-established combat system will become more abundant.

As for why Dark Souls 3 was chosen over Dark Souls 1, there are two main reasons.

The first is that in terms of game difficulty and some specific designs, Dark Souls 3 is more balanced and comprehensive. (In layman's terms, it is easy and suitable for entering the pit.)

Many people started to enter the pit from Dark Souls 3, because Dark Souls 1 is too difficult.

The second is from the perspective of storytelling. Dark Souls 1 tells the story of the beginning of Chuanhuo, while Black Souls 3 tells the story of the end of Chuanhuo. It can be said that Dark Souls 3 can better show the spiritual connotation of the entire Dark Souls series.

For Chen Mo, in fact, only one Soul series game on the platform is enough.

As for Dark Souls 1, it can be used as a prequel, and it will be released to the sith platform.

Of course, there are other reasons for making Dark Souls, such as investment issues, resentment issues, and so on.

The same is a 3a masterpiece, the investment of Black Soul is smaller than that of other series of works, because the map design of Black Soul is very delicate, often stuffing a lot of content into the same scene, and opening it through various elevators and one-way. Doors limit the pace of the game very well, although this is to save money, but players like this level design very much.

If you want to make a large open world like gta5 or Assassin's Creed Origins, even now, Chen Mo feels very difficult to do.

In addition, Chen Mo really lacks a game that can help him brush his grudges.

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