Chapter Five Hundred and Forty Second Official Sale
On September 1st, "Dark Souls" is officially released!
This time, the national server version and other language versions are released simultaneously, and the game contains two built-in voices in Chinese and English.
Whether at home or abroad, the number of downloads of "Dark Souls" has begun to climb.
Because strictly speaking, Dark Souls is the first game to use artificial intelligence to create a physics engine. Although "Knight of Glory" released information early, because the development progress is slower, it will be more than a week later before it can be launched.
This makes "Dark Soul" the world's first game built with an artificial intelligence physics engine, and Scorpion Baba is the only one.
In foreign countries, Thunder Interactive Entertainment also has a great reputation and is regarded by many foreign players as a big company of Western Fantasy. They all hope that this game can continue games such as "Warcraft", "Diablo" and "League of Legends". success.
It can be said that players from all over the world have entered Dark Souls with high expectations.
But soon they encountered the same problem as the experience store players, that is, they doubted the difficulty of the game for the first time!
These people can be said to have died horribly and inhumanely in the game. Even on the first day, many people were stuck on their way to the Chuanhuo Sacrificial Field, and were abused by Teacher Guda to the point of being unable to take care of themselves.
And in vr mode, this battle is even more thrilling. Fortunately, Chen Mo's standard for "Dark Soul" is based on horror games. It will detect the player's blood pressure, heartbeat and other indicators, otherwise there may be big news.
Foreign players are okay, because most of the European and American players who like Western Fantasy themes are hardcore players. After accepting this difficulty, they played it very happily, but found it very interesting.
Moreover, they have not been fooled by Chen Mo, nor have they played this game with the expectation of "mowing the lawn".
But when have domestic players suffered this kind of pain? On the first day of the game's release, the official forum of "Dark Souls" exploded in an instant!
"What's the situation? This game is too difficult. My first boss has died four or five times, and I feel like I can't beat it at all?"
"Don't talk about bosses, why do I feel that it is very difficult for me to fight mobs. Where is the setting interface for adjusting the difficulty of this game?"
"What about the lawn mowing game, you liars!!"
"It took a long time,
It turns out that I am the grass, and it is the monster that is cutting me! What a suit! "
There was a lot of complaints on the forum, and Chen Mo was delighted to see the large number of resentment values being recorded, and his heart was overjoyed.
The rest of the project has expressed deep concern about the situation.
Qian Kun felt that the game was too difficult from the very beginning, and now seeing the feedback from players, he felt that his feeling was correct.
Others, including Su Jinyu and Zheng Hongxi, also felt very bad, because most people tried the game "Dark Souls" after it was made.
The conclusion is also surprisingly consistent, too perverted! Can't play!
If even the producers find it very painful to fight, let alone the players...
There is an unspoken rule in the game design industry, that is, if the designer feels that the difficulty of the game is just right, at least two levels of difficulty should be prepared for players to choose from.
But here in Chen Mo, it obviously doesn't hold...
A few people found Chen Mo in private: "Store manager, do you really need to lower the difficulty? At least give players a choice of difficulty, right?"
Chen Mo shook his head: "No, the difficulty is just right now. If you lower the difficulty, you will lose the essence of this game. Players spent so much hard-earned money to buy the game. person?"
Everyone was shocked, the store manager, what your conscience found out was too out of place, right?
Apparently, Chen Mo started the mode of going his own way. No matter how many players expressed **** about the difficulty of the game, he was indifferent and ignored it.
Inevitably, the discussion about this game on the forum became more and more intense. Those players who were persuaded by Guda and the mobs were posting to hack the game, but there were also many players who spontaneously refuted.
This can be clearly seen from the game rating of "Dark Souls". Although there are many negative reviews, the rating of this game has remained above 8.5 points. It can be said that this is a very high rating. .
There are also many players who have hit the back to write game reviews spontaneously to educate those newcomers who have just entered the pit.
"As the first player to enter the "Dark Soul", please give some advice to the newcomers."
"A lot of people say this game is hard, and I thought that too at first, but after beating Gouda, my opinion changed."
"Is this game difficult? It's really difficult. The boss will take you away as long as you hit three or four hits, but the feature of this game is that it requires skill. After playing for four days, I will now open a new account to play. Gouda's words can be taken away almost without injury."
"And, after passing the trial of Gouda, the game really begins. In the high walls of Lothric, you will encounter more threatening enemies, and even very malicious level design. I just came here. Getting to Lothric Wall is also very hopeless, it feels like a real adventure, because you never know what's ahead of you, you never know you're going to die in a moment of inattention. where."
"But after clearing the Lothric Wall, my view of this game changed again. Because I recall every previous battle, I can even remember how many mobs will be spawned in each corner, I will remember How about the boss's skills at each stage? I will remember what treasures are hidden in each place."
"And this is exactly the experience that I have never had in other games. In those games, after I even cleared a map, I didn't remember what was in the map, what kind of terrain it was, and I walked around anyway. "
"But in Dark Souls, it took me a lot of energy and time just for a small scene like the Lothric Wall. I can remember the location of each mobs, remember the location of each place. It's a danger that no other game has ever experienced."
"And with the in-depth content of the game, I found that there are many different types of NPCs in this game, and in addition to the main mission of defeating the King of Fire, there are also many side missions."
"Even the various props in the game contain a lot of stories. I won't spoil them. I hope everyone can experience it for themselves."
"The main purpose of posting this post is to tell everyone that, in my opinion, Dark Souls is a very careful game, and its level design, combat system and boss battle design are all benchmarks in the industry and even the world. There's no other game on the planet that's like it."
"This is a pure man's game. I hope everyone can taste it patiently and carefully. At least according to my four-day game time, the seemingly invincible enemies in the early stage of the game are actually not difficult at all. After defeating them , you will get a sense of achievement that explodes the table, I hope everyone can appreciate this!"