Almighty Game Designer

Chapter 523 Hey Hey Hey!

Chen Mo began to write the design concept draft of Dark Souls.

In fact, Dark Souls is a very distinctive game. Whether it is the story background, combat system, level design, scene design, branch plots, etc., there are many differences from the games on the market when taken out separately.

It is a game with its own style, and Chen Mo's design concept draft mainly explains two points to everyone.

The first point is that the core selling point of this game is the rich and changeable combat system and the game difficulty that is slightly unbelievable for ordinary players.

In fact, these are all for the game's combat system. Whether players crack the designer's conspiracy in complex levels or defeat powerful bosses, they are all in order to better use this combat rule and have fun from it.

Some novices are cut down by knights and cannot take care of themselves. Later, they can take away the knights with a set of shields or broken shields. This is a kind of fun that the battle system brings to players.

After mastering the rules of soul-based combat, it is a very pleasant thing to use this kind of combat rules.

The second point is the worldview of the whole world.

The world view of the Soul series is completely different from the world view of other games. There are many Western fantasy factors in it, but in fact, the concept of many Western fantasy factors is not the same as the traditional Western fantasy.

This kind of worldview has a unique charm. Chen Mo must first explain these concepts to his team before he can do it better in the game.

For example, what is fire spread? What is Salary King? What role does the player play and why do they spread the fire?

The most basic world view content is relatively clear, and some deliberately hidden content has been excavated by players through various clues.

But there are still many different pits in the game. Miyazaki Hidetaka did not give a specific answer, but left it to different players to guess.

(According to Miyazaki Hidetaka, when he was doing Dark Souls, he did the content first and then the plot, so it is very likely that he did not have a very clear and complete game script himself)

This is like many suspense movies that leave an open ending at the end. Everyone has different opinions on the ending, and the designer will not tell you which is the absolute right option.

Chen Mo certainly has his own opinions on these, but he still decided to continue the mystery of the Dark Souls series.

Because this kind of open ending has a special charm, the official forced all the plots to be particularly transparent but not beautiful.

On the contrary, this kind of blank space can inspire players to continuously explore various details in the whole world.

It took two days to write the entire design concept draft.

Because on the one hand, Chen Mo has to consider how to describe it so that other people who have not been in contact with Dark Souls can better understand the rules of existence in this world, and on the other hand, he also needs to think about the various processes in this game.

But what surprised Chen Mo was that this time he didn't use so much memory to put potions. He remembered most of the scenes, levels and boss battles quite clearly.

After thinking about it, this should be the aftermath of suffering, right?

After any player has died dozens of times in the same place, he should have a firm memory of the terrain of the area.

Dark Souls is originally a game that requires rote memorization. You must firmly remember the distribution of monsters, terrain and monster skills in a certain area in order to pass the level smoothly. Difficulty increases exponentially.

After writing the design concept draft, Chen Mo called everyone to a meeting.

The news about the new engine has also been circulating on the Internet these days. Although the vast majority of domestic designers are not qualified to use the Pangu system, this does not affect their heated discussions on this matter.

There are even many designers who are offering suggestions one after another, saying that if I were to do it, what should the game be like, and a lot of strong mouth kings emerged in a while.

Others in the company are also talking about it.

"The store manager is now an S-level designer and has such a good relationship with the Tourism Committee. He will definitely be invited to try out the Pangu system, right?"

"That is to say, our next game can be done with the latest Pangu system?"

"It's possible, but I don't know what the manager is thinking."

"Today should be about the new game, right?"

Chen Mo walked into the conference room, and everyone was quiet.

Chen Mo looked at everyone: "Everyone should have heard that the domestic Pangu system has built a new set of physics engines. At present, the Tourism Committee is collecting in China, and I hope everyone can develop a system that can show the characteristics of the Pangu system. The game. I won’t say more nonsense, let’s just look at the design concept draft.”

The title of the design draft appeared on the projection: Dark Souls Design Concept Draft.

Chen Mo introduced: "First of all, to briefly summarize, this is a Western fantasy game, and the combat system is completely different from any game on the market. In terms of art style and story background, it is slightly different from the Diablo that we have done before. similar."

Qian Kun said in surprise: "Oh? Store manager, are you finally going to release the vr version of Diablo? No, wait, this game doesn't seem to be Diablo, the name is Dark Soul?"

Others are also a little confused.

If it's another game company, it doesn't matter, Chen Mo still has the big IP of Diablo!

Diablo had achieved good results on the PC side before, and most of the veteran-level employees had just joined in at that time, so the memory is still fresh.

When Diablo was just launched, not only the outside world, but also many people in the project were not optimistic, but after the actual implementation, Diablo led a trend at that time.

Later, it also gave birth to the Thousand Prisons of Emperor Dynasty Mutual Entertainment. Although this game is not as successful as Diablo on the PC side, it is still a pretty good VR game.

Speaking of evil, many companies want to make the effect of Diablo on the VR platform, but they have not done it. After that, Chen Mo seems to have completely forgotten about this stubble, and there is no sequel to the Diablo series. Although the plot of this series is very classic, it can be used repeatedly.

Why did Chen Mo leave the big ip of Diablo and create a new game?

Chen Mo looked at everyone: "This game is called Dark Souls. Although it is also a Diablo style, it has nothing to do with the story of Diablo itself."

Everyone is still puzzled.

Chen Mo explained: "I know what everyone is wondering, let's put it this way, the reason why we don't use the Diablo ip is because the two games are completely different in terms of gameplay and spiritual connotation."

"Diablo is a refreshing game. The main purpose is to make players feel good. Players can instantly kill hordes of monsters with a raised hand and burst out equipment."

"But Dark Souls"

"Hey hey hey!"

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