Chapter 534 I Feel that This Game Is Very Simple!
The boss battle this time is a battle with the giant Youmu. In the video, Brother Onion and the player are holding a storm controller each, and they are crazy about the giant Youmu.
This video is different from the previous video from God's perspective. It was released from a first-person perspective. At this time, everyone felt the shock of the first-person perspective.
Although the viewing angle that everyone sees now is a 90-degree viewing angle, which is relatively limited, but only from the sense of oppression given by the giant Youmu on the screen, you can also feel that the game has a very strong sense of substitution.
The giant Youmu, who was in a state of burning embers, wielded a machete and kept hitting the ground. Under the action of the Pangu engine, each swipe would cause the screen to vibrate and leave deep cracks on the ground.
During the period, the player was accidentally slashed by the giant Youmu, and he was cut upside down and flew out on the spot, and everyone could clearly feel the powerful power of the giant Youmu. Obviously, this was also due to the Pangu Engine.
However, under the combined output of the two storm controllers, the giant Youmu quickly fell to the ground, and his huge body turned into a king of firewood.
After watching the video, everyone has the same question, so simple?
In the video, the player does not actually have any particularly exquisite and complicated operations, because Brother Onion has attracted most of the attention of the giant Youmu, and most of the time, the player is just using the storm controller to work together to beat the giant Youmu.
Youmu occasionally switches targets, but the player just rolls twice to avoid the machete, and doesn't feel any difficulty at all, which further confirms the mowing feature of this game.
But just the overall atmosphere in the game, this epic and oppressive feeling has already shocked many people.
Aside from the difficulty of the game, at least it is an excellent work in terms of creating a boss battle atmosphere such as scenes, music, and sound effects. And the experience in VR game cabin mode should be more exciting.
Chen Mo explained: "Well, this is strictly a plot kill, we can't reveal too much about this, I hope everyone can experience it in the game. In short, this onion NPC is the boss giant Youmu. One of his friends, after the giant Youmu lost his mind, he had to abide by the original agreement to defeat the giant Youmu himself. The two weapons in the hands of the NPC and the player are called Storm Controllers, which are also created by the giant Youmu to target him. weapons, so this fight will look easier."
Oh I got it!
Many people suddenly realized that it is no wonder that this battle looks so simple, it turns out to be a plot kill.
It looks like,
As long as you fight the giants with this weapon seriously, you will win without any suspense.
Some players even doubt that this game will be too simple?
However, the story background that Chen Mo revealed a little bit also aroused the interest of some players. Because the giant Youmu is the salary king who appeared in the cutscene CG, that means that the player must defeat all the salary kings?
Chen Mo said: "Okay, then everyone can ask questions freely. You can ask anything you want to ask about this game, and I will answer as appropriate."
Obviously, at this press conference, Chen Mo will only release these two new videos. It is better to wait for players to experience more game content in the game.
The two new videos this time, one is about the game scene, the other is about the boss battle, plus the game information disclosed before, basically some of the features of this game have been introduced.
Only about the difficulty of the game, Chen Mo didn't mention a word.
As soon as I heard that the question and answer session was entered, the reporters below all came to the spirit and asked questions one after another.
A reporter couldn't wait to stand up and took the microphone: "Excuse me, Mr. Chen Mo, now the vast majority of people on the Internet are guessing that this is a lawn mowing game similar to "Diablo", which you have never admitted positively. , is this a lawn mowing game?"
Chen Mo smiled and explained: "I don't particularly like the term lawn mowing game. In fact, "Diablo" is not a lawn mowing game, it depends on the numerical difficulty of the game. If it is difficult, it is also impossible to mow the grass.”
"Going back to Dark Souls, I think it's a game that has that kind of quality to some extent. If you're some very skilled veterans, you can definitely mow the grass. But in this game, I I still hope that it can give players some challenges, rather than mindless brushing."
The reporter felt a little confused. Chen Mo seemed to admit that this game could mow the grass, but he added a condition that only very skilled veterans can mow the grass.
But think about "Diablo", it seems to be the same, even mowing games will be difficult, so everyone doesn't care.
Another person asked: "Then Mr. Chen Mo, how is the difficulty of the boss battle in this work? The boss battle in "Diablo" was generally criticized before, but the later bosses are not as good as some elite mobs. For this point Did it improve in Dark Souls?"
Chen replied: "Although "Diablo" and "Dark Soul" are both Diablo games, in my design ideas, they are two completely different works, so everyone should not always use "Diablo". God's solidified thinking to consider the game "Dark Souls"."
"It can be said that I think the difficulty of mobs and bosses in "Dark Souls" is basically in a very balanced state. The boss is definitely more difficult than the mobs, that's for sure, but the mobs will not be without challenges. Let's just say, the level design of Dark Souls should be able to become the design benchmark of the current game industry."
The reporters in the audience were slightly shocked.
Chen Mo's expression was very serious, and he couldn't tell if he was bragging, but from what he said, he should be very satisfied with his difficulty design this time.
Better level design than Diablo?
Well, whether it's true or not, it still makes everyone feel a lot more at ease.
Another reporter asked: "Mr. Chen Mo, can you give some specific examples of what you call 'very excellent level design'?"
Chen Mo said: "It's best for players to experience this for themselves. I've said too much, and it's like I'm boasting. But I can reveal a little bit. Many specific powerful enemies in the game can be solved by using terrain kills. ."
The reporters were stunned. Many powerful enemies can be solved with terrain kills. Does that mean that the difficulty of this game has been further reduced?
It seems that this is a well-meaning design made by Chen Mo in an official capacity to encourage players to win in multiple ways.
Well, this is quite good. After all, no one thinks that reducing the difficulty is not good. It was originally a refreshing game.
Another reporter asked: "Hello, Mr. Chen Mo, I'm a reporter from the Skyline Game Channel, and I'm also a hardcore player. I've also played your "Diablo" and liked it very much. The only regret is that I think Diablo is a little too low-level for a lawn mowing game."
"When playing "Diablo", it is difficult to show off the audience like "League of Legends" and "Overwatch", so after playing for a long time, it will be boring. I don't know if I have a show in this new game. chance?"
Chen Mo looked at him: "Well, in the new game, you will have a lot of opportunities to show, or you can show every moment. I think the new game will become a regular visitor to major video websites and live broadcast platforms. Those The masters will get a very impressive sense of achievement in this game.”