Almighty Game Designer

Chapter Five Hundred and Fifty-Six The Plot's Defects?

Many people sighed that after "Diablo", although many companies followed the trend and launched Diablo games, there is no game that can reach the height of "Diablo".

Not only in terms of game difficulty, plot design, character design, etc., but the most crucial point is that these games do not create that kind of dark atmosphere.

Some games even deliberately disgusting players through a large number of corpses and a dark environment, but when players are playing, they do not feel any despair at all, because the characters in it are only NPCs, and they are not fresh enough.

After the "Dark Soul" was born, those players who liked dark wind games exclaimed that this is a masterpiece! Because "Dark Souls" is shaped like such a hopeless world.

In the world of "Dark Souls", fire itself is an ethereal thing, and the actinium appears fragile and warm, as if it is a flickering cluster of flames that may go out at any time.

"Dark Souls" has created a world of despair, depression, and suffering, where everyone seems to have no good ending, and those undead have become wandering ghosts with the loss of humanity. Forget about your past.

And the player follows the protagonist's perspective and sees too many tragedies in the constant struggle, and this kind of tragedy even overwhelms people.

However, there is a lot of warmth in "Dark Soul". Although most of the supporting characters end in death, players have also witnessed their stories.

Brother Disheartened, a deserter from the Undead Squad of Farland, finally gave up his shield, returned to Farah Fortress, picked up the great sword in his hand, and rekindled his courage to fight.

Together with the protagonist, Anri defeated Eldridge the Devourer and gave his saber to the protagonist. Afterwards, she foresaw the fate of her imminent corpse, equipped with a broken straight sword, and quietly waited for the protagonist to arrive in Ash Lake.

Brother Onion finally defeated the giant Youmu and fulfilled his promise. After drinking with the protagonist and raising his glass to praise the sun, he chose to understand his remnant life and left the storm controller and the whole body armor to the protagonist.

In this desperate world, in the tragic fate that everyone will eventually die and become living corpses, the brilliance of humanity burst out, making people feel that there is still warmth in this world.

And many game media are also speculating, why Chen Mo has been insisting on not reducing the difficulty of this game?

The final conclusion is that only this difficulty can make this work a timeless classic that can be remembered by players.

Imagine, if the player mows the grass all the way through the Lothric wall, there is not much difference between the master and the novice, then how can you show the subtlety of the level design?

Players won't remember the subtle design of the level at all, nor will they have fresh memories of boss battles, and when they enter a new map, they will not feel adventurous at all.

A journey where you may die at any time is an adventure, and mowing the grass all the way is a tourism.

It is precisely because of the difficult design of "Dark Souls" that players are deeply impressed by this game, and at the same time, it is highly compatible with the spiritual core of the game "Dark Souls".

Combining various factors, these professional game evaluation media found that after careful taste, all aspects of "Dark Souls" are perfect. Although it is extremely difficult to get started, it is like a beautiful work of art. It surpassed the vast majority of games of the same type in the same period!

And the combat system of "Dark Souls" is even more so. It will have an immeasurable and far-reaching impact on the combat system of similar themed games in the future!

The well-known foreign game media tgn commented on "Dark Souls" like this:

"This is a dark masterpiece from Thunder Interactive Entertainment, which even makes the game media all over the world go crazy for it. It can even be said that it can be a faction of its own to some extent.

Because its style is so special and completely unlike any game I've seen before! "

"Maybe there will be many 'soul-like' (dark soul-like) games in the future, and 'soul battle' is very likely to become a proper term!"

"Dark Souls describes a world that burns in the fires of purgatory, a ferocious and ruthless beast that knocks you down again and again; but this world hides countless commands The secret of people's curiosity makes every player come back here involuntarily, eager to find the thrill of overcoming difficulties and completing challenges!"

"The epic epic, heart-wrenching challenges, and rich backstory make Dark Souls the most thrilling adventure yet!"

"The scenery of the Kingdom of Lothric and its surroundings is very visually striking. This is an unprecedentedly beautiful design. Every scene in the game is very unique, and the perspectives that players see are not textures, but players. Where the future will be!"

"The phantom wall in the game is such a love-hate design that some obsessive-compulsive players will go up and chop twice when they see suspicious bricks and depressions to see if there are hidden secret doors."

"There are a lot of NPC storylines in the game, but there is no clear mission guide at all. Players need to solve the mystery through their own adventures and a long journey. It may kill some characters, and it is irreversible, but these NPCs There will also be an interesting legacy, which is a very interesting setting in itself.”

"The combat system of "Dark Souls" is perfect. Abandoning shields and dual-wielding weapons is no longer a willful and handsome choice, but it can really pay off. In many special boss battles, players can even dual-wield weapons. Become a better play than holding a shield."

"Players can freely equip their left and right hands with weapons, and can even use armor and weapons to cosplay some specific bosses, and even use the boss's iconic attack moves, such as the 'Flange Street Dance Team' that many players dubly call. Players can also play such an operation.”

"From the plot point of view, the author highly suspects that the story of "Dark Souls" is coming to an end, and the game's designer silent has not revealed any plans to develop a sequel."

"Although this game is completely worthy of a super high score of 9.5, it has to be said that the incompleteness of the plot is always a pity, and some deeds about the ancient times are unclear, even if it is described by the props in the game. Recreating the original appearance of that period of history.”

"I don't know whether this kind of plot is intentional or unintentional by the designer, but all players who love "Dark Souls" are looking forward to the designer's release of an official set or fan fiction to tell the history of the ancient times , so that everyone can better understand the past and present of this game.”

Chapter 560/1201
46.63%
Almighty Game DesignerCh.560/1201 [46.63%]