Almighty Game Designer

Chapter Five Hundred and Eighteen Cold

Many people want to hear from Chen Mo, what are the other negative effects of qualifying?

But just then, the class bell rang.

Chen Mo said cheerfully, "Okay, okay, let's continue the class."

People: ""

Brother, don't say half of your words, I really want people to beat you to death!

There are also many big anchors on the live broadcast platform who have turned to the Gunfire War, and the titles of the live broadcast rooms have also been changed to "Live Streaming 4,000 Points", "National Service First Ymir" and so on.

Obviously, the effect of qualifying is immediate. In Overwatch, the popularity of some popular streamers is actually difficult to measure. For example, you are very good at Genji, and I am very good at Tracer. We used to be in the game. I have met a few times, and each has a winner and a loser. At this time, even if the fans on both sides fight, it is difficult to figure out who is stronger and who is weaker, because there is no ranking score as a very clear measure.

Of course, Overwatch has some other evaluation criteria, such as the hidden points in the matchmaking mechanism, and the overall performance in personal careers, etc., but these are not like ranking points, which are very clear criteria for judgment.

In Gunfire, you have as many points as you have. I have 4000 points and you have 3500 points, so you are not qualified to bb in front of me.

Therefore, the desire of the streamers and players to climb the ladder is very strong, and even a large number of streamers with good skills chose to climb the ladder without sleep a few days ago, rushing to the top of the list.

And the players also post to each other on the forum after finishing the placement match. Or show off his record, or start complaining about his pitiful teammates. In the first few days, he seemed to be happy and the situation was very good.

But I don't know since when, this situation seems to have quietly changed.

Many anchors on live broadcast platforms found that their audiences did not continue to rise, but instead showed a downward trend.

"Why is the anchor playing Ymir again? Can't you play other heroes besides Odin?"

"It would be foolish to play other heroes in front of you. These two heroes are the sons of the version. This is a ranking. Don't you want to win when you play other heroes?"

"But there are only two or three heroes here. I'm tired of watching them. We want to see heroes who can show off. We want to see you play Monkey King!"

The anchor also said helplessly: "Everyone viewers,

This version of Monkey King really can't be played. It's not that I don't want to play. Playing this hero is to be scolded by teammates, and it's basically like giving points. His output is too weak. "

At the same time, there are more and more malicious posts on the forum.

"I'm really wondering, hasn't the optimal lineup been decided long ago? Here are a few popular heroes, even if you don't know, you can't know by watching a few anchors' qualifying matches? Why still? Will someone blindly choose those heroes who are not powerful?"

"Yeah, obviously there is the best lineup, so I have to choose those idiot heroes. Last time I saw a Monkey King again, opened a somersault cloud to cut the back row, lied down in seconds, turned the whole audience into a dog, report it It's no use!"

"If you really want to play, don't choose the output position, and honestly choose a milk!"

"Do you know that I'm a Nuwa, and then breastfeeding, it becomes the feeling of being the first in output?"

"Why do I feel that this game is getting more and more difficult. I used to be able to beat Kerry in the 2,000-level segment, but now the 2,000-level segment seems to be a bunch of ghosts and snakes? Either my teammates are too stupid, or It's just that the opponent is too awesome, and it feels like the top score is entirely dependent on fate!"

"It's not just about fate. What's more annoying than losing points is that you can win if you choose a good lineup, but some orphans just don't change heroes, so it's useless to scold you. , I'm really pissed to death!"

"Hey, the environment of Overwatch is still good. Everyone happily plays any hero without anyone scolds you. You can play whatever you want, and you can still pretend to be compulsive!"

"Yeah, I feel it too. Gunfire is really tiring to play, and it's boring. The first two days of qualifying games were in full swing, but now I don't want to touch any of them."

"Eight out of the ten need to be replenished with tanks or milk. It's hard to play the output. As long as the wind is against the wind, the teammates will spray you."

"And I really think the quality of this game is not as good as Overwatch, and it's only popular because it has opened qualifying. And the feeling of various hero settings is just smashing, it's not as tall as Overwatch. what!"

"Forget it, let's go to play Overwatch, goodbye everyone!"

As the saying goes, the spring river plumbing duck prophet, how the environment of a game and how the development trend is, is first reflected in the fish pond.

Not long after Gunfire went live for qualifying, the game in the fishpond began to become more and more ugly, not only because of the rigid lineup, but also many other problems, resulting in a mass loss of players.

The rigid lineup makes tanks and nurses too popular, and it is difficult for assassin heroes to appear. Players prefer heroes with stable output. In this case, the viewing experience is greatly reduced.

For the sake of better entertainment, the anchors can only use trumpets to fry fish at low levels, which also gave other players a very wrong lead, and frying fish ponds became a trend.

And this further aggravated the loss of fish pond players, and it continued to spread layer by layer from bottom to top.

Compared with Overwatch, the number of players in the entire Gunfire Chronicle is not much. In this case, the large loss of players even endangers the normal matchmaking system.

Many players found that they couldn't win even in quick mode, and after everyone knew the best lineup in qualifying, many people in quick mode asked their teammates to change heroes. This trend began to spread in the game, and everyone It was a pain to play.

All of this made the gunfire war begin to cool down rapidly, and even Emperor Chaoyu didn't understand at all, what the hell was going on?

As for the question Chen Mo asked, is the qualifying match a good design?

From Warcraft to League of Legends, there is no doubt that ranked matches are a good design, and there are many benefits that most people know in their hearts.

But this situation does not apply to every game.

In a nutshell, if the depth of the game is not enough, qualifying is a way of making players understand the approximate range of their true level in a short period of time.

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