Almighty Game Designer

Four Hundred and Ninetieth Chapters Epoch-Making Handheld

Zhou Jiangping nodded: "Of course I understand this. In fact, I am very clear about the technical difficulty. What I am worried about is that the prospect of this product will be too narrow?"

Chen Mo smiled: "You don't have to worry about that."

The two had a deep chat and settled on some questions.

Chen Mo is the investor and Party A this time. All the research and development, promotion, marketing and other expenses are paid by Chen Mo. As for whether the final form of the product is qualified, it is also Chen Molai's final check.

As for Lehui, they contacted the corresponding solution providers and foundries, and put forward some suggestions and better production plans during the production process to help Chen Mo make this handheld more smoothly.

In terms of income, Chen Mo will pay 10% of the net income of this handheld as a fee, which is to share with Lehui. It is not ruled out that there will be long-term cooperation in the future.

Although Chen Mo can also find solution providers and foundries by himself, and even personally determine some specific accessories, but that would be too troublesome.

Chen Mo also has to make games to be released together. He doesn't have that much time and is not professional enough. By handing over these tasks to Le Hui, Chen Mo himself can save a lot of effort.

In terms of income, Zhou Jiangping's original idea was to let Chen Mo directly provide the corresponding funds, and Lei Ting Interactive Entertainment would be responsible for all the investment in the research and development process. Lehui's side was just running errands.

As for the 10% revenue from the sales of this handheld, Zhou Jiangping is not very interested in this, because he is not particularly optimistic about the prospects of this handheld.

Hardware and software are different. If it is a game, there is Chen Mo's name as a guarantee. No matter how bad it is, it will not be too bad, and it is impossible to lose money. But in the case of hardware, any small flaw can cause the entire product to collapse.

Zhou Jiangping felt that if Chen Mo crossed the border, it would be good if the first product would not lose money, and he would not earn too much. How much can 10% of his income be?

If this 10% income is not much, it is better to just forget it, at least sell it to Chen Mo for a favor, and it will be more convenient to cooperate in the future.

After all, as a company specializing in the development of gaming phones, Lehui might have the opportunity to cooperate with Chen Mo in the future.

Chen Mo smiled: "Mr. Zhou, you should accept this 10% of your income, or you may regret it in the future."

After roughly finalizing the cooperation plan with Zhou Jiangping, the corresponding legal personnel will draw up relevant contracts.

There is no need for Chen Mo and Zhou Jiangping to worry about this, and there will naturally be professionals to do it.

After that, Chen Mo returned to the experience store and began to write the first draft of the design.

There are many reasons why Chen Mo chose to make it.

In general, it is because of the game market structure in the parallel world.

In the parallel world, the development level of mobile games, p, and vr platforms is very high, and there are also some relatively mature products. In this case, traditional handhelds will indeed be severely squeezed. .

Therefore, the handheld computer that Chen Mo wants to make must have obvious differences in operability and game content, and must be able to completely crush the mobile phone, and the stronger the crushing, the better.

In other words, players must be able to feel that the operation of this handheld is very special, irreplaceable, and the games on it are very good.

In Chen Mo's view, there are several advantages.

The first is the integration of handheld and home consoles, which means that all the games above can be played on it, as well as on a home TV.

And the slogan is: "Anytime, anywhere, with whom, you can enjoy the fun of the game."

Second, it is not just a handheld, it has many additional black technologies, and it is the combination of these black technologies that makes it a very unique handheld.

This is a staged progress and transcendence for those previous handhelds.

There is very mature vibration technology.

This technology sends two kinds of signals, transverse waves and vertical waves, through the device, and after being transmitted to the player's brain through the skin, the illusion of real touch can be faked.

If the player closes their eyes, they may really think they are being pushed and kneaded by something, and even the texture and roughness of the surface of the real object can be expressed to a certain extent.

Of course, this feeling is still far from the sensory transmission of the black-tech VR game cabin in the parallel world, but it is more than enough to use it to crush mobile games.

Moreover, the handle has an enhanced somatosensory game function, and players can achieve some specific operations in the game by waving the handle.

Benefiting from this, when players are playing, they can no longer hold the handle solemnly to play, as in general console games, but can completely remove the two handles and hold them in the left and right hands respectively. Play the game in a comfortable position.

You can even wave the controller all the way, just like a normal somatosensory game.

For players, this operation mode is also equivalent to a kind of innovation and liberation, and it is similar to the somatosensory operation method, which also greatly reduces the difficulty of getting started with the game.

Third, it supports two players to play games at the same time, which is vividly reflected in games such as Mario Kart and Super Mario Odyssey.

Many players may want to ask, isn't it just two people playing games together? All mobile games can do it.

However, the two-player game mode is completely different from the linked mode of mobile games, and there is no comparison in experience.

For some players who have urgent needs (especially couples, friends, girlfriends, etc.) who have reached a certain level of intimacy, this is simply too important.

Because any other device, if you want to play together, you have to buy another device, instead of it, as long as two people share it.

Moreover, some specific games have specially made a two-player game mode, which is completely different from the traditional online mode.

Fourth, the button design is also very classic.

On the two handles of the left and right hands, there is a physical joystick and four physical buttons, as well as four buttons, r, z, and zr on the top of the handle. These are standard on some consoles and have been verified by the market countless times. classic design.

These designs are followed, and fine-tuned in the size and tactile feel of the buttons. Although the size of the buttons is smaller, the feel is better than other console handles.

In addition, there are also innovations in the key design of the handle: on the side of the handle, there are side keys specially used for double mode, as well as special keys and plus and minus keys.

That is to say, the total number of buttons in one unit is more than 20.

Of course, these keys cannot be used at the same time. Different keys will be used in the single-player mode and the double-player mode, but this also proves that a lot of effort was put into the key design, and some classic designs were used. At the same time, corresponding improvements have also been made.

In addition, the handheld also has a very clear advantage that there is almost no plug-in.

Mobile games, p and vr game cabins are all plagued by plug-ins to a certain extent, and mobile games and p are especially serious.

In the final analysis, because these devices are comprehensive platform devices, p can also be used as an office, and a lot of software that is completely unrelated to the game will be installed. These software may be mixed with plug-ins and tamper with the game itself.

However, handhelds and consoles are highly enclosed and can only be used to plug game cards or game discs, which ensures the enclosure and safety of the environment.

Even if there are some technical experts who can install plug-ins for the mainframe or handheld through some technical means, that is something that very few people can do, and once discovered by the server, they can immediately lock the device to prevent the plug-in from affecting others. Players of normal games have an impact.

So in Chen Mo's previous life, the console and handheld were almost completely unaffected by plug-ins, which was the reason.

It is precisely because of these advantages that Chen Mo has confidence in him. In this world where mobile, p and vr games are more developed, because of its unique characteristics, it is still very promising.

It can be used not only as a handheld, but also as a video game console, which to some extent is equivalent to filling a gap in the market.

Because there are no consoles in parallel worlds, and there are no games suitable for playing on TV.

Of course, what Chen Mo has given is only the first draft, and some specific production plans will not be fully finalized until the specific production process.

But in general, it shouldn't be a big problem. Compared with the previous life, the one that Chen Mo is going to make is nothing but a little better or a little worse. It's not impossible to make it.

And Chen Mo felt that, according to the level of technology in the parallel world, maybe some new black technology could be installed in the future.

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Chapter 498/1201
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Almighty Game DesignerCh.498/1201 [41.47%]