Chapter 435 Awards Ceremony
On the forum, the calls for weakening the fortress were getting louder and louder, but Chen Mo was indifferent to it and pretended not to see it.
This time, Chen Mo does not need to prove it himself, because soon many players will answer for Chen Mo how to fight the fortress.
All kinds of wonderful scenes have been posted on the Internet, and many FPS gods who are quick to get started are already showing how to kill the fortress in a fancy way.
Genji shot the fortress to death.
Tracer slid the fort to death.
Or simply take Hanzo or DVA's ult to kill.
In fact, the fortress is relatively strong in the novice stage, mainly because the players are not psychologically prepared for this hero, and under the protection of the sledgehammer and the shield, most players can't think of a good way to cut in for a while.
Especially in VR mode, when the player is hit by the fortress, he can feel a dense vibration all over his body, just like being swept into a sieve by bullets. Most players will panic to death in this situation, let alone counterattack. Now, even escaping is a little panicky.
But once you play a lot, players quickly discover how to play against the fort.
At the same time, more and more hero collocations and gameplay routines are constantly being developed.
Genji, Tracer Plus monk's dog release.
The double flight of the Pharah and the Angel.
DVA's air-dropped nuclear bomb.
Zarya's gravitational gust matched Hanzo's dragon.
And he makes him stronger, I choose Torbjörn.
As well as the electrotherapy combo of Dragon Girl and Winston, and the rebuilding empire combo of Hanzo and Widowmaker.
Um? Seems like something weird got mixed in.
In short, players have found that after many heroes are matched, they are more willing to explore and dig the deep content of the game. The complex gameplay of various heroes has been continuously discovered, and some special heroes have also begun to capture a large number of fans.
Heroes such as Genji, Hanzo, Ao Wei, Tracer, Widowmaker, Pharah, etc. who are very capable have become regulars in the game, and they often appear in highlights.
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One week after the release of "Overwatch",
The numbers keep going up!
This game is spreading at an extremely fast speed, from major video websites, to many VR game forums, player groups, and then to various game media, it became popular almost overnight!
Even many players who don't play FPS games at all can feel the popularity of this game. Under the persuasion of friends, download and try it on their own VR game cabin.
After all, as a free game, players have no barriers to entry, as long as they have a VR game cabin, they can experience it.
In addition, players completely unexpected is that "Overwatch" has even set off a wave of popularity among many groups who do not play the game at all.
Several classic female characters such as DVA, Ao Wei, Tracer, Angel, and Xiaomei have become the first choice of many cosers, and these cos images have quickly gained a high degree of popularity.
Especially DVA, this beautiful girl who loves to play games is relatively simple to play cos, so she soon has many real cos, there are many large-scale seductive photos, and even a book painter uses the female characters in it as a book. material in.
All of these have played a great role in promoting "Overwatch" objectively.
Of course, all of this is due to the excellent character design of "Overwatch". The heroes have different personalities and styles, and each hero has a unique background story and personality, which makes the heroes of "Overwatch" unique. Being alive, it also stimulates the creation of the surrounding.
Before the annual awards ceremony, "Overwatch" completely detonated the somewhat dull game circle, so that everyone's attention was concentrated!
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On the day of the awards ceremony, the weather was fine.
Although this award ceremony does not concern players at all, in the domestic game circle, it has already attracted much attention.
The spotlight is all on the blockbuster award, Game of the Year.
Over the years, this award has basically come from the S-level designers of Dichao Interactive Entertainment and Zenyi Interactive Entertainment. Other independent designers have also won the award, but relatively few.
But this year's situation is rather special, because the appearance of Chen Mo and "Overwatch" has made the suspense of the "Game of the Year" selection all of a sudden.
Relatively speaking, there are not many masterpieces in the domestic game circle this year, and even fewer can compete for the honor of "Game of the Year".
Before the emergence of "Overwatch", the game circle generally believed that "Game of the Year" would be born in two games.
The first is "Prosperous Tang" developed by an independent game designer. In the game, the player will play an assassin, sneak into Chang'an City during the prosperous Tang Dynasty, and assassinate Empress Wu Zetian. Of course, there are also a variety of derivative plots that match this.
The main selling point of this game is that it restores some features of the Tang Dynasty, including customs, clothing, architectural features, etc., which have been carefully verified; at the same time, as an assassin in the Tang Dynasty, the feeling of flying over the eaves and walls is also very good. There are a lot of night assassination plots that are also well done.
However, the disadvantage of this game is that the capacity is limited and the process is short. As a VR game, the main line process is only about 40 minutes. Although the designer said that this is a game with "open game characteristics", it is obvious that most people can see that this is a word game, just adding some branches, if you strip this game off Sophisticated art style, the connotation is not very rich.
The second is the MMORPG "Three Realms" developed by Zen Entertainment. The project of this game was actually completed before “League of Legends”, but it was affected by the appearance of “League of Legends”.
In the initial design plan, the idea of "Three Realms" was to sacrifice some quality, reduce configuration requirements, fully support VR and PC dual-end interoperability, develop a variety of casual gameplay, and establish a rich social system.
At the beginning, this game originally wanted to attract players for the new channel as much as possible, so it was designed to take care of the largest range of player groups.
But after "League of Legends" was born, Zen Entertainment quickly realized that there was a problem with the game's approach, so it stopped the development plan urgently, made changes, and finally released it this year.
The revised "Three Realms" still focuses on the VR field, and no longer expects to be able to pry the corner of "League of Legends" on the PC side, because the general trend of "League of Legends" on the PC side has become a reality, even those old MMORPGs are affected. It’s a serious squeeze, let alone a brand new game like “Three Realms” that has no foundation.
The advantage of "Three Realms" is that the art style is relatively good. It builds a three-layer world of people, immortals, and demons, and basically develops the traditional immortal style to the extreme in terms of scenes.
As for the shortcomings, it can be said that it is a common problem of domestic MMORPG games, which is the lack of connotation. At the same time, various gameplays reveal some utilitarian intentions of the designers; in terms of gameplay, they have not made much innovation to traditional MMORPGs.