Almighty Game Designer

Chapter 434: Strong Request to Weaken the Fortress

Amidst the laughter, the game ended.

After winning the victory, a close-up of the winning team appeared on the interface. Several heroes posed corresponding poses, and everyone took screenshots with satisfaction.

What surprised everyone was that the settlement interface did not pop up immediately after this, but a "best of the whole" scene appeared first.

"Best of the Game: Pursley."

The old P's Genji stood in front of the camera and got a default classic close-up of Genji. The three darts in his hand were flashed and put away, and then he looked at the camera.

After the close-up, Genji's first-perspective replays begin to appear on the screen.

Because it is in VR mode, everyone can feel more immersive how the old P's Genji is in reaping the endgame, and they can also see the whole process of that key battle.

The old P's Genji first climbed the wall to a high place to avoid the enemy's sight, and then fell from the sky to attack the fortress on the carrying target. At the moment when the fort attacked him, he turned on [Flash], and bounced all the bullets of the fortress back, and then used [Shadow] and close short knife attacks to continuously harvest the residual blood and complete the clearing.

Immediately afterwards, relevant ratings appeared on the screen. Genji, the old P, received a super high rating of S grade. Not only his teammates, but even his opponents praised him.

In addition, there are three better players, such as the opponent's absolute core fortress and the Pharah with good output ability.

In addition, there is a details button. If you click it, you can view all the player ratings for this game, as well as many detailed data on the heroes used by the players.

Taking Genji of old P as an example, several data are highlighted: the number of kills, the number of kills with the ultimate move, the survival rate of the ultimate move, and the damage value of the flash rebound. These data all show that the old P's Genji has played a good role in harvesting the endgame, and the survival rate is very high.

[Flash] The damage value of the rebound shows that the old P's Genji has caused great restrictions on the opponent's fortress, which plays a role in targeting.

Chen Mo also made some small optimizations in the best and related evaluations.

In addition to the output\/healing amount, the number of kills\/assistances, and the effect of skills, two new weight factors have been added, one is the complexity and viewing of related operations, and the other is the impact on the battle situation.

For example, suppose a player uses Tracer to draw a lot of attention in the battle with three in and three out, and then successfully sticks the bomb on the core enemy and causes multiple kills.

Then this kind of difficult operation will also have certain bonus points.

In addition, if it is a certain wave of key teamfights, such as this teamfight successfully saved the critical state of the target point, or this wave of teamfights effectively blocked the opponent's cart from entering the city, and played an excellent role in the teamfight. Players will also get extra points.

Therefore, according to the comprehensive evaluation, the best in the game was not given to the fortress without a brain, but to the old P's Genji.

"Fuck, P God 6666!"

"I give full marks to this operation!"

"God P is really a big heart. I thought it was going to be cold in that wave. As a result, Genji of God P went deep alone, and Wan Jun took the enemy's head from it. I admire it!"

"P God take me to fly!"

"The Genji that God P is playing with me is not a hero at all!"

"This VR immersion is an explosion, but the spectator mode feels very cool!"

"Let's start another round of speed! Huh? Why is it already started?"

Before everyone has reacted, the game has automatically started to the next round.

【Welcome to Route 76, please choose your hero. 】

"I wipe, the next round will start automatically?"

"It's so scheming, I feel like I'm stuck in an infinite loop and can't get out!"

"Hahaha, this is very good, everyone hurry up, come again!"

...

Soon, the official forum of "Overwatch" began to become popular, and various players were posting and sharing their game experience.

"Currently the most complete all-hero skill novice to analysis! 》

"Sharing the location of Torbjörn in various maps suitable for setting up a fort"

"About Balance: Is Bastion Too Strong? 》

"Suggested name change: Fortress Pioneer"

"Analysis of the attack mode of the whole map"

"Hanzo Archery Tips"

"Anyone to play with? add friend! 》

...

At present, these popular posts are basically based on the strategy, because no one can play now, so this kind of strategy post is the most popular.

There are also some daily discussion posts and daily tout posts.

However, the funniest are some novice experience posts.

"Is there a problem with this route guide? When I hit the Ilios Deep Well, how did this arrow lead me to the pit?"

"This DJ is really powerful to use the healing wave to increase blood for people. My healing volume is all the way!"

"Upstairs, do you think you misunderstood this hero? Lucio's blood is increased by range, not by weapons..."

"The first time I played Torbjörn, I was laughed to death. I think knocking on the turret with a hammer can upgrade it. Why didn't you respond after knocking it for a long time? As a result, the fortress in my team asked: Torbjörn, what do you always do with a small hammer? "

"I want to ask very much. They all said the cart map and cart map. Can the cart move faster? Why do I still feel so slow after pushing it for a long time?"

"I feel like I haven't left the novice stage. I heard that other people's French chickens are 'the sky is right... ah!' and my French chicken is 'heaven... ah!'"

"When I was playing Monk, I hung the ball for all my teammates as soon as I went out. I felt that this was a good thing! It was only later that I learned that the ball can only be hung by one person..."

The players all had a great time playing. As an FPS game, the game mechanics of “Overwatch” are richer than most other FPS games, so the learning cost is also higher, but because everyone will not play at the beginning , so this time has become the happiest stage for everyone.

If you win, you will be very happy. If you lose, you can play the next one very quickly. Occasionally, the last best game is saved and watched again and again. You can also pretend to be a force in front of your friends.

Moreover, the win rate of the game is basically maintained at about 50%, and the scattered people will not crash into the team, nor will there be even kneeling, so everyone has a very good time.

However, some players have also raised questions, that is, is the hero of Fortress too strong?

In a post titled "Proposed Game Renamed Fortress Pioneer", many players are complaining.

"The fort is too perverted! You are invincible after you sit down!"

"Yeah, if you have a sledgehammer good friend to protect you, and another treatment to increase your blood, it's just a pervert!"

"And the most annoying thing is that this is not a defensive hero? But it can be played as an offensive hero, can't it be in the car?"

"Strongly demand that the fort be weakened! Add a muzzle overheat setting to Gatling!"

"That's right, or the healing amount after sitting down is halved!"

"Agreed, it is strongly requested to weaken the fortress, which will seriously affect the game experience!!"

Chapter 438/1201
36.47%
Almighty Game DesignerCh.438/1201 [36.47%]