Chapter 429 Will It Be Dizzy?
Body Volume Chapter 429 Will you be dizzy? (four more)
Body Volume Chapter 429 Will you be dizzy? (four more)
After finishing the training course, Jiang Hao chose to enter the training shooting range to get acquainted with different heroes.
What makes Jiang Hao particularly interested are some of the more powerful heroes in the video, such as Tracer, Genji, Pharah, etc. These heroes are quite different from other FPS game characters, so Jiang Hao wanted to experience it first.
Of course, most players have the same doubt after watching the video, that is, will playing these heroes with fast displacement skills get dizzy?
For example, Tracer, obviously she can make three displacements in a very short time, and the displacement distance is very long. If you count the flashback, Tracer's position can be changed four times in a row in one second.
Another example is the God of Death. Obviously, he is spinning constantly when he releases his ultimate move. If it is completely realistic, the players will definitely be vomited.
However, Jiang Hao understood after he actually played these heroes. Obviously, Chen Mo has made a lot of changes to these experiences to ensure that players will not get dizzy while playing.
The first is the problem of rapid displacement.
In fact, the problem of rapid displacement exists for most heroes, such as Widowmaker, Winston and so on. For this kind of rapid displacement, some players will definitely be dizzy, which is unavoidable just like 3d dizziness. It can only be said that this is innate, and this part of the players can only give up these heroes.
However, for most players, as long as they practice more, they can adapt to this rapid displacement.
In the vr mode, the immersion of this fast displacement is stronger than that on the PC side, a bit similar to a roller coaster or bungee jumping. However, this kind of displacement is completely controlled by the player himself. After already knowing where he is going to appear in advance, the series of actions such as displacement, direction adjustment, and shooting are all based on the player's habitual reaction, and they can adapt to it after more practice.
Of course, in the VR mode, the threshold for heroes such as Tracer and Genji will be higher than in the PC mode, but it is not completely impossible to play. For some specific players, these heroes are more exciting to play.
The second is the change of perspective brought about by skills.
This is actually a good solution, because the PC side of Overwatch has a similar problem. For example, when McCree is rolling, the player's perspective will not roll with McCree's field of vision, but will still look in the direction he wants to look; Become a bird's-eye view to help players better judge the scope of the ultimate move.
That is to say, in the state of these skills, the players' vision can still be freely controlled, and it will not be consistent with the hero's real vision, which is equivalent to temporarily becoming the God's perspective, and you can come back after the skills are finished.
Moreover, one thing that is better than PC in VR mode is that the player's field of vision is separated from the actual shooting direction, which will greatly reduce the dizziness.
For example, on the PC side, if the player wants to shoot a target with Soldier 76, he must aim the crosshair in the center of the screen at the target. At this point, the field of view and shooting direction in the game are exactly the same.
What if the player wants to look at target b while shooting at target a? It's impossible to do in most fps games on PC. Even if it is done, the effect will not be good.
But on the VR side, when players play Soldier 76, it's like real shooting. You can shoot target b while looking at target a, as long as target b is still in your field of vision, and you don't need to be on the focus of the field of vision.
This is similar to shooting in the real world.
Of course, doing so will result in a massive drop in accuracy of the shot, but "decreased accuracy" is far better than "nothing at all".
That is to say, in the VR state, when the player uses Genji to slash, their field of vision will not shake as violently as the PC side.
The field of vision is stable, but it is up to them to decide where to cut.
Soon, Jiang Hao found that he fell in love with this game, because in the VR mode, the game's immersion is very strong, and when playing certain heroes, the feeling of coolness is increased exponentially.
For example, like Pharah, Jiang Hao seems to be flying in the sky when he is playing, including vision, natural falling speed, slight wind noise, etc., all of which are very similar to real flying.
There is also Genji's slash, because the field of vision in the VR game is the same as the real field of vision, unlike the limited field of view in the PC, and it can cut any position within the field of vision, so the degree of fidelity is also higher.
In addition, Genji can also climb walls and double jump. At the beginning, Jiang Hao was unfamiliar with it and often fell from the sky, but after getting familiar with the operation, he quickly became immersed in it.
Not only Jiang Hao, but the players in the audience were also very excited.
"Fuck, this hero can fly, and can launch rockets in the sky? This Nima properly suppresses the firepower! Bomber?"
"It feels so good!"
"And this ninja, who can climb the wall at will? All kinds of heights can come and go freely, which is very exciting."
"Yeah, although other vr games have similar wall climbing content, they seem to have more restrictions, and the climbing is slower, not as cool as this one."
"And this dva, it feels like a real battle in a mecha. The various interface UIs are very detailed, and the sense of technology is great!"
"The dragon girl is also very handsome, especially after turning into a dragon, you can fly freely, so hi!"
"It's already so cool from a PC perspective, what if it's a VR perspective? Isn't it cool?"
"This Tracer's perspective...why do I feel a little dizzy, I feel that the surrounding scenery is changing so fast."
"Because Xiao Hei has been using the skill flash all the time, the three flashes can be used casually, if this is put in the lol, tsk tsk tsk..."
"Is Xiao Hei really not dizzy..."
"Looking at how smoothly he plays, obviously not. But this is also divided. Some people have 3D dizziness, and they may not be able to play heroes like Tracer and Genji."
"Wow, I can't wait, the queue is so slow!"
"Because people who entered the game cabin are unwilling to come out!"
"Please, those who are trying to play, hurry up, it's enough to experience it for about ten minutes, it's a bit of public morality!"
The players lining up under the stage were not comforted by seeing Xiao Hei playing, but became more anxious. Obviously, after seeing the rich mechanics in the game, they want to play the game more.
After experiencing the new version of "League of Legends", there are still many people who all came to the "Overwatch" side to line up, all want to experience this brand new VR game.
The live broadcast on the big screen has attracted more players, and the popularity of the booth has been getting higher and higher. Many people have just arrived, and they are all watching the big screen on tiptoe.
There are also some players who simply stand on the booths of other companies and watch the big screen, which makes the staff of these companies feel a burst of mmp in their hearts.
Chen Mo smiled satisfactorily, and the players' reactions made him very satisfied. Obviously, the VR version of "Overwatch" is the same as the PC version of the previous life, and once it was released, it received a lot of attention.
New book,,,, No pop-up window, timely update!