Almighty Game Designer

Chapter 415 Make 1 Annual Game in 3 Months

Qiao Hua laughed and said: "Make another one? Chen Mo, this kind of game is not Chinese cabbage. If you say you pull one, you will pull one? In fact, you don't have to worry at all. With your talent, you can become S-rank sooner or later. , why the rush?"

Chen Mo said: "I see, thank you Minister Qiao."

After listening to Qiao Hua's explanation, Chen Mo also roughly understood.

Obviously, the judges in this world are similar to those of the game judges in Chen Mo's previous life, that is, when evaluating games, they will consider many factors, rather than only considering the number of players, profitability and popularity.

For example, in Chen Mo's previous life, "PUBG Mobile" was so popular that he did not win the game of the year, but lost to "The Legend of Zelda: Breath of the Wild".

When evaluating games, many jury members take the factor of "artism" into consideration, and this consideration is multi-faceted.

For example, the structure of the entire game world view background.

For example, whether the design of the plot and related characters is distinctive and distinctive.

For example, the level design in the game and whether the puzzle content is complex enough and interesting.

For example, whether the gameplay of the game has made innovations to the traditional gameplay, and whether it is welcomed by players.

All of these things will be included in the scope of the judges' consideration.

Although games like "League of Legends", "Escape", and "Minecraft" can be said to be the ultimate in this type of game, the biggest problem is that in the eyes of the judges, they are only in certain types of games. Outstanding performance, you can win the best PC game, the best horror game, the best puzzle game, or a best innovative game, but heavy awards like "Game of the Year" are generally difficult to get.

Because these games are not comprehensive enough, they suffer in terms of world view background, plot, level design, etc.

In the eyes of some traditional and conservative judges, no matter how many people play, no matter how popular, and the artistry is not up to the mark, they will generally not give the game of the year.

Chen Mo was thinking.

There are still many restrictions on which game to choose.

There are two biggest constraints, one is time and the other is experience.

It's already November, and this year's Game of the Year awards ceremony is in early February,

Three months left.

Chen Mo must make a VR game before the awards ceremony and win the best game of the year at the ceremony before he can hope to become an S-level designer.

Otherwise, you missed this year's Game of the Year awards ceremony, and the next Best Game of the Year selection will have to wait until next year. Wait another twelve months? Chen Mo's impatience can't wait.

So, three months to make a VR game?

It may sound a bit ridiculous, but it's not a completely untenable option. After all, Chen Mo's previous work on "Escape" was basically completed in three months.

VR games are also different from VR games. The entire game process of "Escape" is just over an hour. As long as the script is set and the art resources are in place, it can be done quickly.

However, it also depends on the game.

After all, "Escape" is a small production, if you want to do that kind of open world? Time is definitely not enough.

It takes a long time to build the entire world, as well as a large amount of art resources. If the super-large series of games in the previous life are to be ported to the VR platform, I am afraid it will take at least a year and a half.

Moreover, Chen Mo currently has no experience in making large-scale open worlds. So far, the games made by Chen Mo seem to be the type of swordsmanship to others. To sum up, it is fast and economical under the condition of ensuring high-quality products. .

Moreover, Chen Mo didn't plan to move so hard to move those super-large games. After all, the purpose of this time was only to win awards and obtain the status of S-level designer. The more economical the better.

In other words, Chen Mo needs such a game.

Suitable for VR platform.

The more resources the better, the best can be completed within three months.

It must meet the tastes of the judges, have a certain degree of artistry, and have the hope of being elected "Game of the Year".

And, when it comes to judging, the "character" of the game is more important than the actual "quality". A special type of game that has never appeared before, and is more likely to win the favor of the judges.

In the eyes of the designers of this world, these conditions should be completely unattainable.

Finish a game of the year in three months? It's nonsense no matter what.

However, Chen Mo just happened to have such a game here.

Overwatch by Blizzard.

When thinking of this game, Chen Mo himself was a little surprised, but after a comprehensive consideration, it seems to be the best choice for now.

Of course, in Chen Mo's previous life, there was a lot of controversy over the game "Overwatch", and the biggest controversy was its longevity.

If compared with the long-lived LOL, DOTA, and CSGO, which are also competitive games, "Overwatch" is indeed inferior to the above three in terms of player retention, and it is also far behind in terms of word of mouth, popularity, and competitiveness.

Of course, the factors here are more complicated, so let's not talk about it for the time being.

But what if more awards were awarded than who?

In Chen Mo's previous life, in 2016, "Overwatch" won the game of the year award in TGA, DICE, GDC, and IGN. the biggest winner.

Moreover, "Overwatch" defeated "Uncharted 4", which also caused a fierce fight between console players and Blizzard fans, because according to common sense, heavy awards such as annual games are generally not awarded to competitive categories. In the game, many players think that "Uncharted 4" has already been selected as the best of the year.

Some players even said that so many successful competitive games have not won this award, why can "Overwatch" win? Could it be that Blizzard is out of money?

If it only wins one or two awards, this matter will be a bit controversial, but if it wins almost all Game of the Year awards throughout the year, it can only show one problem, that is, "Overwatch" is indeed favored by major critics. Plus, this is the first time that the title of "Game of the Year" has been awarded to a competitive game.

In fact, this is not difficult to understand.

Although "Overwatch" does not do well in terms of competitiveness, its advantages lie in character design, gameplay innovation, story background, and cultural connotation. The judges happen to attach great importance to these aspects.

Moreover, for Chen Mo, "Overwatch" also has a very obvious advantage, that is, it is easy to do.

The first version of "Overwatch" only needs to make a few battle maps and a dozen heroes. Unlike those other 3A masterpieces, you must plan the main game process for hours, or you must build a sufficient Huge open world.

Want to make a game that can compete for "Game of the Year" in three months?

"Overwatch" is Chen Mo's current best choice.

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