Chapter 401: Alliance War Strategy
In the process of such a large-scale battle, Zheng Hongxi quickly understood how to fight the alliance war in "The Shore of the Land".
Because it has a completely different game mechanism from other games, every player can play a role in "The Shore of the Land", even a player with zero krypton gold, as long as he keeps playing every day, it is a fortune for an alliance Priceless fortune.
In this large-scale alliance battle, players also organize at least three troops, a main force, a siege force, and a pathfinder/paving force.
Unlike fighting NPC cities, siege troops do not need to lead troops when fighting players, because it is impossible for siege troops to beat the opponent's main force, and they can only avoid the main force to demolish land and fortresses, and these low-level land And the player fortress can be demolished without bringing troops.
During the alliance war, a player's main tasks include the following.
First, killing the enemy has living power. This is the task of the main force, find the position of the opponent's main force and then attack, crippling the opponent's main force and opening the way for the siege force of their own.
Of course, whether to kill the enemy or be killed by the enemy depends on how strong your main force is. If you want to judge the strength of the enemy, you must first send death squads to test it out.
Second, garrison at strategic locations, which is also the task of the main force. After the troops have captured some key locations (such as neutral fortresses in the field, gaps in enemy fortresses, etc.), and send the main force to guard the plot, they can use this plot as a springboard to continue to attack other surrounding plots.
Obviously, the other party will also launch an attack on this plot. At this time, the main force must be stationed to ensure that this plot of land is occupied and cannot be taken back.
Moreover, if you want to move forward, you must set up a group of fortress groups at regular intervals. The fortress group is very fragile when it is built, and any siege force can be destroyed, so the main force also needs to be stationed. Protect.
Third, overturn the ground and demolish enemy buildings. This is mainly the task of siege troops. In alliance battles, as long as the siege value is greater than 100 troops can be counted as siege troops.
(Because each square occupied by the player has a city defense value of at least 100. Only if the siege value of the troops is greater than 100, can the square already occupied by the enemy be occupied at one time, otherwise it will take two rounds.)
Since both sides rely on the fortress group to fight, once a player's fortress on the front line is destroyed, it means that his troops have nowhere to rest, either stationed on the front line and cannot move and be slaughtered, or they can only withdraw in shame .
fourth,
Pathfinder. This is mainly the task of the death squad. Each player must form a death squad, that is, a fast-running cavalry, without any troops, just to explore the way and see how strong the enemy troops are. After confirmation, you can send the main force to attack.
Of course, in the course of a specific battle, as a commander, a series of strategic decisions must be made.
For example, where is the best location for the fortress group? If you get up too close to the front line, you will be easily knocked out, and if you get too far, it will be inconvenient to move. When should you defend? When should you attack? How many main teams does the enemy have, which troops should we use to eat them?
Once a decision is made wrong, a loophole is caught by the other party, and a fortress group is lost, it may cause a defeat in a key battle, which will greatly damage morale.
Moreover, Zheng Hongxi quickly felt that in "The Shore of the Land", local tyrant players are important, but civilian players are also very important, because the two play completely different roles and are indispensable.
Obviously, as a kryptonite game, "The Shore of the Land" cannot and should not make every player equal, but it uses another way to allow civilian players to make some contributions to the battlefield.
The only difference between kryptonite or not in "The Shore of the Earth" is whether your generals are strong enough. For example, a local tyrant can play a team of more than a dozen civilian players by relying on a lineup of major governors, which is normal. But that doesn't mean that local tyrants can do whatever they want.
Resources cannot be bought, conscription cannot be accelerated, and the time for dispatching troops is fixed, and props cannot be used to accelerate.
In the battle of key locations, local tyrants can indeed play a very crucial role. For example, if you want to defend a key level, you have garrisoned more than a dozen troops, but the local tyrants came over and overwhelmed all of your more than a dozen troops, and the battle was impossible.
Or you have to conquer a certain level, and as a result, the local tyrants are stationed at the level, and similarly, a dozen or so teams of civilians can’t rush down, which is very painful.
However, no matter how powerful the local tyrant is, his generals have only 100 stamina and can only act five times. Moreover, troop actions take time, and everyone can clearly see the movement and arrival time of the troop, so civilian players can completely avoid it, leaving the local tyrants empty.
It doesn't matter if the local tyrants are stationed somewhere, we can walk around and not confront each other.
In addition to the absolute advantages of killing the enemy and garrisoning the local tyrants, things like turning the ground, sieging the city, exploring the road, and paving the road are equally important, and everyone can do it. If the civilians are willing to spend time and are smarter, they will Can slip the local tyrants around.
What's more, as the game progresses, many good-looking civilian players can also put together a good lineup. As the game progresses, the gap between civilians and local tyrants is constantly narrowing.
Coupled with the restraint of arms, the local tyrants formed a very strong Wei cavalry lineup, but the civilians just got together a set of Wu bows, so the two sides may be tied at most, and it is impossible for the local tyrants to wear N.
After playing, you will find that an alliance has a clear-cut commander with various tactics and a group of civilian players who can play and have a lot of time, which is far more important than a local tyrant.
...
The alliance war between [Long Zhan] and [Qi Yue Wu Yi] gradually became intensified.
There are more people in [Long Zhan], and there are local tyrants like Yunshen who do not know where to go. He quickly demolished the enemy fortresses around the leader of the alliance, and gradually pushed the battlefield to the leader of [Qi Yue Wu Yi]. the location.
The civil war in the same state is different from the state war between states. In the civil war, the focus is basically on the cities of the two alliance leaders, because it only makes sense to fall to the alliance leader. Whichever alliance leader is captured first will lose.
Moreover, the players of these two alliances are basically all over Liangzhou, and everyone can use the land of the allies as a springboard to fly anywhere, so the people of [Dragon War] will soon be in [Qi Yue Wu Yi] A second battlefield was opened near the leader of the alliance, and the defense turned into an offense.
After this lesson, the leader of the [Dragon War] also learned to behave well, and kept the group of fortresses built by others around their main city. They held it before going to bed every night, and they also started to build their own branch city. In the event of an emergency, people can directly move to the city and leave.