Chapter 340 "Ancient Catastrophe" Warm-Up
Back in the studio, Chen Mo received an internal material from Bai Shunhua.
This is a research report written by Bai Shunhua after he went abroad last year. It is only for the internal staff of MG E-sports Club. It analyzes the current development status of the game industry in various countries in detail.
Bai Shunhua told Chen Mo repeatedly, just look at this thing for yourself, and don't spread it.
Chen Mo's identity is relatively special, and he is not an insider in the e-sports industry, but as the designer of "League of Legends", he is of great help to the MG E-sports club, so Bai Shunhua can be considered a kind of gesture.
However, in Chen Mo's opinion, this internal material is not so precious. After all, foreign e-sports clubs will not run away with long legs. As long as domestic clubs are willing to spend money to investigate, this internal material can be written.
Chen Mo took a general look.
The foreign e-sports industry is basically the same as in the previous life. The development of the United States, Europe and South Korea is good, with a good background and several old clubs.
Of course, just like the previous life, South Korea in the parallel world is also at the forefront of the world in terms of the e-sports system.
The concept of "leading" does not mean achievements. After all, no matter how powerful the e-sports industry is, it is impossible to dominate all game types.
In terms of e-sports performance, “Legion Conquest” has completely become a game project dominated by South Korea, and in some FPS games, it is Europe and the United States that slightly suppress South Korea.
A special case is "Warcraft", the national server players are the strongest, followed by the Korean server, and then the European server. This is related to the fact that "Warcraft" was first launched in the national server, with many players, perfect ladders, and early start.
In terms of performance, Korean e-sports in the parallel world is far less dominant than its previous life. It also has many projects that cannot be supported, but its professionalization level is almost the same as that of the previous life, which means that it still has with huge potential.
When domestic and European and American e-sports clubs were still fighting each other, South Korea already had an e-sports association and a well-established event operation system, as well as standardized management of players.
The combination of national cultural inclinations, upper-level support, social recognition, professional management, and standardized events has kept the Korean e-sports project alive.
The chairman of the Korea E-sports Association is a member of the National Assembly, and his responsibility is to fight for the status of e-sports in the National Assembly, such as TV broadcast channels, national popularization and other work. The vice presidents of the association are all high-level representatives of the enterprise and do not participate in management, but they also have a very significant influence.
The establishment of a professional club belongs to the market investment behavior of the company, not the personal behavior of the boss. The managers of the club are all employees of the company, not just employees of an e-sports club.
This model is to provide a guarantee for all players and employees. If a company abandons the e-sports club, these e-sports players are still employees of the company. The company must protect their work interests, and even if they lay off employees, they must follow the relevant procedures in accordance with the labor law.
Therefore, some second-tier teams in South Korea still exist and persist even if they fail to achieve results.
In fact, Korean e-sports has completely separated from the scope of playing games. The only purpose of its existence is to win the championship, which is a very stressful job.
Professionalism is profit-seeking. If they can't win the championship, they will even give up a certain game project and put all their resources into projects that are easier to dominate.
In this material, Bai Shunhua also highlighted South Korea's e-sports development model and summarized many lessons for reference.
...
Chen Mo read this internal material.
This material only helped him understand the current development status of e-sports in various countries in the world, but it was not used for the time being.
The promotion of "League of Legends" is definitely not overnight. In Chen Mo's previous life, it took three years for "League of Legends" to become popular all over the world, and it has gathered the efforts of countless people. The situation in the parallel world is more complicated. It is definitely unrealistic to want to make "League of Legends" popular all over the world in a year or two.
but,
Chen Mo is different from Riot Games. Riot Games only needs to constantly update the game "League of Legends", but Chen Mo can't do it. He has to constantly develop new games.
After that, the promotion of "League of Legends" must rely on various events, and the game itself does not have much updated content, as long as a few new heroes are released every once in a while and the game content is optimized.
This will be a relatively long process. Chen Mo plans to divide the current staff into two groups. About one-third of the original working group will be responsible for the daily operation and maintenance of "League of Legends", and then recruit some new people. , responsible for future promotion, event arrangement and other work.
As for the others, they started the development of new games at the same time. After all, for Chen Mo, time is precious, and there are many equally fun and exciting games that can be made.
...
In June, Di Chao Interactive Entertainment's new game "Ancient Catastrophe" began to promote and warm up, and more and more information began to flow out.
They used the concept of "MOBA game" very smoothly, and the slogan was "Chinese style MOBA, Chinese people's own MOBA".
This game is based on ancient mythology, mainly based on Chinese mythology, supplemented by the myths of other civilizations. The first version plans to launch 30 heroic characters.
It has to be said that there are many senior game designers under Dichao Interactive Entertainment. With the reference of a very successful competing game, the research and development progress of "Ancient Cataclysm" is very fast, and the main body has been completed in just over three months. content.
From a technical level, this "Ancient Cataclysm" produced by Dichao Interactive Entertainment is not lost to "League of Legends", the difference lies in the background setting and gameplay.
In terms of gameplay, "Ancient Cataclysm" has comprehensively simplified "League of Legends", which is mainly to further reduce the difficulty of getting started with MOBA games, so that more handicapped parties can experience the core fun of MOBA games.
"Ancient Cataclysm" cancels the equipment system and economic system, freeing players from the boring behavior of replenishing troops, so that they can concentrate on online battles and consumption, making the early laning period more exciting and exciting.
At the same time, "Ancient Cataclysm" has added many new map mechanisms. After killing wild monsters, you can collect special currencies. Using these currencies, you can activate the map mechanism to weaken the enemy's heroes and defense facilities, making the entire game more competitive. Diversity is no longer limited to big and small dragons and red and blue BUFF.
Moreover, this game also takes care of the feelings of new players to the greatest extent, and the death data of new players will be hidden. After the death of the enemy hero, each hero participating in the kill is equivalent to completing a kill, because this is a This is a team game that does not encourage head grabs.
Moreover, without the economic system, there is no point in robbing people. Wouldn't it be beautiful to record a head for all players participating in the war and make all players happy?
Of course, we still have to wait for the game to start testing before we can know whether it is fun or not, but from the information released by Emperor Dynasty Interactive Entertainment, this game can be said to be aggressive.
The monthly pass is 2200 plus one chapter, and there are 127 left. Today...it should be...no water...isn't it? If I am not satisfied, I can only post my outline of 3 million words!