Chapter 228 Yan Zhenyuan's "Prison Zero"
It has been nearly four months since Yan Zhenyuan officially started to develop a VR game similar to "Darkness".
Although Dichao Entertainment's confidentiality measures are well done, there will still be a few words that are more or less revealed.
Of course, no one can be sure of the authenticity of this information if it is true or false.
Yan Zhenyuan's VR game, called "Thousands of Prisons", is an original IP. It is said that it has signed an agreement with a certain online novelist, and will launch an online novel of the same name before it goes online.
The prototype of this game comes from Buddhist allusions, and the overall art style is somewhat similar to Chen Mo's "God of War" in his previous life.
The background of the story of "Thousand Hells" is a world in which the world is plunged into eternal night, and the demons dance wildly. The player will play the role of six reincarnations, enter the thousand layers of hell layer by layer, destroy countless demons, and finally seal the hell enchantment to save Li Min.
There are six occupations in "Thousand Hells", which are the so-called six realms of reincarnation: the realm of heaven, the realm of humans, the realm of beasts, the realm of Asura, the realm of evil ghosts, and the realm of hell.
Similar to "Darkness", these six occupations are all output occupations, but the means of output are different.
The setting of Heaven's Way is more inclined to divine magic, which is the embodiment of Heaven's will.
The humane setting is similar to that of hunters and assassins, which is equivalent to the heroic role in human beings.
Animal Dao can be transformed into all kinds of beasts, which is somewhat similar to Druid, except that the transformed beasts are all mythical beasts.
Asura Road is a bit like a berserker or a barbarian. It is extremely violent, and its vitality is very tenacious.
Evil spirits are similar to necromancers and can summon hell demons to fight for themselves.
The setting of hell is biased towards warlocks, mainly controlling dark spells, mainly continuous damage and negative effects. Unlike Tiandao, it is a part of hell consciousness in the background setting of the story, but it is only on the side of Li Min.
It can be said that the career design of "Thousands of Prisons" is very good. It cleverly uses the concept of "Six Paths of Reincarnation" which has been deeply rooted in the hearts of the people, and the career setting is also very close to the characteristics of "Six Paths".
More importantly, these six major occupations can all get some inspiration from the characters of "Darkness". For example, the skill design of Shura Road refers to the barbarians in "Darkness" to some extent.
With the successful PC game "Diablo" as a prototype reference,
"Thousand Prisons" has a higher chance of success, and the risk is relatively controllable. That kind of person
Based on the information that has come out so far, the game "Thousands of Prisons" can be said to be impeccable in terms of packaging.
The other is the gameplay.
Since “Thousands of Prisons” is still in the initial version stage, there is not much gameplay, only the basic gameplay.
Players will play the role of six realms, enter the thousand layers of hell layer by layer, defeat a large number of enemies, and finally seal the entire hell, allowing the world to return to peace.
This gameplay is somewhat similar to "Diablo 1" in that it challenges downwards layer by layer.
The map of each level of hell is relatively large, and it is randomly generated. The entrance location of the next level is randomly refreshed, and the specific location can only be determined after exploration.
The art style of each layer of hell is different, including Molten Hell, Frozen Hell, Mirror Hell, Steamer Hell, Copper Pillar Hell, Knife Mountain Hell, Blood Pool Hell and so on.
Of course, a thousand layers of hell can't be a thousand styles, it can only be a cycle within these styles with certain rules.
The scenes in hell are also similar to "Darkness", filled with elements of horror and despair, such as capital punishment, going up the mountain of knives, and going to the oil pan.
(Of course, this game is also a proper 18+.)
Considering the stronger visual impact of VR, Yan Zhenyuan will definitely modify and beautify these contents to prevent serious discomfort to players due to being too real.
In the uppermost layer of hell, there are human villages for players to trade and team up.
This world is an overhead world, with an ancient background and no technological factors. In terms of art style, the specific era is also unclear, but there are some religious elements.
Other specific information has not been leaked too much, including social systems, special gameplay, etc., and no information has been leaked for the time being.
...
Chen Mo was thinking about what the final form of the game would look like.
Judging from the current information, Chen Mo has basically determined the status of "Thousand Prisons" on the PC platform, but Chen Mo can't imagine what will happen on the VR platform.
After all, the change of perspective is a bit big, and there are many modifications caused by it. In Chen Mo's opinion, this game may become a grass-cutting game (a dark version of "Dynasty Warriors") on the senses. Reborn down to earth
Of course, all this will have to wait until the game is actually made to know.
These days, the three assistants are hurrying to release some details of the settings in "Minecraft".
Qian Kun handed Chen Mo a document containing a detailed explanation of the entire production system in Minecraft.
In the concept draft, Chen Mo only briefly mentioned the production methods of the workbench and various tools. He did not elaborate on the specific tools. This part was designed by Qian Kun.
Chen Mo looked at the design document of the production system.
Qian Kun said: "Store manager, the current design draft, the front part is relatively clear, mainly for the manufacture of various collection tools and weapons. The collection tools include axes, pickaxes, etc. The combat items include swords and armors, but the latter I don't know how to design things, how high should the technology level of this world be?"
Chen Mo thought for a while and said, "It can be very high."
Qian Kun was a little confused: "It's very high...how high is it?"
Chen Mo said, "You can make rockets."
Qian Kun's eyes widened: "Fire... a rocket?"
Chen Mo nodded: "Yes. Remember the trains, cars and rockets in the LEGGO building blocks? They can all be designed into Minecraft."
Qian Kun scratched the back of his head: "How is this designed? Isn't the rocket too complicated? Besides, where is UU reading www.uukanshu.com flying to?"
Chen Mo said: "Think divergent. In fact, at present, there are two ways to create a new thing in "Minecraft". One is to arrange the materials in a certain way in the workbench to create a new thing. .The other is to directly put the blocks together in a certain way in the world, and a new thing will be generated automatically."
"For example, put a block in the shape of a human, and it will automatically generate an iron golem."
"We can also set up some relatively complex technology trees. For example, some special materials can make control units, and through special objects such as control units, fuel, reinforcement materials, switch modules, etc., you can piece together a train or even a rocket."
Qian Kun: "I seem to understand a little bit."
Chen Mo continued: "You don't need to consider real technology. You can re-plan an entire technology tree for the world, just like Don't Starve."
Qian Kun roughly understood and nodded: "Okay, then... I'll rewrite it again."