Chapter 230 The Transplant Is Complete
Years later, the research and development work of "Minecraft" continued to advance.
After completing the first stage, it is still far from the real finished game. Although it can achieve good results by throwing "Minecraft" as a PC game now, Chen Mo's ambition is obviously more than that. He hopes that this game can be released in the form of VR.
The next step is to port "Minecraft" to the VR platform.
...
Experience store on the second floor.
Chen Mo took off his special consciousness-gathering helmet and moved his neck.
The consciousness collection has been completed. The consciousness collected this time includes moving, jumping, attacking, placing, using, manufacturing, etc. All operations that can be done in the game have collected the corresponding consciousness.
After that, Chen Mo entered all this information into the Fantasy World editor, so that they could establish a one-to-one correspondence with the actions inherent in the game.
The transformation of world rules is also underway.
PC games must be fully 3D manufactured to be converted into VR games. In general, the conversion process is relatively fast. Of course, if the game body is particularly large and the elements are particularly rich, the conversion process will also be doubled.
Fortunately, the rules of "Minecraft" are relatively simple, and the amount of resources is not large, so the transformation is relatively fast.
Chen Mo installed the VR version of "Minecraft" into the game cabin and experienced it.
Soon, Chen Mo's consciousness entered the VR world.
The system generated a new map according to the relevant rules in Minecraft. At this time, Chen Mo felt that he was in the game world.
However, the current situation can only be described as "very bad".
The first is that the picture is extremely hot to the eyes.
In VR mode, the player's field of vision is greatly broadened, and some rough materials cannot escape the player's eyes at all.
The jaggedness of the pixel wind block is very obvious, especially the drama.
Looking down, he is an extremely ugly square person, his arms are like luncheon meat, and he doesn't even have fingers.
Look around you,
Trees, rivers, mountains, animals... almost everything could not achieve the artistic effect Chen Mo wanted. Bloody Destiny
On the computer, this style of painting is tolerable, but in VR, because the field of view is enlarged, the defects of details are also multiplied, and it immediately becomes another game.
The second is that the character operation is not smooth and the environment feedback is seriously lacking.
In the VR world, players do not control characters through keyboard and mouse, but through consciousness. Although Chen Mo has collected all the movement awareness, he really found out in the game that these are not enough.
Especially compared with a relatively mature VR game such as "Earth OL", it is far behind.
For example, when Chen Mo was moving, he felt like he was riding a unicycle, and his field of vision did not have any natural fluctuations, which was very strange. There was no feeling that both feet were on the ground, as if they were floating in the air.
When holding a prop in the hand, there is no corresponding tactile feedback, and when performing operations such as jumping, digging, placing, etc., I do not feel that I have made these actions.
In short, the original VR version of "Minecraft" is similar to the previous VR glasses experience, except that the field of view has changed, other changes are minimal.
It feels like the current version is a bit insulting to my VR game cabin.
Problems like these were entirely caused by Chen Mo's inexperience in making VR games for the first time. Fortunately, it is not an unsolvable problem. As long as he is willing to spend some time and energy, it can be solved.
Rich action, add vision ups and downs.
Improve various types of haptic feedback.
Enrich all sensory elements such as smell, sound, etc. (Of course, these smells and sounds are of the better-smelling, nice-sounding types.)
At the same time, the art quality of the game is improved in all aspects.
Although the "Minecraft" ported to the VR platform is still pixel-style, Zhou Hanyu has made improvements in many aspects according to Chen Mo's requirements.
Basic blocks, such as soil, stone, glass, wood, leaves and other materials, have all been textured to enhance the texture and soften the more obtrusive edges and corners.
After these elements are processed, they have basically far exceeded the level of various screen mods in the previous life.
Moreover, Chen Mo also developed an additional "engraving mode". These basic blocks can be broken into sixteen small blocks, and players can fine-tune a block to make it closer to the real object. Dark Emperor Lingtian
While generating the whole world, this "sculpting mode" will automatically act on the basic blocks on the edges of all terrains, making the whole world appear more rounded and realistic.
Objects other than basic blocks, such as characters, animals, weapons, etc., are all made in the way of LEGGO building blocks, which retains the style of the Q version and makes them more nuanced.
Take the character as an example, although it maintains the style of the Q version of the three-headed body, the head, arms and legs are no longer squares, but very rounded models, just like the Disney series of LEGGO building blocks, and the whole VR world. The art style is more suitable, and the model accuracy is improved.
At the same time, in order to meet the needs of the online version, Chen Mo planned a variety of role models in advance.
The designs of these models also refer to the LEGGO toy villains, and there are various costumes, such as suits, jeans, casual clothes, etc., as well as professional suits, such as firefighters, racers, pirates and more.
Moreover, different tops, pants, hats, and shoes are allowed to be freely matched and discolored, and players can choose independently.
The development cost of these clothes is actually very low. After all, this is a Q version of the villain. You don't need to be as meticulous as those masterpieces, and even the hair can be clearly distinguished.
Even Chen Mo specially made a set of expression system, there are several basic expressions such as smile, sadness, anger, etc., which players can use freely in the game.
The second stage took a relatively long time and took more than two months to complete.
This VR version is already a qualified VR game.
Although the picture still retains the style of pixel wind, it will not make people feel particularly rough and abrupt.
Although the characters are in the Q version, their movements are very rich. When jumping, walking, or being hit, the visual field will be slightly deflected by the vibration of the body, which is almost exactly the same as the perspective in the real world.
The various feedbacks during the game are also very perfect. Actions such as walking, jumping, attacking, placing, etc. will have corresponding tactile feedback, giving people a very real feeling.
When mining with a pickaxe in the game, players can feel the wooden handle of the pickaxe in their hands, and when the pickaxe hits the ore, they can feel the vibration from the center of the palm.
So far, "Minecraft" has been ported from the PC platform to the VR platform relatively perfectly, and the next most important step is the final gameplay innovation and derivative gameplay.