Chapter 229 The First Version
For "Minecraft", Chen Mo has a whole set of magic reform plans, but those are all things that need to be realized in the second and third stages.
One of the solutions is to establish a more complete technology tree system, so that players can use building blocks to build high-tech products such as cars and trains in Minecraft, and even build modern cities.
Of course, in the previous life, many great people had already spelled these things out, but most of them were dead objects and couldn't move. Chen Mo wants to make these high-tech products part of the setting in terms of gameplay.
However, that's all for the latter.
...
The demo of Minecraft on PC is not difficult to do, and it came out quickly.
However, everyone in the studio, except Chen Mo, felt that this demo was a bit irritating and couldn't bear to look directly at it.
Chen Mo didn't mind, and experienced the demo of "Minecraft" on his laptop.
Others were a little nervous to watch from behind, for fear that this demo would make Chen Mo dissatisfied.
The interface to enter the game is still very simple, with only two options: [Start Game] and [Exit]. Chen Mo clicked [Start Game], and the whole world was quickly generated.
Soon, the game begins.
The game is from the first perspective. There is no UI such as health, hunger, and inventory. There is a relatively simple hand on the right side of the screen, which is used to represent the character's hand.
In the DEMO, the character can fly freely. Chen Mo controlled the character to fly around the world, and looked at the basic terrain and elements on the ground.
Oceans, mountains, rivers, meadows, trees, animals...
All terrains are generated relatively normal, no problems were found. The current level of art is still relatively poor. After all, it is an alternative resource that Zhou Hanyu produced in a short period of time, and it is basically the same as the art quality of "Minecraft" in the previous life.
This art quality is fine on a mobile phone, but on VR it is a terrible level.
Chen Mo manipulated the character to dig down a mountain, dig the top of the mountain into flat ground, and then start building on it with stones.
Soon, a stone hut appeared on the top of the mountain.
Chen Mo circled around the stone hut a few times.
I went back to the hut to have a look and expressed satisfaction.
please call me lord
"Well, yes, just follow the current direction, that's what it feels like. First complete the goals of the first stage, and I will arrange the follow-up work when the time comes." Chen Mo said.
The crowd dispersed, returned to their workstations and resumed their busy work.
Zhou Hanyu said, "Store manager, I want to discuss some issues in art with you."
Chen Mo nodded: "OK, I was just about to tell you, let's go to the conference room."
The two came to the conference room, and Zhou Hanyu handed Chen Mo a few printed pictures.
"There are several ideas for the art style here, but they haven't been decided yet."
While talking, Zhou Hanyu showed Chen Mo different photos.
"In fact, the differences between several styles are not big, but there are differences in some details. After all, the pixel style is like this, and it is not enough to want more details."
Chen Mo looked at a few pictures, and picked out the one that he was most satisfied with: "Just follow this style, and there are a few other things to pay attention to."
"One is special materials, such as water, magma, and other liquids that can flow, and the sky. Since you don't need to use blocks to show it, you can make it more realistic."
"Other squares, such as mountains, should also have a softer overall style, softening those particularly prominent edges and corners, making the picture brighter, more dynamic, and more visually comfortable."
"The other is the 3D texture, which enhances the 3D texture of some specific blocks through light and shadow effects, such as the gaps in the floor, the gaps in the brick walls, etc., to make these appear more real."
"Also, the texture details are processed more to make the game less grainy."
"In addition, the color matching of various materials can be appropriately exaggerated to make it easier for players to distinguish."
"The overall feeling given to the player should be that of a brighter fairy tale world."
"There are also some prop details and character models. You can refer to the design of LEGGO building blocks. Special tools such as swords and pickaxes do not necessarily have to be made into mosaics. It feels like a complete finished product in the building blocks."
"There are also characters. The shapes of the characters retain the feeling of the Q version, but the materials can be made more refined. I want to add actions such as 'facial expressions', so I must be able to clearly see the facial features and expressions of these building blocks."
"Also, there will be something called 'sculpting mode' in the subsequent design, which allows players to decompose the basic block of 1m*1m*1m into 16 small blocks for micro-sculpting, which should also be taken into account." The strongest Zombie file
Chen Mo said while Zhou Hanyu recorded.
It's still a familiar taste. Chen Mo has mentioned all the points to pay attention to. The whole requirement is very clear, and there is no communication problem.
Zhou Hanyu wrote down all the elements: "Okay, I understand."
Chen Mo said: "You can prepare art resources first. After the first version of "Minecraft" is completely developed and ported to the VR platform, you need to slowly complete these art details. You have a lot of Time, you can think about it more."
Zhou Hanyu nodded: "Okay."
...
So far, all the research and development work of "Minecraft" has been smooth. After all, in Chen Mo's previous life, this game was independently developed by himself, and there was no difficulty in making it.
After making the basic rules of the entire world, Chen Mo started it himself and used various materials to put out special buildings such as villages, mines, and temples. These buildings, as special terrain, will be added in the process of generating the map.
Chen Mo thought about pinching more special terrains in the future as some basic elements and placing them in the generated primitive world.
A few years ago, the PC version of "Minecraft" had fully reached the level of the previous life. UU reading www.uukanshu. com
After experiencing it, everyone's evaluation of this game is not bad, but you want to use the VR version of this game to challenge the VR version of "Thousands of Prisons"? Most people still feel unsure.
After all, in terms of art, there are several dimensions between pixel wind and a high-precision VR game like "Thousands of Prisons".
...
Chen Mo pushed aside all the activities of the previous year and devoted himself to the production of "Minecraft".
In this year's awards ceremony, Chen Mo just went through the scene, and neither "Diablo" nor "Famine" won the award.
This is also expected, because neither of these two games is particularly in line with the judges' tastes. "Diablo" is a Western fantasy theme, and it is too dark, and the gameplay cannot be said to have much innovation; famine is because There are some small productions, and those large awards cannot be awarded to it.
Moreover, the judges in this world have not yet paid attention to the terrible potential of sandbox games. In the eyes of most judges, "Don't Starve" is just a niche boutique game with relatively high sales, and it is difficult to wait for elegance.