Almighty Game Designer

Chapter 195: Seventeen Difficulties

"I don't believe it either. If "Diablo" sold more than 500,000 in the first month, ah no, 800,000, I ate the monitor!"

"I ate the USB stick!"

"I ate the coffee cup!"

"Why don't you decide 100 million upstairs? Then you don't need to eat any of you, and the first month's sales are 800,000. If you don't want to eat it, just say it."

"Anyway, I have written down these upstairs in a small notebook. I will dig graves one by one after "Diablo" is sold."

"Watching Chen Mo's brainless fan upstairs."

"I'm a brainless fan, what's the matter? Think about it with your feet. How many games have Chen Mo made so far, are there any that aren't selling well?"

"Wow, I really lost my mind, you continue to blow, I'll go first."

"Calm down, bro, Chen Mo is not a god. The RTS and casual puzzle games he made before were all creative explosions to get this result. The main RPG games are mainstream games, and he made this kind of game. Outdated third-person perspective, no amount of ideas can save it!"

"Have you watched the video, are you discussing it here? The video is fun, okay?"

"I really don't think I'm an RPG game that discriminates against the third person!"

"Come on, let's wait and see. Let's talk about the sales after the game is released. If it exceeds 800,000, I will dig graves one by one.

...

Some industry insiders are also discussing it.

"Chen Mo's new game is about to be released, is anyone paying attention?"

""Diablo"? Didn't it have been discussed before, the third-person perspective is half cool, the cult style is too small for the public, and the visual sales are 300,000 in the first month. What else can be said."

"Recently, a demo video and CG animation have been released. It is said that the quality is very high."

"There are too many high-quality RPG games. If you say that casual games may turn over, I believe that, but RPG games have long been rotten, and there are not many good gameplays left. No matter how innovative they are, they can still create flowers. ?"

"Let me remind you, all those who despised Chen Mo before died very ugly. Is there anyone's game that is going to be launched recently?"

"After the year, there will be many games to be launched,

But most of them are online games, which have little conflict with stand-alone games. Besides, what if you collide with one another, this is an RPG, and Chen Mo can turn the world upside down when he is so stunned? "

"That is, it can be seen from his idea of ​​​​making "Diablo". What is the third-person perspective? This design idea is obviously still several years ago."

"I think he probably didn't even do market research, otherwise how could he be so wrong?"

"Actually, I don't understand it. You said that it was normal for him to make a simple game to test the water for the first time, but he spent so much money on CG and game quality. Isn't that stupid?"

"I think he may have been inspired by the RPG maps in "Warcraft", because these maps are played by a lot of people, so he thinks the third-person RPG can be rescued."

"I think too much, how many people play the RPG map of "Warcraft", the "Sacred Realm" that has been very popular recently, at most thousands of people are playing at the same time, you make a game and sell it for thousands sales? Isn’t that hilarious, just such a sample of players can tell a shit.”

"Hey, forget it, let's wait for "Diablo" to go on sale anyway, we melon eaters can just watch it carefully."

...

Amid the skepticism, "Diablo" is about to be released.

There were several other games launched during the same period, as well as MMORPGs, but these basically did not affect Diablo. Because such a single-player game that sells by copies is relatively less affected by competing products in the same period, the only players who can determine the sales of Diablo are players.

In the experience store, basically all the players occupying the computer are playing "Diablo", and there are two or three people lining up behind each computer.

"Hey, I've brushed it out again!"

"Awesome, look at the attributes!"

"It's okay, it's better than what I have now, I'll put it on quickly."

"Ah, shit, it's up to four hours to get on the computer, I haven't played enough!!"

"Hurry up buddy, it's my turn."

In the past two weeks, these players have basically become hardcore players of "Diablo", and they are addicted to brushing every day and cannot extricate themselves.

In fact, although the entire plot process of "Diablo" is quite rich in content, the game time is not that long.

In "Diablo", there is an achievement of "running fast", which requires players to complete the entire plot of Chapters 1 to 5 within an hour at the highest level.

Of course, this is the most extreme situation, but generally speaking, it takes a few hours at most for a novice player to get through the whole story of the simple mode.

Chen Mo has increased the difficulty of the plot mode, which will cause some difficulties for novice players, but at most this time will be extended to about ten hours, because the plot mode is designed to allow everyone to clear the level, there is no need to go card player.

However, players soon discovered that the game still has hard difficulty, as well as expert difficulty, master difficulty, and torture difficulty!

The most terrifying thing is that the count starts right after the Torment difficulty, from Torment 1 to Torment 13!

In other words, this game has a total of 17 difficulties!

Many players who successfully cleared the normal difficulty level happily chose the master difficulty to play, but when they entered, they were beaten all over by mobs looking for teeth.

A lot of people are shocked, the master difficulty is already very difficult to play, so what should Torment 13 be like? Isn't the combat power of the mobs have to break through the sky and blow the galaxy with one punch?

And the most important thing is that the attributes provided by this game upgrade are not high, and the significance of brushing the level is actually not that big, so how can the combat power increase exponentially?

Playing and playing, many people will understand, UU reading www.uukanshu. com rely on equipment!

The more you study, the more complex the game becomes. After some good equipment is released, the character's combat power will roll up and down, and it may even increase three or four times.

Moreover, the higher the difficulty, the higher the chance of dropping good equipment. At the beginning, everyone was very excited when they reached the light (orange and above equipment), and they even took screenshots. came up.

A day without light, an uncomfortable day.

Moreover, more and more people match equipment according to the skills and characteristics of the characters, study some specific builds and genres, and exchange and share experiences with each other.

"How to deal higher damage", "output techniques", "equipment quality", "brushing skills", etc. replaced "plot", "playing method", "game quality" and became the most talked about topics by these players.

Until now, many employees who had doubted the success of "Diablo" before have also roughly understood Chen Mo's design ideas.

The response of the players has made everyone confident, and they are all waiting for the launch of "Diablo", wanting to give players a big surprise.

Chapter 198/1201
16.49%
Almighty Game DesignerCh.198/1201 [16.49%]